I'm designing a homebrew subclass but I want to make it so ANY class can subclass into this class for my campaign. It's sort of like a "cursed" subclass in that any class can subclass into. So like I can have a "Cursed Barbarian" or "Cursed Elf" or etc..
WotC experimented with the idea of having subclasses that were available to multiple classes when they were developing Strixhaven, but the idea was ultimately rejected, in part because different classes have their subclass abilities at different levels. DDB definitely doesn't support the ability to have one subclass apply to multiple classes, the best you could do is make the same subclass for each class you want it applied to.
Personally, I recommend trying to do the exact same subclass for multiple classes- a variant that's tailored for each class would be better than trying to set up a subclass so it applies equally well to barbarians, rogues, and wizards.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I debated this but the issue is, you end up with a very broken character. Like if you've got a Wildmagic Barbarian that can also use this as a feat, it would be wayyyyy too much in terms of power.
Exactly what curse are you talking about? And if it ads abilities why do you call it a curse?
The feats would be a good idea honestly but it's tied to level as I just found out now when trying to create one. So is subclassing which I also just found out.
I wanted this to be something ANY race/class could opt into at lvl 1. But it appears this is going to be extremely limited/complicated in D&D Beyond so I might just scrap the idea.
Yes, DDB and D&D in general are not really set up to create a universal subclass. Especially at L1.most classes get their subclass at L3 and in the UAs and the upcoming revised edition all classes get their subclass at L3. as 6thLyranGuard said your best bet is to create seperate subclasses for each class tailored to the class.
Yes, DDB and D&D in general are not really set up to create a universal subclass. Especially at L1.most classes get their subclass at L3 and in the UAs and the upcoming revised edition all classes get their subclass at L3. as 6thLyranGuard said your best bet is to create seperate subclasses for each class tailored to the class.
I don't mind creating one for each class, the issue is the level requirement.
I want to be able to do it at lvl 1 for everyone so I think I might hack together a background instead
So we haven't heard anything about the actual abilities you're considering adding, so take this with a grain of salt if it doesn't apply:
If you're adding something that by your own admission is powerful and would break the game, and putting it in as a background that any character can take, what you're essentially doing is just making it such that the rest of the backgrounds will never be played. Again, I'm not sure if what exactly you're trying to do, but just keep that in mind.
Rollback Post to RevisionRollBack
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
To post a comment, please login or register a new account.
Hello all!
I'm designing a homebrew subclass but I want to make it so ANY class can subclass into this class for my campaign. It's sort of like a "cursed" subclass in that any class can subclass into. So like I can have a "Cursed Barbarian" or "Cursed Elf" or etc..
Is this possible on D&D Beyond?
Thank you!!
Ab
WotC experimented with the idea of having subclasses that were available to multiple classes when they were developing Strixhaven, but the idea was ultimately rejected, in part because different classes have their subclass abilities at different levels. DDB definitely doesn't support the ability to have one subclass apply to multiple classes, the best you could do is make the same subclass for each class you want it applied to.
Personally, I recommend trying to do the exact same subclass for multiple classes- a variant that's tailored for each class would be better than trying to set up a subclass so it applies equally well to barbarians, rogues, and wizards.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You could just make your curse a feat instead.
Feats do not have to be beneficial all the time.
I debated this but the issue is, you end up with a very broken character. Like if you've got a Wildmagic Barbarian that can also use this as a feat, it would be wayyyyy too much in terms of power.
I appreciate the suggestion though!
What do you think home brew feats do?
I made one that just adds attunement slots.
Exactly what curse are you talking about? And if it ads abilities why do you call it a curse?
The feats would be a good idea honestly but it's tied to level as I just found out now when trying to create one. So is subclassing which I also just found out.
I wanted this to be something ANY race/class could opt into at lvl 1. But it appears this is going to be extremely limited/complicated in D&D Beyond so I might just scrap the idea.
Yes, DDB and D&D in general are not really set up to create a universal subclass. Especially at L1.most classes get their subclass at L3 and in the UAs and the upcoming revised edition all classes get their subclass at L3. as 6thLyranGuard said your best bet is to create seperate subclasses for each class tailored to the class.
Wisea$$ DM and Player since 1979.
I don't mind creating one for each class, the issue is the level requirement.
I want to be able to do it at lvl 1 for everyone so I think I might hack together a background instead
So we haven't heard anything about the actual abilities you're considering adding, so take this with a grain of salt if it doesn't apply:
If you're adding something that by your own admission is powerful and would break the game, and putting it in as a background that any character can take, what you're essentially doing is just making it such that the rest of the backgrounds will never be played. Again, I'm not sure if what exactly you're trying to do, but just keep that in mind.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?