I have been toying with an idea for a revised version of spear mastery and am asking for opinions on the idea.
The original:
-- "• You gain a +1 bonus to attack rolls you make with a spear.
•When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
• You can set your spear to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creatures moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can’t use this ability if the creature used the Disengage action before moving.
• As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn." --
What i propose is instead of the double damage something along the lines of;
"You can use you bonus action to ready your spear, when a creature moves within your range you can use a reaction to make a weapon attack against them. If it hits, the target must make a dex save against your strength DC or be pushed out of your reach and be unable to re-enter. If weilded with two hands, save at disadvantage. If you did not make an attack on your turn, +5 to DC. If another creature enters your reach from the same side the target currently is, you can use a free reaction to switch targets.
(Large creatures have advantage, huge or bigger auto save)"
The idea is the use of spears, to fend of attacks from getting close, or like a charging boar.
Since spear mastery as a standpoint is overshadowed by polearm mastery, unless you a caster per say, this makes it more apealing for a support caster. The +5 DC complements that, a fighter will have to forgo their attacks while a caster can still use their action to cast a support spell.
Weaknesses include creatures with reach, since a spear is like middle ground between a pike and a sword it good against a sword but a pike outmatches it. Bigger creatures can also completely ignore it, small man with pointy stick isn't going to get in their way. And it also opens the weakness of spears (well anything) flanking, it has you focused on one target, if another creature comes from behind you won't be able to get them, but if they come from same side of the target it is very easy to fend them off too.
If anyone is willing to try this out i will be happy to hear how it goes
I have been making my next character that is a sword bard that uses a spear. They will be like a battle caster that defends, especially other casters, and casts support spells mostly.
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I have been toying with an idea for a revised version of spear mastery and am asking for opinions on the idea.
The original:
-- "• You gain a +1 bonus to attack rolls you make with a spear.
•When you use a spear, its damage die changes from a d6 to a d8, and from a d8 to a d10 when wielded with two hands. (This benefit has no effect if another feature has already improved the weapon’s die.)
• You can set your spear to receive a charge. As a bonus action, choose a creature you can see that is at least 20 feet away from you. If that creatures moves within your spear’s reach on its next turn, you can make a melee attack against it with your spear as a reaction. If the attack hits, the target takes an extra 1d8 piercing damage, or an extra 1d10 piercing damage if you wield the spear with two hands. You can’t use this ability if the creature used the Disengage action before moving.
• As a bonus action on your turn, you can increase your reach with a spear by 5 feet for the rest of your turn." --
What i propose is instead of the double damage something along the lines of;
"You can use you bonus action to ready your spear, when a creature moves within your range you can use a reaction to make a weapon attack against them. If it hits, the target must make a dex save against your strength DC or be pushed out of your reach and be unable to re-enter. If weilded with two hands, save at disadvantage. If you did not make an attack on your turn, +5 to DC. If another creature enters your reach from the same side the target currently is, you can use a free reaction to switch targets.
(Large creatures have advantage, huge or bigger auto save)"
The idea is the use of spears, to fend of attacks from getting close, or like a charging boar.
Since spear mastery as a standpoint is overshadowed by polearm mastery, unless you a caster per say, this makes it more apealing for a support caster. The +5 DC complements that, a fighter will have to forgo their attacks while a caster can still use their action to cast a support spell.
Weaknesses include creatures with reach, since a spear is like middle ground between a pike and a sword it good against a sword but a pike outmatches it. Bigger creatures can also completely ignore it, small man with pointy stick isn't going to get in their way. And it also opens the weakness of spears (well anything) flanking, it has you focused on one target, if another creature comes from behind you won't be able to get them, but if they come from same side of the target it is very easy to fend them off too.
If anyone is willing to try this out i will be happy to hear how it goes
I have been making my next character that is a sword bard that uses a spear. They will be like a battle caster that defends, especially other casters, and casts support spells mostly.