I've noticed that there aren't any adventures that go up to level 20 on there own, and google hasn't been helpful either. So, now I must ask you; Do you know of any adventure/campaign I can do that will last a long time? I've been thinking of buying the two Waterdeep Adventures (Dragon Heist and Dungeon of the Mad Mage) because my players want a game that will last very long and be very enjoyable. Thing is, those two are very expensive, and I don't want to spend more then 80-100$. My players also want to use multi-classing, but they want one class to reach level 20 while the other's at level 5, meaning I'd need an adventure that lasts 25 levels. I am open to homebrew adventures and merging adventures together to just have a fun game. If your a DM or Player that's played D&D 5e you must know that every person playing the game has their own style to the adventure, and I know my situation seems unique, but please, I beg of you, help me in the best way you can!
Thank you for responding if you know how to deal with this!
The only adventure that gets to level 20 is Dungeon of the Mad Mage. Most campaigns finish around the 13 to 16 mark (such as Rise of Tiamat finishing around level 15).
Also it should be noted what you've described about multiclassing isn't how it works, meaning you'll be homebrewing rules for that which would likely be quite disruptive to the running of published adventures. You might be better off making your own campaign (as daunting as that can be) if you're going to be running such a significant homebrew change (one that I might add D&D Beyond won't support)
Wait a minute, I'm not doing it right? I'm so sorry then for taking up your time because I don't know how to multi-class. Please tell me how or where to go to find out what I did wrong and how to fix it. I'm only 13 and have been doing this only since August this year, so I'm still learning new things. Please, explain it as best as you can because I hate giving wrong information to my players who are just as new as me.
The rules for multiclassing can be found here, but the short version is that your character level is the sum of all your class levels, and can never go above 20. So a character who has 3 levels wizard and 5 levels artificer has a character level of 8. A character who is 12 levels fighter and 8 levels barbarian is level 20 and can't get any more levels.
Wait a minute, I'm not doing it right? I'm so sorry then for taking up your time because I don't know how to multi-class.
You're probably doing it right, aside from the fact that by RAW character level is capped at 20 overall regardless of class level composition. You can be lvl 20 X or lvl 15 Y / Lvl 5 Z, but you can't go over 20 total. As such, there are and (unless anything changes about that level cap) never will be official WotC campaigns designed to go past level 20 for 5E.
Getting to level 20 can take a really long time already though; I'd expect somewhere between at least 2 and up to 4 years or more for most groups. If just "taking a long time" is the issue, anything designed for 15-20 levels should be plenty. If you don't find anything to your liking among WotC's products (DotMM is too dungeonny for my tastes, for instance) you can look elsewhere as well though. Campaigns running 20 levels are rare either way, but they do exist (just one example: https://www.drivethrurpg.com/product/303456/Rise-of-the-Drow-Collectors-Edition).
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Want to start playing but don't have anyone to play with? You can try these options: [link].
If you have only been playing for 6 months and are 13 years old I wouldn't set yourself up for a REALLY long campaign you or some of your friends might move on to other interests in 6 months or a years time or you may move out of time. You might also find that after a while the group want a new challenge, have a different adventure let the players have new characters (the barbarian might be wanting to try being a spellcaster for example).
I tink your best option is to play something like Waterdeep Dragonheist and when when that comes to and end decide what you want to do next, that might be continue with the same characters into dungeon of the mad mage but it could also be startting a new campaign with new characters.
Thank you to everyone who's helped me figure this out! I will let my players know about this so that they too understand the rules better! And for those who were wondering, my players are my family and we play 3 hours each day at night and 12 hours each day on weekends. We completed The Wild beyond the Witchlight in just 1 Week! (And it took me 3 weeks to read it all!). That's why we were looking for a longer adventure.
Anyways, thank you to everyone who helped me out and who didn't turn me away right away because of my age! You are all amazing people!
I’m no expert in the published adventures, but there are some you can string together to make a longer campaign. But the real way to have a long campaign is to homebrew. It’s not easy, but can be really fun. Or start with a published campaign and just keep going after the end.
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I've noticed that there aren't any adventures that go up to level 20 on there own, and google hasn't been helpful either. So, now I must ask you; Do you know of any adventure/campaign I can do that will last a long time? I've been thinking of buying the two Waterdeep Adventures (Dragon Heist and Dungeon of the Mad Mage) because my players want a game that will last very long and be very enjoyable. Thing is, those two are very expensive, and I don't want to spend more then 80-100$. My players also want to use multi-classing, but they want one class to reach level 20 while the other's at level 5, meaning I'd need an adventure that lasts 25 levels. I am open to homebrew adventures and merging adventures together to just have a fun game. If your a DM or Player that's played D&D 5e you must know that every person playing the game has their own style to the adventure, and I know my situation seems unique, but please, I beg of you, help me in the best way you can!
Thank you for responding if you know how to deal with this!
The only adventure that gets to level 20 is Dungeon of the Mad Mage. Most campaigns finish around the 13 to 16 mark (such as Rise of Tiamat finishing around level 15).
Also it should be noted what you've described about multiclassing isn't how it works, meaning you'll be homebrewing rules for that which would likely be quite disruptive to the running of published adventures. You might be better off making your own campaign (as daunting as that can be) if you're going to be running such a significant homebrew change (one that I might add D&D Beyond won't support)
Find my D&D Beyond articles here
Wait a minute, I'm not doing it right? I'm so sorry then for taking up your time because I don't know how to multi-class. Please tell me how or where to go to find out what I did wrong and how to fix it. I'm only 13 and have been doing this only since August this year, so I'm still learning new things. Please, explain it as best as you can because I hate giving wrong information to my players who are just as new as me.
Thank you for everything!
The rules for multiclassing can be found here, but the short version is that your character level is the sum of all your class levels, and can never go above 20. So a character who has 3 levels wizard and 5 levels artificer has a character level of 8. A character who is 12 levels fighter and 8 levels barbarian is level 20 and can't get any more levels.
Find my D&D Beyond articles here
You're probably doing it right, aside from the fact that by RAW character level is capped at 20 overall regardless of class level composition. You can be lvl 20 X or lvl 15 Y / Lvl 5 Z, but you can't go over 20 total. As such, there are and (unless anything changes about that level cap) never will be official WotC campaigns designed to go past level 20 for 5E.
Getting to level 20 can take a really long time already though; I'd expect somewhere between at least 2 and up to 4 years or more for most groups. If just "taking a long time" is the issue, anything designed for 15-20 levels should be plenty. If you don't find anything to your liking among WotC's products (DotMM is too dungeonny for my tastes, for instance) you can look elsewhere as well though. Campaigns running 20 levels are rare either way, but they do exist (just one example: https://www.drivethrurpg.com/product/303456/Rise-of-the-Drow-Collectors-Edition).
Want to start playing but don't have anyone to play with? You can try these options: [link].
Eight. ;)
Want to start playing but don't have anyone to play with? You can try these options: [link].
....facepalm...
Thanks
Find my D&D Beyond articles here
If you have only been playing for 6 months and are 13 years old I wouldn't set yourself up for a REALLY long campaign you or some of your friends might move on to other interests in 6 months or a years time or you may move out of time. You might also find that after a while the group want a new challenge, have a different adventure let the players have new characters (the barbarian might be wanting to try being a spellcaster for example).
I tink your best option is to play something like Waterdeep Dragonheist and when when that comes to and end decide what you want to do next, that might be continue with the same characters into dungeon of the mad mage but it could also be startting a new campaign with new characters.
Thank you to everyone who's helped me figure this out! I will let my players know about this so that they too understand the rules better! And for those who were wondering, my players are my family and we play 3 hours each day at night and 12 hours each day on weekends. We completed The Wild beyond the Witchlight in just 1 Week! (And it took me 3 weeks to read it all!). That's why we were looking for a longer adventure.
Anyways, thank you to everyone who helped me out and who didn't turn me away right away because of my age! You are all amazing people!
I’m no expert in the published adventures, but there are some you can string together to make a longer campaign.
But the real way to have a long campaign is to homebrew. It’s not easy, but can be really fun. Or start with a published campaign and just keep going after the end.