I'm creating an item that has a life drain effect under certain conditions and finding it difficult to figure out how to use the finer points of item creation to reflect this.
Where do I start? Is it basic or additional information? Is it a modifier? Is it a condition or a a spell?
The end goal is to have the trigger be an action of touching the stone or the decided intent of theft/destruction of the object(a range?) The effect is a life drain (max HP damage) like a wight.
Could someone help me understand how to make this happen?
Alright, that's one direction I could go. I was actually meaning what code do I type in and where so the maxhp damage will auto populate on character sheets.
Is there a code example I could learn from posted somewhere? I can't seem to find MaxHP damage in the damage types lists I can find within the beyond program.
You're a saint. Translated to plain text here but it's exactly what I needed.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 [rollable(1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Life Drain","rollDamageType":"necrotic"[/rollable necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
I removed the last bracket on the code closer [/rollable to make the code show as plain text. This is what it looks like with a working code.
Life Drain. Melee Weapon Attack:+4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
I'm creating an item that has a life drain effect under certain conditions and finding it difficult to figure out how to use the finer points of item creation to reflect this.
Where do I start? Is it basic or additional information? Is it a modifier? Is it a condition or a a spell?
The end goal is to have the trigger be an action of touching the stone or the decided intent of theft/destruction of the object(a range?) The effect is a life drain (max HP damage) like a wight.
Could someone help me understand how to make this happen?
You write it in plain text in the item description.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Alright, that's one direction I could go. I was actually meaning what code do I type in and where so the maxhp damage will auto populate on character sheets.
Fake example code: {{melee attack}} -> {{Type:Necrotic}} -> {{MaxHP}} -> {{1d6+1}}
Is there a code example I could learn from posted somewhere? I can't seem to find MaxHP damage in the damage types lists I can find within the beyond program.
Try making a copy of the life drain spell and edit it, see if it has the codes you need.
You're a saint. Translated to plain text here but it's exactly what I needed.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 [rollable(1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Life Drain","rollDamageType":"necrotic"[/rollable necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
I removed the last bracket on the code closer [/rollable to make the code show as plain text. This is what it looks like with a working code.
Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.