I am new to this. I play a game on Fanasty Grounds that we can target an enemy and the damage is automatically calculated. I do not see this on Maps. I don't mind normal damage but what about different damage types? It would be nice if it broke damage type down and applied said damage according to resistances and such. Thanks!
So you have to manually input radiant, slashing, necrotic, ect. ? That is crazy. I dont even have the option to do this.
Not sure what you mean by "manually input". You just call the damage type to the player or DM when you roll it. It is up to a creature's controller to know if they have any resistances or immunities.
ok. thanks. I believe on fanasty grounds it automatically does it. seems like if the dm misses a step players can do what they want.
I guess? This is however the same for in person games. I actually like that MapsVTT is closer to the table style play that way and doesnt automate too much. Our Roll20 game doesnt have that level of automation either.
You say you are new to this (welcome!), but you should understand first that a table-top roleplaying game is fundamentally different to a video game!
If you are to be the Dungeon Master, and haven't read the introductions of the Player's Handbook and Dungeon Master's Guide then I suggest you do so.
This should give you an idea of how a roleplaying game works in "real life". And in this day and age there a lot of 'actual play' YouTubes etc that will give you an idea of how to play (most famous examples being Critical Role and Dimension20). Though - important - bear in mind that these 'actual plays' are designed and played for audiences and tend to emphasis the role part of roleplaying and won't necessarily be how you or your players actually want to play (which is fine).
The main thing to understand is that all map Virtual Table-tops (VTTs) are just that: A virtual table-top designed to mimic you and your players sitting around a table with a grid-based map in front of you and little tokens representing the players and monsters. Ideally, it would be played in real-life - but that's not always possible unfortunately, hence we have VTTs!
So when you use a VTT, just like when you are all sitting around your real-life table, it is still up to the players to roll (virtually or otherwise) their dice and the DM to interpret what happens and keep track of the monster stats etc. The map VTTs do have a lot of functionality to help with this, like assigning hit-points to each monster token (something you don't get in real life), but its still up to the DM to manually apply such things as damage etc.
ok. thanks. I believe on fanasty grounds it automatically does it. seems like if the dm misses a step players can do what they want.
IMHO the biggest selling point for Maps is that you can use your DDB character sheet, campaign, sources, etc. all from the same site. (Plus the premade stuff when you purchase a campaign here.)
Maps itself is fairly barebones. Even comparing it to Owlbear Rodeo (also pretty lightweight/simple on the VTT scene) there's not too many features beyond the basics.
So if you're okay with a very basic setup it's good for you. If you're looking for more then going to a 'higher end' VTT might be your thing.
I am new to this. I play a game on Fanasty Grounds that we can target an enemy and the damage is automatically calculated. I do not see this on Maps. I don't mind normal damage but what about different damage types? It would be nice if it broke damage type down and applied said damage according to resistances and such. Thanks!
Maps does not automatically calculate damage. You roll your attack and damage separately.
So you have to manually input radiant, slashing, necrotic, ect. ? That is crazy. I dont even have the option to do this.
Not sure what you mean by "manually input". You just call the damage type to the player or DM when you roll it. It is up to a creature's controller to know if they have any resistances or immunities.
ok. thanks. I believe on fanasty grounds it automatically does it. seems like if the dm misses a step players can do what they want.
I guess? This is however the same for in person games. I actually like that MapsVTT is closer to the table style play that way and doesnt automate too much. Our Roll20 game doesnt have that level of automation either.
Hi @FiloBetto.
You say you are new to this (welcome!), but you should understand first that a table-top roleplaying game is fundamentally different to a video game!
If you are to be the Dungeon Master, and haven't read the introductions of the Player's Handbook and Dungeon Master's Guide then I suggest you do so.
This should give you an idea of how a roleplaying game works in "real life". And in this day and age there a lot of 'actual play' YouTubes etc that will give you an idea of how to play (most famous examples being Critical Role and Dimension20). Though - important - bear in mind that these 'actual plays' are designed and played for audiences and tend to emphasis the role part of roleplaying and won't necessarily be how you or your players actually want to play (which is fine).
The main thing to understand is that all map Virtual Table-tops (VTTs) are just that: A virtual table-top designed to mimic you and your players sitting around a table with a grid-based map in front of you and little tokens representing the players and monsters. Ideally, it would be played in real-life - but that's not always possible unfortunately, hence we have VTTs!
So when you use a VTT, just like when you are all sitting around your real-life table, it is still up to the players to roll (virtually or otherwise) their dice and the DM to interpret what happens and keep track of the monster stats etc. The map VTTs do have a lot of functionality to help with this, like assigning hit-points to each monster token (something you don't get in real life), but its still up to the DM to manually apply such things as damage etc.
IMHO the biggest selling point for Maps is that you can use your DDB character sheet, campaign, sources, etc. all from the same site. (Plus the premade stuff when you purchase a campaign here.)
Maps itself is fairly barebones. Even comparing it to Owlbear Rodeo (also pretty lightweight/simple on the VTT scene) there's not too many features beyond the basics.
So if you're okay with a very basic setup it's good for you. If you're looking for more then going to a 'higher end' VTT might be your thing.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo Malololomologalo Tumagalokumagalo, Sunny
Eggo Lass, Bone and Oblivion
Tendilius Mondhaven Paxaramus, Drakkenheim
Silverwood Group 1 | Silverwood Group 2 | Hacking the Hackett
Get rickrolled here. Awesome music here. Track 51, 10/23/25, Viva La Vida