So, we are going to play Descent into Avernus. We skip the first dungeon. My party consists of: A Necromancer Wizard, another Necromancer Wizard (or maybe Hexblade, but I think he will go for Wizard) and a Trickery Cleric. I wanted to play a Barbarian for quite some time now and I thought Ancestral Guardian makes sense, because my party members are all really squishy. But how is the AG in actual play? Does the subclass even make sense with this party comp?
Ancestral Guardian is a great tank, probably the most true to the MMO "tank" role in the game. I think that it's a great choice for both that party and that campaign.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ancestral is arguably the best Tank in 5e in my opinion so it'll fit the tank role you want very well.
If you're really trying to make a min-maxed tank, then the following might be good:
A good trick I found is that after lvl 5, when you get extra attack, take a level in undead patron warlock instead of Barbarian 6 if your DM allows for it. (Arguably even better than multiclassing hexblade) The frightened condition is great for controlling enemies on the battlefield. Combine this with a weapon like a glaive, as well as sentinel, and you have a strong build.
So, we are going to play Descent into Avernus. We skip the first dungeon. My party consists of: A Necromancer Wizard, another Necromancer Wizard (or maybe Hexblade, but I think he will go for Wizard) and a Trickery Cleric. I wanted to play a Barbarian for quite some time now and I thought Ancestral Guardian makes sense, because my party members are all really squishy. But how is the AG in actual play? Does the subclass even make sense with this party comp?
Ancestral Guardian is a great tank, probably the most true to the MMO "tank" role in the game. I think that it's a great choice for both that party and that campaign.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Totally. Should be fun! (I'm level 11 in that adventure, for context.)
Put some thought into whether any of your ancestors didn't stick around as spirits, and why. You're going to the afterlife, after all. ;)
Ancestral is arguably the best Tank in 5e in my opinion so it'll fit the tank role you want very well.
If you're really trying to make a min-maxed tank, then the following might be good:
A good trick I found is that after lvl 5, when you get extra attack, take a level in undead patron warlock instead of Barbarian 6 if your DM allows for it. (Arguably even better than multiclassing hexblade) The frightened condition is great for controlling enemies on the battlefield. Combine this with a weapon like a glaive, as well as sentinel, and you have a strong build.
Ancestral Guardian is the only class and subclass in 5E that really functions as a Tank in the MMO sense.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
OP never even said the word tank, y'all.
The common refrain "play what sounds fun to you" is common for a reason. The times when it doesn't work are rare. This isn't one of them.