First of all: Happy New Year ! Hope y'all of you had a great start into 2019. Joined D&DB a while back, but this is my very first post.
Besides my workaholic attitude as a gastronom, I love writing fanfiction. Been playing with and writing about a character going by the name 'Serven Alderheart'. Pretty simple guy that inherited his family business of an inn and distillery in the Dock Ward of Waterdeep (Now where did that idea come from...?). Great for fanfiction, but not so great if playing the actual game. It takes note of the rising brewpubs with micro-distilleries today.
Now this is where the lore questions and mechanics of the game come up:
We all know, 5e let's us be pretty much off the leash and we're not really that much bound to rules. What the real issue is, how would it fit with the lore in Waterdeep? I see Waterdeep as "Stockholm of Faerûn" or "London of Faerûn", hence not being built on islands. Would it be too much for an ever growing city? It surely isn't the first one...
The next question would be a rather game-mechanics one (probably more of an Adventure League-issue):
If the party, let's say in the current D&D Adventure "Dragon Heist", take a drink or stay the night at this inn which belongs to another player. Would the innkeeper, the player, be aloud to sell his beverages, food and service for a price or are we free to do so, as long all the other players agree?
And as far as cashing in the money at the end of a tenday goes: Will it count as one business or two? A brewery and distillery either sells it at the tavern itself (one business) and delivers it to other facilities (two businesses)? How would you roll that?
These questions just popped up, while writing the fanfic Serven ...
Hey! Happy New Year! its almost the end of the year now. I just wanted to say that I'm building a distillery in the campaign I'm in and I came across your post! Over 2 years ago! Hope all is well! Happy New Year for 2023!!!
I am working on setting up a trade system and allow the players to operate a business if they want to. Purely as a role playing venture.
They will be pestered by the local thieves guild for protection, by the beggers guild for protection, by the city watch for protection. Etc.
There will be overhead and other daily expenses.
If you have a full equipment list from authorized sources there are quite a few things categorized as Goods.
For an Inn for example there are list of Expenses for things adventurers may spend at an inn.
A mug of ale costs 4 cp. If they owners are buying it from a brewer then it may cost them 2 cp to buy it. If they sell 100 cups of ale in a night that is 200 cp. But they have to minus the wages they pay the wait staff, bouncers, etc.. So total profit for a night on 100 cups of ale might be closer to 100 or so.
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Hello DnD-Family !
First of all: Happy New Year ! Hope y'all of you had a great start into 2019. Joined D&DB a while back, but this is my very first post.
Besides my workaholic attitude as a gastronom, I love writing fanfiction. Been playing with and writing about a character going by the name 'Serven Alderheart'. Pretty simple guy that inherited his family business of an inn and distillery in the Dock Ward of Waterdeep (Now where did that idea come from...?). Great for fanfiction, but not so great if playing the actual game. It takes note of the rising brewpubs with micro-distilleries today.
Now this is where the lore questions and mechanics of the game come up:
We all know, 5e let's us be pretty much off the leash and we're not really that much bound to rules. What the real issue is, how would it fit with the lore in Waterdeep? I see Waterdeep as "Stockholm of Faerûn" or "London of Faerûn", hence not being built on islands. Would it be too much for an ever growing city? It surely isn't the first one...
The next question would be a rather game-mechanics one (probably more of an Adventure League-issue):
If the party, let's say in the current D&D Adventure "Dragon Heist", take a drink or stay the night at this inn which belongs to another player. Would the innkeeper, the player, be aloud to sell his beverages, food and service for a price or are we free to do so, as long all the other players agree?
And as far as cashing in the money at the end of a tenday goes: Will it count as one business or two? A brewery and distillery either sells it at the tavern itself (one business) and delivers it to other facilities (two businesses)? How would you roll that?
These questions just popped up, while writing the fanfic Serven ...
Thank you!
Bramizer
Hey! Happy New Year! its almost the end of the year now. I just wanted to say that I'm building a distillery in the campaign I'm in and I came across your post! Over 2 years ago! Hope all is well! Happy New Year for 2023!!!
It is entirely up to you or the DM rather.
I am working on setting up a trade system and allow the players to operate a business if they want to. Purely as a role playing venture.
They will be pestered by the local thieves guild for protection, by the beggers guild for protection, by the city watch for protection. Etc.
There will be overhead and other daily expenses.
If you have a full equipment list from authorized sources there are quite a few things categorized as Goods.
For an Inn for example there are list of Expenses for things adventurers may spend at an inn.
A mug of ale costs 4 cp. If they owners are buying it from a brewer then it may cost them 2 cp to buy it. If they sell 100 cups of ale in a night that is 200 cp. But they have to minus the wages they pay the wait staff, bouncers, etc.. So total profit for a night on 100 cups of ale might be closer to 100 or so.