With One D&D coming out, they're reworking a bunch, and a neater way to handle a lot of mechanics would be to expand what Advantage means.
Advantage should literally be, roll one additional die, and drop the lowest. Sure, this sounds like normal advantage, but normal advantage only works on d20 rolls / d20 Tests.
This would simplify Savage Attacker. Damage rolls are made with advantage. 1d12 becomes 2d12 drop the lowest. 2d6 becomes 3d6, drop the lowest... and that extrapolates to rolling stats. Roll 3d6 with advantage (4d6 drop the lowest).
Things like Great Weapon Fighting and "if you roll a 1, roll again, you must keep the new roll." Can be simplified to Advantage. Sure, it's a slight upgrade, but it streamlines the system. Example: "When using a weapon with two hands, if you deal 1 or 2 damage, treat the damage as though you have advantage and roll an additional die."
Obviously disadvantage can then apply to more than d20 tests.
I am planning on homebrewing some martial abilities that do something like this to counter the comparison between martials and spell-casters.
I was thinking that a 1d8 weapon would become 3d4 drop the lowest, a d10 weapon would become 3d4+2 drop the lowest and a d12 weapon would become 3d6 drop the lowest. I already use mechanics that include ignore 1s and make them 2s or ignore 1s and reroll them. This is just an extension on my desire to make martials just better.
However, the general idea is, advantage is not just rolling to-hit but also damage dice for more buff.
On a similar note, I want to adapt this as a Nat 20 effect too, but I'm not sure how that will work.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
3d4+2 is REALLY powerful. It's mimimum is 3 higher than 1d10, even if the max is the same. I've played with numbers like that before, and I agree that 3d4 drop the lowest is less mentally taxing than roll 1d4 + 1d6, the average is wonky.
A weird thing to keep in mind is that the Dueling fighting style exists so that a rapier/longsword deals as much damage on average as a lance or a greataxe. Your cap is smaller, but you don't lose out on damage per round for using a one-handed weapon.
Feel free to DM me if you want to talk shop on dice.
With One D&D coming out, they're reworking a bunch, and a neater way to handle a lot of mechanics would be to expand what Advantage means.
Advantage should literally be, roll one additional die, and drop the lowest. Sure, this sounds like normal advantage, but normal advantage only works on d20 rolls / d20 Tests.
This would simplify Savage Attacker. Damage rolls are made with advantage. 1d12 becomes 2d12 drop the lowest. 2d6 becomes 3d6, drop the lowest... and that extrapolates to rolling stats. Roll 3d6 with advantage (4d6 drop the lowest).
Things like Great Weapon Fighting and "if you roll a 1, roll again, you must keep the new roll." Can be simplified to Advantage. Sure, it's a slight upgrade, but it streamlines the system. Example: "When using a weapon with two hands, if you deal 1 or 2 damage, treat the damage as though you have advantage and roll an additional die."
Obviously disadvantage can then apply to more than d20 tests.
There's also some surprisingly compelling math when you roll 2 additional dice and drop both the highest and the lowest.
Rollback Post to RevisionRollBack
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With One D&D coming out, they're reworking a bunch, and a neater way to handle a lot of mechanics would be to expand what Advantage means.
Advantage should literally be, roll one additional die, and drop the lowest. Sure, this sounds like normal advantage, but normal advantage only works on d20 rolls / d20 Tests.
This would simplify Savage Attacker. Damage rolls are made with advantage. 1d12 becomes 2d12 drop the lowest. 2d6 becomes 3d6, drop the lowest... and that extrapolates to rolling stats. Roll 3d6 with advantage (4d6 drop the lowest).
Things like Great Weapon Fighting and "if you roll a 1, roll again, you must keep the new roll." Can be simplified to Advantage. Sure, it's a slight upgrade, but it streamlines the system. Example: "When using a weapon with two hands, if you deal 1 or 2 damage, treat the damage as though you have advantage and roll an additional die."
Obviously disadvantage can then apply to more than d20 tests.
I am planning on homebrewing some martial abilities that do something like this to counter the comparison between martials and spell-casters.
I was thinking that a 1d8 weapon would become 3d4 drop the lowest, a d10 weapon would become 3d4+2 drop the lowest and a d12 weapon would become 3d6 drop the lowest. I already use mechanics that include ignore 1s and make them 2s or ignore 1s and reroll them. This is just an extension on my desire to make martials just better.
However, the general idea is, advantage is not just rolling to-hit but also damage dice for more buff.
On a similar note, I want to adapt this as a Nat 20 effect too, but I'm not sure how that will work.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
3d4+2 is REALLY powerful. It's mimimum is 3 higher than 1d10, even if the max is the same. I've played with numbers like that before, and I agree that 3d4 drop the lowest is less mentally taxing than roll 1d4 + 1d6, the average is wonky.
A weird thing to keep in mind is that the Dueling fighting style exists so that a rapier/longsword deals as much damage on average as a lance or a greataxe. Your cap is smaller, but you don't lose out on damage per round for using a one-handed weapon.
Feel free to DM me if you want to talk shop on dice.
There's also some surprisingly compelling math when you roll 2 additional dice and drop both the highest and the lowest.