What's the absolute most damage you've seen (or theory-crafted) put out by a single player character against a single enemy in single round? Like, a number, haha
Meteor Swarm has a range of 1 mile. It deals 20d6 bludgeoning + 20d6 Fire damage. One could use Wish to infinitely chain simulacrums (each simulacrum produces another copy of the original). With the right setup, your infinite simulacrums can fly.
Let's assume the target is standing on the ground. A hemisphere with a radius of one mile has a volume of 308,290,669,751 cubic feet. With each simulacrum taking up 5 cubic feet, you can fit yourself and 61,658,133,949 of your character's simulacrums in a sphere around your target (hopefully you remembered to take something for immortality--at 6 seconds per Wish, you will be making simulacrums for 11,730 years and 364 days) . Meteor swarm deals an average of 140 damage (3.5*40). That comes out to an average of 8,632,138,753,000 damage. You could get that number up higher by also having the ability to quicken an Eldritch blast as a bonus action and use invocations to increase the range to ensure the maximum number of simulacrums are capable of firing off eldritch blasts.
Outside of the realm of theory crafting, the best single damage I have ever seen came from a player who spent a bit of time setting up their perfect turn. Essentially it came down to trapping a monster under a spherical wall and casting reverse gravity on the next turn. Each pass through the prismatic wall did 50d6 damage--up through it twice since it was a sphere, down through it twice when they ended reverse gravity--total of 200d6 (average 700 damage). I know there are other ways to stack up damage around that high, but that was one of the more fun and creative mechanisms I have seen, even if it took quite a bit of prep work for that one turn to really go off.
Edit: More math because I was curious.
A stick of dynamite weighs 1 lb and deals 3d6 damage. The 2,466,325,358,000d6 Meteor Swarms are equivalent of 822,108,452,666.667 sticks/pounds of dynamite--or, to put it another way, the equivalent of a 411 megaton nuclear weapon.
There's an old story. My character, Sveyn the Holy, a paladin, had a pile of money and happened upon a 'Ye Olde Magic Item Shoppe' franchise - but since he was a highly seasoned hero, he didn't really need any more magic items. Eventually though, he settled on a Ring of Shooting Stars.
Time passes - for actual years, that ring lies forgotten in some pocket or backpack. Yet even more seasoned, levels later, he and the party are fighing some super mummy lord, who happens to have us trapped at the end of a corridor - and casts creeping doom. This is all in 2e, and none of us have 1000 hitpoints, nor any way to do away with the creeping doom. We're basically screwed. We crawl into a corner to win time, peer desperately at our character sheets, and I find the ring of shooting stars.
Now, as you likely know, it's highly situational. But at night, under ground, it really is quite astonishingly powerful. The shooting stars do 36 points of damage, times three for the stars, and double that because the mummy isn't super good with fire. 216 points of damage ended our unbeatable enemy in spectacular fashion and saved the party.
Far, far more damage than this can be inflicted - but the story isn't likely to be as good.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
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What's the absolute most damage you've seen (or theory-crafted) put out by a single player character against a single enemy in single round? Like, a number, haha
Meteor Swarm has a range of 1 mile. It deals 20d6 bludgeoning + 20d6 Fire damage. One could use Wish to infinitely chain simulacrums (each simulacrum produces another copy of the original). With the right setup, your infinite simulacrums can fly.
Let's assume the target is standing on the ground. A hemisphere with a radius of one mile has a volume of 308,290,669,751 cubic feet. With each simulacrum taking up 5 cubic feet, you can fit yourself and 61,658,133,949 of your character's simulacrums in a sphere around your target (hopefully you remembered to take something for immortality--at 6 seconds per Wish, you will be making simulacrums for 11,730 years and 364 days) . Meteor swarm deals an average of 140 damage (3.5*40). That comes out to an average of 8,632,138,753,000 damage. You could get that number up higher by also having the ability to quicken an Eldritch blast as a bonus action and use invocations to increase the range to ensure the maximum number of simulacrums are capable of firing off eldritch blasts.
Outside of the realm of theory crafting, the best single damage I have ever seen came from a player who spent a bit of time setting up their perfect turn. Essentially it came down to trapping a monster under a spherical wall and casting reverse gravity on the next turn. Each pass through the prismatic wall did 50d6 damage--up through it twice since it was a sphere, down through it twice when they ended reverse gravity--total of 200d6 (average 700 damage). I know there are other ways to stack up damage around that high, but that was one of the more fun and creative mechanisms I have seen, even if it took quite a bit of prep work for that one turn to really go off.
Edit: More math because I was curious.
A stick of dynamite weighs 1 lb and deals 3d6 damage. The 2,466,325,358,000d6 Meteor Swarms are equivalent of 822,108,452,666.667 sticks/pounds of dynamite--or, to put it another way, the equivalent of a 411 megaton nuclear weapon.
There's an old story. My character, Sveyn the Holy, a paladin, had a pile of money and happened upon a 'Ye Olde Magic Item Shoppe' franchise - but since he was a highly seasoned hero, he didn't really need any more magic items. Eventually though, he settled on a Ring of Shooting Stars.
Time passes - for actual years, that ring lies forgotten in some pocket or backpack. Yet even more seasoned, levels later, he and the party are fighing some super mummy lord, who happens to have us trapped at the end of a corridor - and casts creeping doom. This is all in 2e, and none of us have 1000 hitpoints, nor any way to do away with the creeping doom. We're basically screwed. We crawl into a corner to win time, peer desperately at our character sheets, and I find the ring of shooting stars.
Now, as you likely know, it's highly situational. But at night, under ground, it really is quite astonishingly powerful. The shooting stars do 36 points of damage, times three for the stars, and double that because the mummy isn't super good with fire. 216 points of damage ended our unbeatable enemy in spectacular fashion and saved the party.
Far, far more damage than this can be inflicted - but the story isn't likely to be as good.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.