I have a random question with D&D 5e. Are you meant to have one character throughout all of the modules in 5e or do you create a new character with each module? It seems that it takes the characters through most of the levels in the first couple of modules. Or can you have sets or characters for each place? like for example LMoP and DoIP would go well together as they are in the same town. Sorry if this doesn't make much sense I am new to D&D about to run my first campaign and I am just trying to see like big picture where the PC's go from here.
A little of column A and a little of Column B. Some of the Adventures string together quiet nicely. Others not so much. Most people use the material for their homebrew games, and the ones who run adventure games usually start new characters per adventure. I think the statistic is most players never get past level 8 or something. Me I run games from 3 to 16 in my homebrew setting normally. I might read the adventures for ideas, but I DM an open world style game.
It's probably something to talk about with your table. Some people like to keep their characters going. Others really enjoy trying out new characters and look forward to making new ones.
Though most of the published adventure, at least the longer, campaign-length hardcovers, start at level 1, and when they finish up at around 12-13ish, there's not a lot of official support for higher level play, so people are kind of forced into either making a new character to start a new adventure, or the DM ends up homebrewing an add-on adventure, though there is some higher-level stuff on DMs Guild.
You can do what you want, what you find fun. If you want to do one character for every adventure you can, or if you want to do a new one at the end of every quest, you can.
People generally go for a single character for each adventure and any adventure tagged on to the end of it. So, for example, for Lost Mine of Phandelver, I created Cadmus. He did the entire adventure, L1-5. When Spelljammer arrives, it has an adventure L5-8, so we're going to do it as a sequel to LMoP, and Cadmus will run through that adventure too. We generally don't go backwards though - if you were to invite me to your adventure starting at L1, I'd create a new character for it.
Hope that makes sense.
For LMoP/DoIP, it really depends on how it's being run. If they're being run separately, do different characters. Otherwise, you'll have the issue that you have to "delevel" characters so they can still be the appropriate levels for the other adventure...blegh. I mean, you could run the same character but as two copies independent of each others but you might as well try a new character and explore that. If they're being merged together into one adventure, then just use one character.
As an aside, merging DoIP and LMoP is a fantastic idea. Both modules have strong and some glaring weak points. If your DM is confident enough, putting them together helps them compliment each other and could come up with a pretty good adventure.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
When I fist started D&D in 78 we created a PC for each module then as we got older we linked modules together or created a world in which a PC went from module to module. So my answer is it depends on how you decide to play the game, what is called 1 shot adventures or linked campaign adventures. Some times you can do both in that you create a PC for a module in a campaign and talk to the GM for permission to play a different PC and they will let you switch (I have even seen a GM allow switching of PC's during an adventures due to miss interpretations of the PC generation rules.
I have in the past also had players run 2 or more PC's when needed.
Talk to your GM and or players to find what works for you and your group.
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I have a random question with D&D 5e. Are you meant to have one character throughout all of the modules in 5e or do you create a new character with each module? It seems that it takes the characters through most of the levels in the first couple of modules.
Or can you have sets or characters for each place? like for example LMoP and DoIP would go well together as they are in the same town.
Sorry if this doesn't make much sense I am new to D&D about to run my first campaign and I am just trying to see like big picture where the PC's go from here.
Thanks
A little of column A and a little of Column B. Some of the Adventures string together quiet nicely. Others not so much. Most people use the material for their homebrew games, and the ones who run adventure games usually start new characters per adventure. I think the statistic is most players never get past level 8 or something. Me I run games from 3 to 16 in my homebrew setting normally. I might read the adventures for ideas, but I DM an open world style game.
Thank you, That makes sense and what I thought would happen
It's probably something to talk about with your table. Some people like to keep their characters going. Others really enjoy trying out new characters and look forward to making new ones.
Though most of the published adventure, at least the longer, campaign-length hardcovers, start at level 1, and when they finish up at around 12-13ish, there's not a lot of official support for higher level play, so people are kind of forced into either making a new character to start a new adventure, or the DM ends up homebrewing an add-on adventure, though there is some higher-level stuff on DMs Guild.
You can do what you want, what you find fun. If you want to do one character for every adventure you can, or if you want to do a new one at the end of every quest, you can.
People generally go for a single character for each adventure and any adventure tagged on to the end of it. So, for example, for Lost Mine of Phandelver, I created Cadmus. He did the entire adventure, L1-5. When Spelljammer arrives, it has an adventure L5-8, so we're going to do it as a sequel to LMoP, and Cadmus will run through that adventure too. We generally don't go backwards though - if you were to invite me to your adventure starting at L1, I'd create a new character for it.
Hope that makes sense.
For LMoP/DoIP, it really depends on how it's being run. If they're being run separately, do different characters. Otherwise, you'll have the issue that you have to "delevel" characters so they can still be the appropriate levels for the other adventure...blegh. I mean, you could run the same character but as two copies independent of each others but you might as well try a new character and explore that. If they're being merged together into one adventure, then just use one character.
As an aside, merging DoIP and LMoP is a fantastic idea. Both modules have strong and some glaring weak points. If your DM is confident enough, putting them together helps them compliment each other and could come up with a pretty good adventure.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
When I fist started D&D in 78 we created a PC for each module then as we got older we linked modules together or created a world in which a PC went from module to module. So my answer is it depends on how you decide to play the game, what is called 1 shot adventures or linked campaign adventures. Some times you can do both in that you create a PC for a module in a campaign and talk to the GM for permission to play a different PC and they will let you switch (I have even seen a GM allow switching of PC's during an adventures due to miss interpretations of the PC generation rules.
I have in the past also had players run 2 or more PC's when needed.
Talk to your GM and or players to find what works for you and your group.