I was hoping someone could help point me to this. I see how you can travel in the Astral Sea but I don't see if flying or swimming speeds allow movement while out in Wildspace. I have seen the 'Weightlessness' section stating moving off of an object, but then how does that explain how other Wildspace creatures move? Thus far I see them with flying speed but I can't find anything that states that monsters are an exception nor if a speed for players are usable in Wildspace.
Could someone help me find any information for this?
In any location where gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.
Movement. A creature can use an action to push off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
But that shouldn't apply to natural creatures, and in fact, can clearly be seen not to apply in the form of the space guppy, kindori, scavver, etc.
So... hm. That is a shocking conundrum.
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Just wondering if anyone here has found an answer to this.
Weightlessness
In any location where gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.
Movement. A creature can use an action to push off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Is this poorly worded and does flying (and/or swimming) speed allow you to control the speed and direction of your movement in wildspace without pushing off? If not, how do native creatures move through wildspace? I guess there could also be a difference between "weightlessness" and floating in wildspace (ie. you could be weightless inside a vessel) but then, if that's the case, I'm unable to find movement rules specifically for floating in wildspace.
Just wondering if anyone here has found an answer to this.
Weightlessness
In any location where gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.
Movement. A creature can use an action to push off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
Is this poorly worded and does flying (and/or swimming) speed allow you to control the speed and direction of your movement in wildspace without pushing off? If not, how do native creatures move through wildspace? I guess there could also be a difference between "weightlessness" and floating in wildspace (ie. you could be weightless inside a vessel) but then, if that's the case, I'm unable to find movement rules specifically for floating in wildspace.
Any insight on this would be appreciated!
As written, they don't, and that's the crux of the issue here. Now, to be honest, like... mortals who require wings to fly (such as aarakocra)... well, in wildspace there's not exactly anything to flap your wings against except your own air envelope... same for swimming. so the only answer we really have is "native creatures use narrative magic to fly or swim through space that mortals simply don't get" or something...
Or just say "we're already in fantasy space, screw it, if you can fly or swim, you can move through zero-g" which is *probably* how I'm going to run it
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Gotcha, thanks! :) I thought I might have missed something in another part of the book(s), but I guess not. I think I might do the same if it comes up, instead of trying to reason out what is written.
I just wave it off as that creatures native to Wildspace move about the much the way ships do, but instead of needing a Spelljamming Helm they come by the ability naturally. I even take that a step further and say that Spelljamming Helms were inspired by those natural abilities.
I just wave it off as that creatures native to Wildspace move about the much the way ships do, but instead of needing a Spelljamming Helm they come by the ability naturally. I even take that a step further and say that Spelljamming Helms were inspired by those natural abilities.
That's also a valid take.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
Any clues as to the purpose of this flying speed in zero gravity, given that the movement rules seem to imply that flying gives no movement control benefit when weightless aside from speed?
This bulky suit, which fully encases your head and body, takes 1 minute to don or doff. While worn, it enables you to breathe in an airless environment and renders you immune to the harmful effects of any gas that surrounds you. The suit also grants you a swimming speed equal to your walking speed while underwater, or a flying speed equal to your walking speed in an environment with no gravity.
Any clues as to the purpose of this flying speed in zero gravity, given that the movement rules seem to imply that flying gives no movement control benefit when weightless aside from speed?
To me this means that the magic item lets you do something that you normally can't do, which is fly in a zero gravity environment.
To me this means that the magic item lets you do something that you normally can't do, which is fly in a zero gravity environment.
If the intent was to allow full movement control in weightless environments, then why not say so? Or why not specify, in the weightlessness section, that magical flight isn't restricted to pushing off but mechanical flight is when also in a vacuum... which, speaking of, is wildspace a vacuum given all the colorful gases and whatnot?
What flying and swimming speeds do is to allow you to control your body and movement in the weightless environment. if all you do is pushoff something bigger then the basic laws of physics apply - you move in a straight line at your speed forever or until something else stops you or redirects you. navigating to places is done by will - you think of the place you want to go and you go there at your best speed ( but if you don't know how to maneuver in weightlessness you may be going but tumbling in some sort of crazy pattern as you travel). the flying and swimming speeds allow you to orient yourself and move or fight without penalty as you are now skilled in essentially zero G maneuvering. The spelljamming helm allows a arcane magic user to control not just themselves but to the entire vehicle the helm is attached to. It also establishes the air bubble and gravity plane of the vehicle.
That's what makes it fantasy instead of sci-fi. Surely you've noticed that the ships that aren't monster themed are styled after naval vessels? And the giant space whales?
Question - does a penguin fly or swim through the water? Answer- yes! If you watch a pug in in slow motion it moves it’s front flippers almost exactly like a bird in flight - which makes since since the bird is basically pulling itself through the fluid (air) of either the sky or the sea. Fish and marine mammals & reptiles don’t fly but they do have ways to orient themselves in what is essentially a zero G environment - much like a cat righting itself during free fall (another weightless environment) the big problem is not the astral sea - where your thoughts propel you but in the airless environments of wildspace where thought may not be sufficient. Say you push off a small mountain (so it masses far more than you so your push basically just affects you) and go sailing off in a direction at the speed the push gave you. With no skill in orienting yourself any small move can set you rotating or tumbling around your center of gravity and most f your flailing around will just make it worse. If you have skill in swimming or flying (ie you have a swimming or flying speed) you can keep yourself oriented as you choose. In addition it looks like they have built in the ability to change the direction of movement ( which straight inertia would not allow). My guess ( and that’s really all it is as it isn’t physics) is that because you know you are supposed to be able to change directions swimming and flying it links into that astral travel is mental and in wildspace the material and astral overlap so it’s your thoughts of Ming in the oriented direction that cause you to move in that direction. For those without such knowledge the thoughts of the tumbling person trying to go in the direction they are pointing doesn’t work as they are constantly pointing in different directions so any such movement just makes the tumbling movement worse. I think I would allow an acrobatics check to hold orientation or change orientation ( like an Olympic diver ( or lower level as well) but not to go zooming off in a new direction.
Given that plantation the denizens of wildspace ( and the astral sea) are guiding themselves by mental activity however simple to move around while maintaining orientation as they move because they really are “flying around” in wildspace and the astral sea.
I was hoping someone could help point me to this. I see how you can travel in the Astral Sea but I don't see if flying or swimming speeds allow movement while out in Wildspace. I have seen the 'Weightlessness' section stating moving off of an object, but then how does that explain how other Wildspace creatures move? Thus far I see them with flying speed but I can't find anything that states that monsters are an exception nor if a speed for players are usable in Wildspace.
Could someone help me find any information for this?
hm... I see what you mean.
In any location where gravity isn’t present, the following rules apply:
Impeded Melee. When making a melee attack with a weapon, a creature that doesn’t have a flying or swimming speed (either naturally or provided by magic) has disadvantage on the attack roll unless the weapon deals piercing damage.
Movement. A creature can use an action to push off something heavier than itself and move up to its walking, flying, or swimming speed in a straight line. The creature continues along this course, moving in a straight line at its speed on each of its turns until something stops it or changes its trajectory.
But that shouldn't apply to natural creatures, and in fact, can clearly be seen not to apply in the form of the space guppy, kindori, scavver, etc.
So... hm. That is a shocking conundrum.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Also looking for this. I’m pretty sure I saw it mentioned in one of the YouTube videos advertising the setting, but I haven’t found it in the book…
Just wondering if anyone here has found an answer to this.
Is this poorly worded and does flying (and/or swimming) speed allow you to control the speed and direction of your movement in wildspace without pushing off? If not, how do native creatures move through wildspace? I guess there could also be a difference between "weightlessness" and floating in wildspace (ie. you could be weightless inside a vessel) but then, if that's the case, I'm unable to find movement rules specifically for floating in wildspace.
Any insight on this would be appreciated!
As written, they don't, and that's the crux of the issue here. Now, to be honest, like... mortals who require wings to fly (such as aarakocra)... well, in wildspace there's not exactly anything to flap your wings against except your own air envelope... same for swimming. so the only answer we really have is "native creatures use narrative magic to fly or swim through space that mortals simply don't get" or something...
Or just say "we're already in fantasy space, screw it, if you can fly or swim, you can move through zero-g" which is *probably* how I'm going to run it
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Gotcha, thanks! :) I thought I might have missed something in another part of the book(s), but I guess not. I think I might do the same if it comes up, instead of trying to reason out what is written.
I just wave it off as that creatures native to Wildspace move about the much the way ships do, but instead of needing a Spelljamming Helm they come by the ability naturally. I even take that a step further and say that Spelljamming Helms were inspired by those natural abilities.
She/Her Player and Dungeon Master
That's also a valid take.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
Sounds like everyone moves in the Pokemon ice cave style. And it takes an action to move, which is strange.
It's not the ideal place to be fighting!
Any clues as to the purpose of this flying speed in zero gravity, given that the movement rules seem to imply that flying gives no movement control benefit when weightless aside from speed?
To me this means that the magic item lets you do something that you normally can't do, which is fly in a zero gravity environment.
She/Her Player and Dungeon Master
If anyone is looking for rules on moving in the Astral, previous editions had rules for it, one just has to look for it.
What flying and swimming speeds do is to allow you to control your body and movement in the weightless environment. if all you do is pushoff something bigger then the basic laws of physics apply - you move in a straight line at your speed forever or until something else stops you or redirects you. navigating to places is done by will - you think of the place you want to go and you go there at your best speed ( but if you don't know how to maneuver in weightlessness you may be going but tumbling in some sort of crazy pattern as you travel). the flying and swimming speeds allow you to orient yourself and move or fight without penalty as you are now skilled in essentially zero G maneuvering. The spelljamming helm allows a arcane magic user to control not just themselves but to the entire vehicle the helm is attached to. It also establishes the air bubble and gravity plane of the vehicle.
Wisea$$ DM and Player since 1979.
With the art for air bubble including a carpet of flying, it seems like the intention is that fly speeds work in Wildspace.
I have a weird sense of humor.
I also make maps.(That's a link)
...and fish...swim speed traverses space?
That's what makes it fantasy instead of sci-fi. Surely you've noticed that the ships that aren't monster themed are styled after naval vessels? And the giant space whales?
Question - does a penguin fly or swim through the water? Answer- yes! If you watch a pug in in slow motion it moves it’s front flippers almost exactly like a bird in flight - which makes since since the bird is basically pulling itself through the fluid (air) of either the sky or the sea. Fish and marine mammals & reptiles don’t fly but they do have ways to orient themselves in what is essentially a zero G environment - much like a cat righting itself during free fall (another weightless environment) the big problem is not the astral sea - where your thoughts propel you but in the airless environments of wildspace where thought may not be sufficient. Say you push off a small mountain (so it masses far more than you so your push basically just affects you) and go sailing off in a direction at the speed the push gave you. With no skill in orienting yourself any small move can set you rotating or tumbling around your center of gravity and most f your flailing around will just make it worse. If you have skill in swimming or flying (ie you have a swimming or flying speed) you can keep yourself oriented as you choose. In addition it looks like they have built in the ability to change the direction of movement ( which straight inertia would not allow). My guess ( and that’s really all it is as it isn’t physics) is that because you know you are supposed to be able to change directions swimming and flying it links into that astral travel is mental and in wildspace the material and astral overlap so it’s your thoughts of Ming in the oriented direction that cause you to move in that direction. For those without such knowledge the thoughts of the tumbling person trying to go in the direction they are pointing doesn’t work as they are constantly pointing in different directions so any such movement just makes the tumbling movement worse. I think I would allow an acrobatics check to hold orientation or change orientation ( like an Olympic diver ( or lower level as well) but not to go zooming off in a new direction.
Wisea$$ DM and Player since 1979.
Given that plantation the denizens of wildspace ( and the astral sea) are guiding themselves by mental activity however simple to move around while maintaining orientation as they move because they really are “flying around” in wildspace and the astral sea.
Wisea$$ DM and Player since 1979.
It's almost like Spelljammer 5e is a dumpster fire of a product.