It's good advice in our games, and it's essential here. I realize there is a lot going on in the hobby that we all love and enjoy. We're worried, mad, concerned, and scared.
Please remember that we're in this together to keep our hobby OUR hobby.
I'm hoping that, as we move forward together through this, that we do so in solidarity with one another for the good of the group and the hobby. Nothing beyond that.
I'm hoping that, as we move forward together through this, that we do so in solidarity with one another for the good of the group and the hobby. Nothing beyond that.
The hobby, of fantasy RPGs, will survive - just maybe with a different game system.
It's good advice in our games, and it's essential here. I realize there is a lot going on in the hobby that we all love and enjoy. We're worried, mad, concerned, and scared.
Please remember that we're in this together to keep our hobby OUR hobby.
Stick together and we will see this through.
The way I look at it is this, we don't need them, we don't need to buy a overpriced flop book with 2 subclasses in to play dnd. We already have all the structure we need to build our own creativity around already. I can happily play dnd for decades and never give them another dime and I can put that financial support to creators who innervate and come up with fresh ideas I can build upon rather than the those trying to steel from/shut down creatives and further their already extremely healthy bottom line.
Two thoughs, one serious and one kind of flippant:
Flippant: People moving away from D&D to other systems isn't so much "splitting the party" as it is "leaving a toxic DM, and finding someone else to run games for us."
Serious: I'm hopeful that as we move away from D&D, for a while or for long term, we'll be able to bring new and innovative changes in TTRPGs to the mainstream. More narrative-focused systems like you find in MCG's Cypher products, or the collaborative character- and story-building systems you find in a lot of PbTA games. Those are too outside the norm for the game D&D is right now, so they're hard to effectively incorporate on a large scale without big changes to the underlaying d20 ruleset.
I don't hold out much hope for D&D 6e (or D&Done, or whatever they end up calling it), but I do hope that when 7e comes around that we can see some changes to the core mechanics to update the game. Kind of like the changes that happened back when 3e was introduced. The core of what we old nerds thought of as "Dungeons & Dragons" was still present and visible, but updated to account for new audiences and new expectations of what playing a TTRPG should be like.
I'm hoping that, as we move forward together through this, that we do so in solidarity with one another for the good of the group and the hobby. Nothing beyond that.
We are not spliting the party, quite the oposite. It is becouse we stand together, as ttrpg, that people from all sort of corners ran to out support when WoTc tryed to pull the rug from under our feet. A lot of people that work in this industry write for many systems, all those companies that didnt sign the contract also did it for us. You just need to understand DnD is not the ‘party’ . They are but that funny rougue that will steal from you, stab you in the back , and the say they were just joking when it comes to your turn.
I hear exactly what you're saying, and that's what I mean. We, the TTRPG community, need to stick together against the corporate greed from WotC and Hasbro. I am not saying that we need to split from one another, or that we need to hold-fast to D&D forever if WotC runs it into the ground. We, TTRPG players, have united and got some results, i'm asking that we stick together to get the outcome we want.
It's good advice in our games, and it's essential here. I realize there is a lot going on in the hobby that we all love and enjoy. We're worried, mad, concerned, and scared.
Please remember that we're in this together to keep our hobby OUR hobby.
Stick together and we will see this through.
The way I look at it is this, we don't need them, we don't need to buy a overpriced flop book with 2 subclasses in to play dnd. We already have all the structure we need to build our own creativity around already. I can happily play dnd for decades and never give them another dime and I can put that financial support to creators who innervate and come up with fresh ideas I can build upon rather than the those trying to steel from/shut down creatives and further their already extremely healthy bottom line.
Two thoughs, one serious and one kind of flippant:
Flippant: People moving away from D&D to other systems isn't so much "splitting the party" as it is "leaving a toxic DM, and finding someone else to run games for us."
Serious: I'm hopeful that as we move away from D&D, for a while or for long term, we'll be able to bring new and innovative changes in TTRPGs to the mainstream. More narrative-focused systems like you find in MCG's Cypher products, or the collaborative character- and story-building systems you find in a lot of PbTA games. Those are too outside the norm for the game D&D is right now, so they're hard to effectively incorporate on a large scale without big changes to the underlaying d20 ruleset.
I don't hold out much hope for D&D 6e (or D&Done, or whatever they end up calling it), but I do hope that when 7e comes around that we can see some changes to the core mechanics to update the game. Kind of like the changes that happened back when 3e was introduced. The core of what we old nerds thought of as "Dungeons & Dragons" was still present and visible, but updated to account for new audiences and new expectations of what playing a TTRPG should be like.
Well, let's keep in mind that the issue here is that WoTC are the ones walking away. They are splitting from the party, so to speak. We know enough now to see that their business plans do not include the current OGL community as well as YouTube people and right up to Critical Role. They plan to have D&D be more popular through their PR, the movie, toys and especially digital content, including DNDB and the VTT stuff they hired 300 programmers for, etc.
This is what corporations do, but it ignores something very important. If they do this then only they will have the ability to create and publish material, whatever the medium. And as we have seen, with Magic the Gathering, which was so badly managed, in their attempt to monetize, Wall Street really punished them. How do you think their dreams of IP cash pouring in will work out after they devastate the entire D&D community? Remember, these are the people WoTC think are irrelevant to their dreams of cashing in. I think they have no idea what they are doing, except following the standard corporate playbook.
The bad part is that even if this in general means more people playing different game systems, it will mean that, in the short term at least, smaller 3rd party publishers will be getting less money.
Look at it this way: Paizo made their most popular adventure compatible with 5e. Why? Because 5e (or D&D) is where the majority of players are. Will this change with the controversy over 1.1? Probably not. A good number of players and DM's will jump off of D&D to other systems, sure, but they wont' all go to Pathfinder. Some will go to Pathfinder, some will use Kobold Press's "The Black Flag", some will use MCDM's new system, others moving to already available games like VtM and Call of Cthulhu and others. In general, smaller 3rd-party content creators will have a smaller fan-base to sell to, meaning less money overall. It's really just a bummer for the smaller creators. Paizo will probably be fine, MCDM, Kobold Press, etc, but the others who make smaller supplements or magic items or Adventures, whatever, will see less overall visibility than they did with D&D.
The bad part is that even if this in general means more people playing different game systems, it will mean that, in the short term at least, smaller 3rd party publishers will be getting less money.
Look at it this way: Paizo made their most popular adventure compatible with 5e. Why? Because 5e (or D&D) is where the majority of players are. Will this change with the controversy over 1.1? Probably not. A good number of players and DM's will jump off of D&D to other systems, sure, but they wont' all go to Pathfinder. Some will go to Pathfinder, some will use Kobold Press's "The Black Flag", some will use MCDM's new system, others moving to already available games like VtM and Call of Cthulhu and others. In general, smaller 3rd-party content creators will have a smaller fan-base to sell to, meaning less money overall. It's really just a bummer for the smaller creators. Paizo will probably be fine, MCDM, Kobold Press, etc, but the others who make smaller supplements or magic items or Adventures, whatever, will see less overall visibility than they did with D&D.
It's really just a shame overall.
Right on, yea it will be a shame.
Because, then DNDB will become irrelevant to the community, and this is where I came to rediscover D&D a few years ago. This IS my in to the larger community. But if WoTC don't back off, then this site will be irrelevant to me and my hobby. And I refuse to fall down the hell hole that is reddit. lol
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It's good advice in our games, and it's essential here. I realize there is a lot going on in the hobby that we all love and enjoy. We're worried, mad, concerned, and scared.
Please remember that we're in this together to keep our hobby OUR hobby.
Stick together and we will see this through.
This is a nice sentiment, but contains no actionable message. What exactly are you hoping for?
I'm hoping that, as we move forward together through this, that we do so in solidarity with one another for the good of the group and the hobby. Nothing beyond that.
The hobby, of fantasy RPGs, will survive - just maybe with a different game system.
Unfortunately, I believe you are correct.
The way I look at it is this, we don't need them, we don't need to buy a overpriced flop book with 2 subclasses in to play dnd. We already have all the structure we need to build our own creativity around already. I can happily play dnd for decades and never give them another dime and I can put that financial support to creators who innervate and come up with fresh ideas I can build upon rather than the those trying to steel from/shut down creatives and further their already extremely healthy bottom line.
Two thoughs, one serious and one kind of flippant:
Flippant: People moving away from D&D to other systems isn't so much "splitting the party" as it is "leaving a toxic DM, and finding someone else to run games for us."
Serious: I'm hopeful that as we move away from D&D, for a while or for long term, we'll be able to bring new and innovative changes in TTRPGs to the mainstream. More narrative-focused systems like you find in MCG's Cypher products, or the collaborative character- and story-building systems you find in a lot of PbTA games. Those are too outside the norm for the game D&D is right now, so they're hard to effectively incorporate on a large scale without big changes to the underlaying d20 ruleset.
I don't hold out much hope for D&D 6e (or D&Done, or whatever they end up calling it), but I do hope that when 7e comes around that we can see some changes to the core mechanics to update the game. Kind of like the changes that happened back when 3e was introduced. The core of what we old nerds thought of as "Dungeons & Dragons" was still present and visible, but updated to account for new audiences and new expectations of what playing a TTRPG should be like.
I hear exactly what you're saying, and that's what I mean. We, the TTRPG community, need to stick together against the corporate greed from WotC and Hasbro. I am not saying that we need to split from one another, or that we need to hold-fast to D&D forever if WotC runs it into the ground. We, TTRPG players, have united and got some results, i'm asking that we stick together to get the outcome we want.
Agreed, 100%.
Well said.
Well, let's keep in mind that the issue here is that WoTC are the ones walking away. They are splitting from the party, so to speak. We know enough now to see that their business plans do not include the current OGL community as well as YouTube people and right up to Critical Role. They plan to have D&D be more popular through their PR, the movie, toys and especially digital content, including DNDB and the VTT stuff they hired 300 programmers for, etc.
This is what corporations do, but it ignores something very important. If they do this then only they will have the ability to create and publish material, whatever the medium. And as we have seen, with Magic the Gathering, which was so badly managed, in their attempt to monetize, Wall Street really punished them. How do you think their dreams of IP cash pouring in will work out after they devastate the entire D&D community? Remember, these are the people WoTC think are irrelevant to their dreams of cashing in. I think they have no idea what they are doing, except following the standard corporate playbook.
The bad part is that even if this in general means more people playing different game systems, it will mean that, in the short term at least, smaller 3rd party publishers will be getting less money.
Look at it this way: Paizo made their most popular adventure compatible with 5e. Why? Because 5e (or D&D) is where the majority of players are. Will this change with the controversy over 1.1? Probably not. A good number of players and DM's will jump off of D&D to other systems, sure, but they wont' all go to Pathfinder. Some will go to Pathfinder, some will use Kobold Press's "The Black Flag", some will use MCDM's new system, others moving to already available games like VtM and Call of Cthulhu and others. In general, smaller 3rd-party content creators will have a smaller fan-base to sell to, meaning less money overall. It's really just a bummer for the smaller creators. Paizo will probably be fine, MCDM, Kobold Press, etc, but the others who make smaller supplements or magic items or Adventures, whatever, will see less overall visibility than they did with D&D.
It's really just a shame overall.
Right on, yea it will be a shame.
Because, then DNDB will become irrelevant to the community, and this is where I came to rediscover D&D a few years ago. This IS my in to the larger community. But if WoTC don't back off, then this site will be irrelevant to me and my hobby. And I refuse to fall down the hell hole that is reddit. lol