There is zero reason to rescind 1.0a. Hasbro/WotC have so much potential that a new platform will not impact the general usage of digital gaming, VTT, or otherwise. Why do I say this? Because there are tens of thousands of games available to platforms like Steam. If anything the brilliant thing to do is to make your own Steam platform and introduce every 3rd party publisher, as is, into that platform. You don't have extra profit, the profit you are garnering for, because you don't produce enough branching content. You don't even try to compete. Look, I'm a D&D supporter. I love the entire Forgotten Realms as the creative endeavors that it has been for decades. Potential earnings so easily obtainable if any of your creative minds could think outside their gilded boxes. I play D&D for relaxation but challenge is what you are missing. Create more capitalist content to Waterdeep (or all locations) as extra supplements. Create downtime game content like building a ship, airship or spelljammer. Create more sub plots to prolong the life of your adventures. Make them more perpetual. Decrease level gains or abstract level gains more so people can participate in D&D more perpetually. There are so many avenues of profit Hasbro/WotC could take and NONE of those avenues need stomp on it's allies and competitors. If anything, competitive products should give you an idea where to supplement your game. If you don't care about your business as a HOBBY and ENTERTAINMENT then quit your damn jobs.
I have to strongly disagree. The OGL 1.1 Speculative release might have essentially said "Provision 9; You might utilize any approved form of the OGL 1.1 or newer..." and all OGL 1.1 substance must be authorized as OGL 1.1 while OGL 1.0 could be authorized with both. Source: The GNU Public Permit does precisely that; forward viable however no minimization choice.
There is zero reason to rescind 1.0a. Hasbro/WotC have so much potential that a new platform will not impact the general usage of digital gaming, VTT, or otherwise. Why do I say this? Because there are tens of thousands of games available to platforms like Steam. If anything the brilliant thing to do is to make your own Steam platform and introduce every 3rd party publisher, as is, into that platform. You don't have extra profit, the profit you are garnering for, because you don't produce enough branching content. You don't even try to compete. Look, I'm a D&D supporter. I love the entire Forgotten Realms as the creative endeavors that it has been for decades. Potential earnings so easily obtainable if any of your creative minds could think outside their gilded boxes. I play D&D for relaxation but challenge is what you are missing. Create more capitalist content to Waterdeep (or all locations) as extra supplements. Create downtime game content like building a ship, airship or spelljammer. Create more sub plots to prolong the life of your adventures. Make them more perpetual. Decrease level gains or abstract level gains more so people can participate in D&D more perpetually. There are so many avenues of profit Hasbro/WotC could take and NONE of those avenues need stomp on it's allies and competitors. If anything, competitive products should give you an idea where to supplement your game. If you don't care about your business as a HOBBY and ENTERTAINMENT then quit your damn jobs.
I have to strongly disagree. The OGL 1.1 Speculative release might have essentially said "Provision 9; You might utilize any approved form of the OGL 1.1 or newer..." and all OGL 1.1 substance must be authorized as OGL 1.1 while OGL 1.0 could be authorized with both. Source: The GNU Public Permit does precisely that; forward viable however no minimization choice.