One of my character's background availed him to the Poisoner's Kit, which I took. I know this is kinda a weird mechanic and ultimately not that helpful unless I take the poisoner feat, which I don't intend to do, but I figure have a little fun with it until it becomes too cumbersome/pointless. The DM in this game was really chill about harvesting and applying poison so I think he's amenable to making it work.
The basic premise we ran with the one time I used a poison on my weapon was that for 1 minute my blade was poisoned, and a successful hit brought on 1d4 poison damage + the poison condition. Reading up on this now I think we overdid it; the Basic Poison just requires a DC10 CON save if hit by a poisoned blade to take 1d4 poison damage. Easy enough to correct for in the future with the DM, but what I'm still unclear on is if that also brings on the poisoned condition. The save is pretty low but maybe that's the tradeoff for the condition? I'd rather have that condition effect a target than the measly damage if I had to choose/work with the DM to make a ruling on how to use basic poison effectively without being overpowered.
The description of Basic Poison says nothing about causing the poisoned condition, so you should assume it does not. There are other (more expensive) poisons that do cause the poisoned condition -- some with still only a DC of 10, some with a higher DC. Maybe over the course of your adventure your PC could try and learn how to create some of those poisons.
In general, effects never cause a condition that they don't explicitly say they cause. Basic poison doesn't say that it causes the poisoned condition in its description, therefore it doesn't cause it.
Though as basic poison is incredibly weak for its price, I'd honestly be fine with letting it cause Poisoned for one round on a failed save as a house rule.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
This all tracks. I raised the issue with the DM and we've worked out a homerule that'll make the basic poison less valuable and my guy can attempt refinement to make a better version of the basic poison.
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One of my character's background availed him to the Poisoner's Kit, which I took. I know this is kinda a weird mechanic and ultimately not that helpful unless I take the poisoner feat, which I don't intend to do, but I figure have a little fun with it until it becomes too cumbersome/pointless. The DM in this game was really chill about harvesting and applying poison so I think he's amenable to making it work.
The basic premise we ran with the one time I used a poison on my weapon was that for 1 minute my blade was poisoned, and a successful hit brought on 1d4 poison damage + the poison condition. Reading up on this now I think we overdid it; the Basic Poison just requires a DC10 CON save if hit by a poisoned blade to take 1d4 poison damage. Easy enough to correct for in the future with the DM, but what I'm still unclear on is if that also brings on the poisoned condition. The save is pretty low but maybe that's the tradeoff for the condition? I'd rather have that condition effect a target than the measly damage if I had to choose/work with the DM to make a ruling on how to use basic poison effectively without being overpowered.
The description of Basic Poison says nothing about causing the poisoned condition, so you should assume it does not. There are other (more expensive) poisons that do cause the poisoned condition -- some with still only a DC of 10, some with a higher DC. Maybe over the course of your adventure your PC could try and learn how to create some of those poisons.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
In general, effects never cause a condition that they don't explicitly say they cause. Basic poison doesn't say that it causes the poisoned condition in its description, therefore it doesn't cause it.
Though as basic poison is incredibly weak for its price, I'd honestly be fine with letting it cause Poisoned for one round on a failed save as a house rule.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
This all tracks. I raised the issue with the DM and we've worked out a homerule that'll make the basic poison less valuable and my guy can attempt refinement to make a better version of the basic poison.