I'm running a campaign based on the novel American Gods, where the players play as gods (weakened to level 5 because balance and also lore wise nobody worships them anymore), and travel around, either fighting or aiding the New Gods in their quest to either adapt or survive. (They're gonna probably be met with that choice in the next session or two.) I'm using D&D gods for my NPC's, because its fun, and also I don't want the PC's murderhoboing a deity people actually worship irl, but I was wondering if there were any gods people think would be especially neat from D&D pantheons. Gotta make sure I don't miss any cool storytelling opportunities.
Not sure how well importing D&D pantheons as such would work in this campaign, since I thought the whole point of American Gods were historic gods with roots in the culture of IRL peoples finding places in America, while also contending or adapting to contend with newer gods like Technical Boy.
If you all like playing D&D in an American Gods setting, have at it. That said, there are two other games that I think would handle American Gods with much more fidelity: Kult: Divinity Lost (which is very different from D&D and deals with some pretty explicit subject matter, and is one of the few truly "mature audiences" TTRPGs out there) or an edition of the World of Darkness: Mage the Ascension ... both have mechanics/systems that deal with mortal or close to mortal beings developing or exercising magic/divine power.
Lastly, if you're doing this in a modern setting, you may want to check out the Modern Magic UA, and see if the options may help you accomplish what you're trying to do with the campaign:
It's maybe a little on the nose, but Lolth has to be around and involved in the Dark Web, right?
Brilliant.
Reminds me of the “modern D&D” setting I’d cooked up a while back…the “dark web” had actually integrated the Book of Vile Darkness into it; and evil wizards who drew power from it referred to it as the “Vecnet”, in honor of it’s creator.
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I'm running a campaign based on the novel American Gods, where the players play as gods (weakened to level 5 because balance and also lore wise nobody worships them anymore), and travel around, either fighting or aiding the New Gods in their quest to either adapt or survive. (They're gonna probably be met with that choice in the next session or two.) I'm using D&D gods for my NPC's, because its fun, and also I don't want the PC's murderhoboing a deity people actually worship irl, but I was wondering if there were any gods people think would be especially neat from D&D pantheons. Gotta make sure I don't miss any cool storytelling opportunities.
It's maybe a little on the nose, but Lolth has to be around and involved in the Dark Web, right?
Not sure how well importing D&D pantheons as such would work in this campaign, since I thought the whole point of American Gods were historic gods with roots in the culture of IRL peoples finding places in America, while also contending or adapting to contend with newer gods like Technical Boy.
If you all like playing D&D in an American Gods setting, have at it. That said, there are two other games that I think would handle American Gods with much more fidelity: Kult: Divinity Lost (which is very different from D&D and deals with some pretty explicit subject matter, and is one of the few truly "mature audiences" TTRPGs out there) or an edition of the World of Darkness: Mage the Ascension ... both have mechanics/systems that deal with mortal or close to mortal beings developing or exercising magic/divine power.
Lastly, if you're doing this in a modern setting, you may want to check out the Modern Magic UA, and see if the options may help you accomplish what you're trying to do with the campaign:
https://media.wizards.com/2015/downloads/dnd/UA_ModernMagic.pdf
Jander Sunstar is the thinking person's Drizzt, fight me.
Brilliant.
Reminds me of the “modern D&D” setting I’d cooked up a while back…the “dark web” had actually integrated the Book of Vile Darkness into it; and evil wizards who drew power from it referred to it as the “Vecnet”, in honor of it’s creator.