The notification likely was informing you that Beyond now gives a 30-day free trial of any membership. To be eligible for the free trial you need to have never claimed the trial before, even if you are not a brand new subscriber.
(edit: below redaction deleted a response to a now-deleted post.)
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Price-wise I doubt you’ll find any electronic products much below MSRP; you can try to bargain hunt physical copies on places like Amazon or eBay, but personal experience has reminded me you usually get what you pay for there. For myself, I find the cross-referencing features of D&DB to be good value for my money.
What do you mean? You don't need a subscription. If one person in your campaign has a master tier subscription, people in the campaign can share their paid content with each other.
Books had a decent sale a few weeks ago, so kind missed that.
Well, you can already access some of it for free: portions of the Player's Handbook, Dungeon Master's Guide, and Monster Manual are freely available in the Basic Rules. Until you've had a chance to play the game a little and get a hang of things, there's no point in actually spending money on the game. Especially if you don't have a group you're playing with yet.
I don't know, I am just looking to play the game. I don't really understand much of it and am just looking for resources.
Basic Rules will give you enough to start playing, and it can be accessed for free. If you're okay with blowing like $90, you can also pick up the Player's Handbook, Dungeon Master's Guide and Monster Manual as well. Here's some information about all those books:
The Player's Handbook holds all the fundamental rules for D&D, not to mention all of the spells, though with Basic Rules also covering that you'll really just be getting an expansion on what you already have. Still useful, though.
The Monster Manual covers just about everything around monsters, including how to read a stat block, and it has a whole bunch of random fever dream dwellers for you to throw at your players. As a bonus, some of the monsters are also really hot if you're into that, just saying. (I am, of course, referring to the fire elemental.)
The Dungeon Master's Guide equips aspiring DMs with a fun little tool box full of worldbuilding advice and rule modifiers. Also all of the magic items, all shoved into a cramped, little section in Chapter 7 for some reason, like a bunch of sardines in a can. Never understood that choice but, hey, where else are they gonna go?
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Hi
It's been a few months since I've been back, I'm interested in trying again. I saw a notification about subscriptions, what's this?
The notification likely was informing you that Beyond now gives a 30-day free trial of any membership. To be eligible for the free trial you need to have never claimed the trial before, even if you are not a brand new subscriber.
(edit: below redaction deleted a response to a now-deleted post.)
[REDACTED]
So, is there a better place to go for game resources or am I kind of out of luck
What are you looking for, specifically?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Price-wise I doubt you’ll find any electronic products much below MSRP; you can try to bargain hunt physical copies on places like Amazon or eBay, but personal experience has reminded me you usually get what you pay for there. For myself, I find the cross-referencing features of D&DB to be good value for my money.
What do you mean? You don't need a subscription. If one person in your campaign has a master tier subscription, people in the campaign can share their paid content with each other.
Books had a decent sale a few weeks ago, so kind missed that.
I don't know, I am just looking to play the game. I don't really understand much of it and am just looking for resources.
Well, you can already access some of it for free: portions of the Player's Handbook, Dungeon Master's Guide, and Monster Manual are freely available in the Basic Rules. Until you've had a chance to play the game a little and get a hang of things, there's no point in actually spending money on the game. Especially if you don't have a group you're playing with yet.
The Basic Rules
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Basic Rules will give you enough to start playing, and it can be accessed for free. If you're okay with blowing like $90, you can also pick up the Player's Handbook, Dungeon Master's Guide and Monster Manual as well. Here's some information about all those books:
The Player's Handbook holds all the fundamental rules for D&D, not to mention all of the spells, though with Basic Rules also covering that you'll really just be getting an expansion on what you already have. Still useful, though.
The Monster Manual covers just about everything around monsters, including how to read a stat block, and it has a whole bunch of random fever dream dwellers for you to throw at your players. As a bonus, some of the monsters are also really hot if you're into that, just saying. (I am, of course, referring to the fire elemental.)
The Dungeon Master's Guide equips aspiring DMs with a fun little tool box full of worldbuilding advice and rule modifiers. Also all of the magic items, all shoved into a cramped, little section in Chapter 7 for some reason, like a bunch of sardines in a can. Never understood that choice but, hey, where else are they gonna go?