I've been going down the rabbit hole a good bit reminiscing about one of my favorite campaign worlds from AD&D. In order for it to succeed in 5e, I think the combat system would have to be tossed and the domain actions would have to trimmed down and largely conducted through roleplaying. I base that on the concerns people have expressed with the setting as well as what I've heard Richard Baker say he would do differently if he were creating it today.
Birthright has a lot of flavor, characters, culture, and intrigue that should be carried over. I think the map ought to be changed enough to allow for exploration and development of unsettled areas on the main continent. That might have been the original intention of the southern continent. Apart from having a bloodline score, I don't see where bloodline abilities have a place anymore. I definitely think the Awnsheighleign (the Gorgon, the Spider, Rhuobe, etc.) should be retained.
A 5e Birthright release could not be your mother or father's Birthright and its plethora of releases to be certain. With the way things are now, the most a campaign setting could expect would be one hardback release. So, maybe a 5e Birthright hardback release would have to devote a third of the content to the setting background, rules, etc.. The other two thirds of the book would need to be to be an adventure with a couple of dungeon/adventure sites.
I think a lot of ideas on how to have a modern realm game could be taken from the Game of Thrones RPG Green Ronin did. Id love to see a 5e book highly detailed of a few kingdoms.
Videogames (RTS, city-builders..), new novels (someone about princesses with some magic tricks), and some webcomic.Why not LEGO Birthright? A good reason to sell castles.
To create some app to managing strongholds and domains.
Of course unlocking in the DMGuild to allow others to add their own ideas.
Would you rathr sooner or better?
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I've been going down the rabbit hole a good bit reminiscing about one of my favorite campaign worlds from AD&D. In order for it to succeed in 5e, I think the combat system would have to be tossed and the domain actions would have to trimmed down and largely conducted through roleplaying. I base that on the concerns people have expressed with the setting as well as what I've heard Richard Baker say he would do differently if he were creating it today.
Birthright has a lot of flavor, characters, culture, and intrigue that should be carried over. I think the map ought to be changed enough to allow for exploration and development of unsettled areas on the main continent. That might have been the original intention of the southern continent. Apart from having a bloodline score, I don't see where bloodline abilities have a place anymore. I definitely think the Awnsheighleign (the Gorgon, the Spider, Rhuobe, etc.) should be retained.
A 5e Birthright release could not be your mother or father's Birthright and its plethora of releases to be certain. With the way things are now, the most a campaign setting could expect would be one hardback release. So, maybe a 5e Birthright hardback release would have to devote a third of the content to the setting background, rules, etc.. The other two thirds of the book would need to be to be an adventure with a couple of dungeon/adventure sites.
-Jamie
I think a lot of ideas on how to have a modern realm game could be taken from the Game of Thrones RPG Green Ronin did. Id love to see a 5e book highly detailed of a few kingdoms.
we can do it now with DDB's maps
Videogames (RTS, city-builders..), new novels (someone about princesses with some magic tricks), and some webcomic.Why not LEGO Birthright? A good reason to sell castles.
To create some app to managing strongholds and domains.
Of course unlocking in the DMGuild to allow others to add their own ideas.
Would you rathr sooner or better?