I'd have them take the item, and then roll a D20 every day for a week. If they roll a 15 or higher, they notice something is slightly off with the Luck Stone, but the ability is still 'functioning' properly. A second save, not necessarily consecutive, at the same DC 15 check, can inform the player about the general nature of the curse. An Identify spell will immediately detect the Curse, naturally, but you want the players to not notice the stone's curse, I am assuming.
Once the first week that it is attuned is up, the Stone's 'curse' becomes hidden so long as the attuned individual is alive, but is still active, and the Luck Stone cannot be attuned to anyone else until the first attuned individual has died or has the curse broken somehow. Maybe the Luck Stone saps luck instead of granting it, maybe it randomly forces one person around or close to the wearer to roll twice and then grants that luck to the attuned player. Maybe for each bit of 'luck' it grants, good or bad, it shaves a year off the attuned wielder's lifespan.
A Curse should not always be a 'BAM! You suck now!' effect on the players. A more insidious and fun curse can be something that doesn't affect the player's power-levels ... at least at first. And the quest to then remove the curse and either free yourself or claw back what you've lost can be an epic adventure in and of itself!
You can also select the cursed section of text in the item description when creating/editing it and mark it as a spoiler. It won't show up at all when they view it in their inventory until you remove the spoiler by editing the item. You still have to remember it is cursed, but you don't have to remember the text of the curse.
@RavingDragoon I know this is an old post, but I came across this via a Google Search and this really should be the standard for all items with the Curse keyword. Honestly, it would be great if they just went back and updated all the cursed items to have their Curse block wrapped in spoilers. I created an item and did what you suggested, then attached it to a dummy character I test with, and it doesn't even show you the spoiler button when it's on the character sheet.
Like the titles says, I want to add a Cursed Luckstone to a players equipment but not let them read it's cursed!
Is there any way to hide this? Or should I just add the none cursed version and remember?
What I've done is make a copy of the item and remove all information regarding the curse, then give that item to the player.
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Great idea!
I'd have them take the item, and then roll a D20 every day for a week. If they roll a 15 or higher, they notice something is slightly off with the Luck Stone, but the ability is still 'functioning' properly. A second save, not necessarily consecutive, at the same DC 15 check, can inform the player about the general nature of the curse. An Identify spell will immediately detect the Curse, naturally, but you want the players to not notice the stone's curse, I am assuming.
Once the first week that it is attuned is up, the Stone's 'curse' becomes hidden so long as the attuned individual is alive, but is still active, and the Luck Stone cannot be attuned to anyone else until the first attuned individual has died or has the curse broken somehow. Maybe the Luck Stone saps luck instead of granting it, maybe it randomly forces one person around or close to the wearer to roll twice and then grants that luck to the attuned player. Maybe for each bit of 'luck' it grants, good or bad, it shaves a year off the attuned wielder's lifespan.
A Curse should not always be a 'BAM! You suck now!' effect on the players. A more insidious and fun curse can be something that doesn't affect the player's power-levels ... at least at first. And the quest to then remove the curse and either free yourself or claw back what you've lost can be an epic adventure in and of itself!
Generally items specify when the curse takes effect. Also your suggestion, while interesting, doesn't really relate to the original question
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This seems to be the best solution, recreate the item and removing the curse will have to do for now :)
You can also select the cursed section of text in the item description when creating/editing it and mark it as a spoiler. It won't show up at all when they view it in their inventory until you remove the spoiler by editing the item. You still have to remember it is cursed, but you don't have to remember the text of the curse.
Be great if they added a cursed section in which you could hide until the player discovers the curse.
@RavingDragoon I know this is an old post, but I came across this via a Google Search and this really should be the standard for all items with the Curse keyword. Honestly, it would be great if they just went back and updated all the cursed items to have their Curse block wrapped in spoilers. I created an item and did what you suggested, then attached it to a dummy character I test with, and it doesn't even show you the spoiler button when it's on the character sheet.
The spoiler box does not hide it in the app though