For example, I'm building a fighter with heavy armor, dex is 12, so the proficiency is +3 for stealth. I have invested the other proficiencies with the things I needed (athletics, perception, survival and insight).
It will help mitigate the disadvantage, so theres definitely some benefit to take profiecency in Stealth while wearing. While that is more of a tactical choice from a game point of view, I personally think you should consider if it fits your character or not, in a rolepaying point of view.
It really just depends. Disadvantage is statistically equivalent to about -3.3. Early levels, that's a killer, but later on, simply being proficient is worth +6 and your overall bonus is probably like 11, so it's really not a big deal.
What does your party need? If they're full of sneaks, I'd look elsewhere. If they're all bumbling idiots...well, every little helps.
I wouldn't bother if you're not going to invest in getting your Dex up, though.
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Assuming you've got someone in the party with access to it, they are probably going to take pass without trace if the campaign involves being sneaky at all -- especially if they have another party member clomping around in heavy armor. I'd probably use the proficiency elsewhere unless mitigating that disadvantage is absolutely crucial
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Statistically, each +1 bonus gives a greater improvement in your chances if you have disadvantage than if you were rolling normally. The real question is how often your str based character with heavy armor is going to be rolling stealth.
In my experience even in parties where everyone had decent stealth scores, we typically didn't spend much time being stealthy as we tend to play a more story focused game and the movement speed limitation makes it rather impractical for travel.
For example, I'm building a fighter with heavy armor, dex is 12, so the proficiency is +3 for stealth. I have invested the other proficiencies with the things I needed (athletics, perception, survival and insight).
It will help mitigate the disadvantage, so theres definitely some benefit to take profiecency in Stealth while wearing. While that is more of a tactical choice from a game point of view, I personally think you should consider if it fits your character or not, in a rolepaying point of view.
It really just depends. Disadvantage is statistically equivalent to about -3.3. Early levels, that's a killer, but later on, simply being proficient is worth +6 and your overall bonus is probably like 11, so it's really not a big deal.
What does your party need? If they're full of sneaks, I'd look elsewhere. If they're all bumbling idiots...well, every little helps.
I wouldn't bother if you're not going to invest in getting your Dex up, though.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Assuming you've got someone in the party with access to it, they are probably going to take pass without trace if the campaign involves being sneaky at all -- especially if they have another party member clomping around in heavy armor. I'd probably use the proficiency elsewhere unless mitigating that disadvantage is absolutely crucial
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Statistically, each +1 bonus gives a greater improvement in your chances if you have disadvantage than if you were rolling normally. The real question is how often your str based character with heavy armor is going to be rolling stealth.
In my experience even in parties where everyone had decent stealth scores, we typically didn't spend much time being stealthy as we tend to play a more story focused game and the movement speed limitation makes it rather impractical for travel.
Pass Without Trace makes stealth proficiency unnecessary for all classes, unless you know that you would be doing stealth missions by yourself