My group has finished DMDave's Hand of the Eight. (I highly recommended it.) I brought them through a gate into the Forgotten Realms. At the moment, they are in the Spiderhaunt Woods.
Does anyone know of good campaigns for higher levels? So far, I have just been selecting various upper-level modules that fit the location, or are location-neutral. They are supposed to head south to find some promised items.
It seems like most of what Wizards of the Coast puts out is for lower levels -- or at least start there.
In terms of official adventures, there aren't many at all.
Waterdeep: Dungeon of the Mad Mage is L5-20.
Candlekeep Mysteries is a series of one-shots ranging from L1-16.
Turn of Fortune's Wheel has a brief jaunt up to L17 I believe.
Tales from the Yawning Portal is a series of adventures with the final adventure being "high level".
The problem is that the game tends to get nuts at L20. Tons of abilities slow things down, challenges become trivial as characters are able to do pretty much anything and combat becomes wonky. As a result, people don't really play them, so WotC avoided them. There wasn't an incentive to fix them, so WotC never bothered - a vicious cycle. WotC has expressed interest in doing more high level adventures, though.
For unofficial ones, the only I've done is "Don't Say Vecna", a free L20 one-shot be DDB. It's available in the first group of adventures in my signature (rotate to landscape if in mobile to see my signature).
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
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My group has finished DMDave's Hand of the Eight. (I highly recommended it.) I brought them through a gate into the Forgotten Realms. At the moment, they are in the Spiderhaunt Woods.
Does anyone know of good campaigns for higher levels? So far, I have just been selecting various upper-level modules that fit the location, or are location-neutral. They are supposed to head south to find some promised items.
It seems like most of what Wizards of the Coast puts out is for lower levels -- or at least start there.
In terms of official adventures, there aren't many at all.
The problem is that the game tends to get nuts at L20. Tons of abilities slow things down, challenges become trivial as characters are able to do pretty much anything and combat becomes wonky. As a result, people don't really play them, so WotC avoided them. There wasn't an incentive to fix them, so WotC never bothered - a vicious cycle. WotC has expressed interest in doing more high level adventures, though.
For unofficial ones, the only I've done is "Don't Say Vecna", a free L20 one-shot be DDB. It's available in the first group of adventures in my signature (rotate to landscape if in mobile to see my signature).
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.