I think it would be a great addition. Similar to the encounter builder you could either build loot pools or have something more rng, where you could include the specific sourcebooks you are using.
While I agree with pocketmouse above, that there are a great many things DDB should be adding from already published books, I'd very much like to see a loot generator. It's entirely wishful thinking but it's a bit of fun all the same!
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Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
I'm just hoping they've figured out the server issues from last month. I've given up on visible/usable development on the site. I love DDB, but there hasn't been any significant progress or tool development for a really long time. I would imagine that now most of their dev focus is on the VTT.
I'm just hoping they've figured out the server issues from last month. I've given up on visible/usable development on the site. I love DDB, but there hasn't been any significant progress or tool development for a really long time. I would imagine that now most of their dev focus is on the VTT.
I was thinking that my self, and then I was reminded to check the gamelog, they've been doing a fair amount:
These are pretty much all Avrae updates and minor fixes for things, yet the Encounters tool is still in Beta, and every now and then still crashes when I click between monster stats while running an encounter. There have been requests for things like folders for the My Characters page for literally years (and digital DM screens, and more useful/flexible tools with Campaigns besides a couple of text fields, etc.).
I'm not trying to be negative, like I said I love DDB, it's what got me playing again and there are amazing tools here. But there really hasn't been any significant development for quite a long time. The original post is a great idea, but it's exactly the sort of thing that comes up and will almost certainly just float off into ether.
I wouldn't object to it, but I doubt I'd use it over "other" sources.
What I have been quite enjoying lately is using AI for treasure generation, it's easy to make/find "mundane" things, make a quick handout and assign a gold value to something - I find the party really seem to like it and it's easy to gauge value according to party level. So if they should get ~600gp for an encounter I can divvy that up by as many handouts/"cool" images to make.
Most online AI's have a "recent creations" page and a lot of people seem to make treasure style things, so I've got a pretty sizable folder on the go
I think DDB is now basically the Beta for whatever DDB becomes when it's integrated into whatever One D&D becomes.
As for treasure generators. I don't see them doing anything that really integrates the official WotC treasure tables as WotC itself to my knowledge has never done that. Encounter Building and Combat tracking tools are things users use in the same way the the DMG tells you to build treasures and the PHB/DMG tell you run combat. I think given that, at best would be seeing some sort of in app roll function for the game's existing treasure tables, to follow DDB's general practice of not creating anything beyond "what's in the books." That said, I'm sort of disappointed WotC never used its experiments in using DMsGuild for official products to produce a set of treasure tables post Fizban's so that you could have a table for Dragon treasures using Fizbans (since dragon horde's now have special magical properties per that book) and the DMG and tables for generating treasure using an combination of official sources you may want. Yeah, it'd be a book of tables, but every edition of the game has had at least popular fan produced versions of those. Next step would be introducing those tables and the other DMsGuild official content into DDB, starting with Minsc and Boo's Journal of Villainy, just because I personally think it would be cool to be able to just drop Mephistopheles into the encounter builder rather than adapt the Journal of Villainy via homebrew.
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Jander Sunstar is the thinking person's Drizzt, fight me.
I want to see a treasure generator with everything I purchased and homebrew items. honestly, if i saw that, i'd be interested in purchasing items from other sourcebooks just to have a large pool to pull from. But that's my personal opinion.
this will come off as cranky and ungrateful, but the encounter builder is horribly broken and is not a good example of what they could do, but it is still an example.
I mean, if they did, they would have to offer options for varying levels of magic item existence, the ability to block out certain items, and assorted level tables for how much of each coin and all that.
It would be either useless because it would be too generic and broad, or useless because it would take a ton of effort to use for folks who want click and go.
Would it be cool if they did one that was really useful? Yes. We had them in 1e.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Context such as based on CR, Monster lair type or a shop (with suggested pricing) would be good for "common magic items". I also think a filter that allows to include or exclude owned content or campaign specific content should also be available to such a tool.
Also once the encounter is beaten a one click generate some treasure button would be a great addition.
I think it would be a great addition. Similar to the encounter builder you could either build loot pools or have something more rng, where you could include the specific sourcebooks you are using.
Make Games Great Again.
I'd like them to get extant content working first.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
While I agree with pocketmouse above, that there are a great many things DDB should be adding from already published books, I'd very much like to see a loot generator. It's entirely wishful thinking but it's a bit of fun all the same!
Zero is the most important number in D&D: Session Zero sets the boundaries and the tone; Rule Zero dictates the Dungeon Master (DM) is the final arbiter; and Zero D&D is better than Bad D&D.
"Let us speak plainly now, and in earnest, for words mean little without the weight of conviction."
- The Assemblage of Houses, World of Warcraft
I'm just hoping they've figured out the server issues from last month. I've given up on visible/usable development on the site. I love DDB, but there hasn't been any significant progress or tool development for a really long time. I would imagine that now most of their dev focus is on the VTT.
I was thinking that my self, and then I was reminded to check the gamelog, they've been doing a fair amount:
https://www.dndbeyond.com/changelog
They just have not done as well as they used to in telling us about it
These are pretty much all Avrae updates and minor fixes for things, yet the Encounters tool is still in Beta, and every now and then still crashes when I click between monster stats while running an encounter. There have been requests for things like folders for the My Characters page for literally years (and digital DM screens, and more useful/flexible tools with Campaigns besides a couple of text fields, etc.).
I'm not trying to be negative, like I said I love DDB, it's what got me playing again and there are amazing tools here. But there really hasn't been any significant development for quite a long time. The original post is a great idea, but it's exactly the sort of thing that comes up and will almost certainly just float off into ether.
I wouldn't object to it, but I doubt I'd use it over "other" sources.
What I have been quite enjoying lately is using AI for treasure generation, it's easy to make/find "mundane" things, make a quick handout and assign a gold value to something - I find the party really seem to like it and it's easy to gauge value according to party level. So if they should get ~600gp for an encounter I can divvy that up by as many handouts/"cool" images to make.
Most online AI's have a "recent creations" page and a lot of people seem to make treasure style things, so I've got a pretty sizable folder on the go
https://wulfgold.substack.com
Blog - nerd stuff
https://deepdreamgenerator.com/u/wulfgold
A.I. art - also nerd stuff - a gallery of NPC portraits - help yourself.
I think DDB is now basically the Beta for whatever DDB becomes when it's integrated into whatever One D&D becomes.
As for treasure generators. I don't see them doing anything that really integrates the official WotC treasure tables as WotC itself to my knowledge has never done that. Encounter Building and Combat tracking tools are things users use in the same way the the DMG tells you to build treasures and the PHB/DMG tell you run combat. I think given that, at best would be seeing some sort of in app roll function for the game's existing treasure tables, to follow DDB's general practice of not creating anything beyond "what's in the books." That said, I'm sort of disappointed WotC never used its experiments in using DMsGuild for official products to produce a set of treasure tables post Fizban's so that you could have a table for Dragon treasures using Fizbans (since dragon horde's now have special magical properties per that book) and the DMG and tables for generating treasure using an combination of official sources you may want. Yeah, it'd be a book of tables, but every edition of the game has had at least popular fan produced versions of those. Next step would be introducing those tables and the other DMsGuild official content into DDB, starting with Minsc and Boo's Journal of Villainy, just because I personally think it would be cool to be able to just drop Mephistopheles into the encounter builder rather than adapt the Journal of Villainy via homebrew.
Jander Sunstar is the thinking person's Drizzt, fight me.
I want to see a treasure generator with everything I purchased and homebrew items. honestly, if i saw that, i'd be interested in purchasing items from other sourcebooks just to have a large pool to pull from. But that's my personal opinion.
Not particularly.
this will come off as cranky and ungrateful, but the encounter builder is horribly broken and is not a good example of what they could do, but it is still an example.
I mean, if they did, they would have to offer options for varying levels of magic item existence, the ability to block out certain items, and assorted level tables for how much of each coin and all that.
It would be either useless because it would be too generic and broad, or useless because it would take a ton of effort to use for folks who want click and go.
Would it be cool if they did one that was really useful? Yes. We had them in 1e.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
For me, it's pretty low on my personal list.
Context such as based on CR, Monster lair type or a shop (with suggested pricing) would be good for "common magic items". I also think a filter that allows to include or exclude owned content or campaign specific content should also be available to such a tool.
Also once the encounter is beaten a one click generate some treasure button would be a great addition.
A loot generator would be nice, with lots of choices and filters.
A treasure generator would be great.
"Big sword, bigger brain"
-BigBrainGoblin
It would make a LOT of stuff easier.
"Big sword, bigger brain"
-BigBrainGoblin
If they do then I would hope they would include an option to determine starting treasure when a higher level character is created.
It would be awesome if they did this and maybe even making a generative shop keep with a full menu of items players could buy.
No for me, I would rather the search function to work better, or many other things that have been asked for, 144 pages of them here.
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.