I was thinking is it possible? I was thinking the Aes Sedai had to be a sorcerer and the Warder had to be a Ranger. Ranger with possible fighter multiclass. But what feat would be good for the bond? Or should they already had the ceremony spell cast on them? I was thinking A clockwork subclass for the Aes sedai makes it work too. I think wizard is not innate enough to give the feel of an aes sedai. I could be wrong. Just mulling this over before the game start in the new year possibility.
Warder could be anything; really; there's nothing about it that makes ranger more appropriate than fighter, barbarian, rogue, or monk. (And ranger's got spells, which is a poor fit for the setting.)
With no homebrew, getting the rest of it is impossible. There's no feats or class abilities that give you the bond, and there's no class that's a good fit for an aes sedai. Sorcerer may be the best of a bad lot, but, fundamentally, D&D is a bad fit for settings where magic doesn't work like D&D wants it to. Even with homebrew, you're going to be pushing the system's limits, and you're likely to end up with "I invented an entirely new magic system to make this work."
If you're looking to play a game in the wheel of time setting, I'd look at other systems. If you're looking to play an aes sedai in a normal D&D campaign, I think you're out of luck.
that was my thought after looking. We not looking for exact i think the basic thing is a spell caster and a fight have a bond that give them some perks. So i think if we do homebrew anything it be the feat that is already establish. Maybe that would make it feel ok. Thank for the feedback
that was my thought after looking. We not looking for exact i think the basic thing is a spell caster and a fight have a bond that give them some perks. So i think if we do homebrew anything it be the feat that is already establish. Maybe that would make it feel ok. Thank for the feedback
At that level, yeah, you could make it work. As a starting point, there's the peace cleric's emboldening bond to take a look at. (Though it's not good enough in and of itself, if you're paying a feat on each character for the link.)
It also doesn't have to be symmetric; the two halves should get different benefits.
Off the top of my head:
communication: they know where each other are, and have telepathic communication within 30 feet
warder resiliency: when the warder takes damage, the caster can, if within 30 feet, use a reaction to roll any number of their hit dice to reduce the damage by the amount rolled
caster defense: the warder may use a reaction to change the target of an attack on the caster to themself if they're in melee range (if melee attack) or in between the attacker and the caster (for ranged)
broken link: If one goes unconscious, the other has disadvantage on their next attack roll, save, or ability check. If one of them dies, bad things happen.
(This could be too good, or not good enough; I'm just brainstorming.)
Access to both warding bond and life transference would go a long way... That's probably a sorcerer (as the Aes Sedai) with magic initiate (cleric)...and a lenient DM... As mentioned above, any warrior would do for the warder--here I use warrior in the 2e sense of that group of classes that includes fighter, ranger, paladin, barbarian, and to a lesser extent some monk and rogue subclasses.
Ok homebrew the bond it is! But i thinking of having it at level 1 and no other feats to have balance.
level 1 - once per turn if an attack is in 30 eye sight of one of bonded toward another. They can force a disadvantage
broken link: If one goes unconscious, the other has disadvantage on their next attack roll, save, or ability check. If one of them dies, bad things happen
level 2- warder resiliency: when the warder takes damage, the caster can, if within 30 feet, use a reaction to roll any number of their hit dice to reduce the damage by the amount rolled
level-4- Can always tell where one another is up to 1000ft Caster can cast shield on the warder if 30 ft. If still land the hit damaged is split 1/2 between caster as psychic.
level-6- If warder is 10 feat all physical attack to caster is disadvantage
level-8- if Caster is 10 feet all saving throws for magically take for warder is at advantage
level-10- twice per turn if an attack is in 30ft eye sight of one of bonded toward another. They can force a disadvantage once per turn if an attack is in 60ft eye sight of one of bonded toward another. They can force a disadvantage
Caster can use reaction to give advantage even with out eye sight to warder.
If these should be moved around i am open to it.
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I was thinking is it possible? I was thinking the Aes Sedai had to be a sorcerer and the Warder had to be a Ranger. Ranger with possible fighter multiclass. But what feat would be good for the bond? Or should they already had the ceremony spell cast on them? I was thinking A clockwork subclass for the Aes sedai makes it work too. I think wizard is not innate enough to give the feel of an aes sedai. I could be wrong. Just mulling this over before the game start in the new year possibility.
Thank for any feedback
Nuriko
Warder could be anything; really; there's nothing about it that makes ranger more appropriate than fighter, barbarian, rogue, or monk. (And ranger's got spells, which is a poor fit for the setting.)
With no homebrew, getting the rest of it is impossible. There's no feats or class abilities that give you the bond, and there's no class that's a good fit for an aes sedai. Sorcerer may be the best of a bad lot, but, fundamentally, D&D is a bad fit for settings where magic doesn't work like D&D wants it to. Even with homebrew, you're going to be pushing the system's limits, and you're likely to end up with "I invented an entirely new magic system to make this work."
If you're looking to play a game in the wheel of time setting, I'd look at other systems. If you're looking to play an aes sedai in a normal D&D campaign, I think you're out of luck.
that was my thought after looking. We not looking for exact i think the basic thing is a spell caster and a fight have a bond that give them some perks. So i think if we do homebrew anything it be the feat that is already establish. Maybe that would make it feel ok. Thank for the feedback
At that level, yeah, you could make it work. As a starting point, there's the peace cleric's emboldening bond to take a look at. (Though it's not good enough in and of itself, if you're paying a feat on each character for the link.)
It also doesn't have to be symmetric; the two halves should get different benefits.
Off the top of my head:
(This could be too good, or not good enough; I'm just brainstorming.)
Ohh yea i like that! the balance is what i having problem with i have to hit my DM with these options
Paladins oath? I am not sure. But the aura helping everyone else is kinda OP that what i worry. Am definitely GREEN AJAH!!!!!
Access to both warding bond and life transference would go a long way... That's probably a sorcerer (as the Aes Sedai) with magic initiate (cleric)...and a lenient DM... As mentioned above, any warrior would do for the warder--here I use warrior in the 2e sense of that group of classes that includes fighter, ranger, paladin, barbarian, and to a lesser extent some monk and rogue subclasses.
how would you balance the aes sedai so they dont seem op. If i front load all these good ideas. Or would they things just come in at different levels?
Also is acolyte a good background for the aes sedai and the warder too?
Ok homebrew the bond it is! But i thinking of having it at level 1 and no other feats to have balance.
level 1 - once per turn if an attack is in 30 eye sight of one of bonded toward another. They can force a disadvantage
broken link: If one goes unconscious, the other has disadvantage on their next attack roll, save, or ability check. If one of them dies, bad things happen
level 2- warder resiliency: when the warder takes damage, the caster can, if within 30 feet, use a reaction to roll any number of their hit dice to reduce the damage by the amount rolled
level-4- Can always tell where one another is up to 1000ft Caster can cast shield on the warder if 30 ft. If still land the hit damaged is split 1/2 between caster as psychic.
level-6- If warder is 10 feat all physical attack to caster is disadvantage
level-8- if Caster is 10 feet all saving throws for magically take for warder is at advantage
level-10- twice per turn if an attack is in 30ft eye sight of one of bonded toward another. They can force a disadvantage once per turn if an attack is in 60ft eye sight of one of bonded toward another. They can force a disadvantage
Caster can use reaction to give advantage even with out eye sight to warder.
If these should be moved around i am open to it.