What it says on the tin: Things that you want to steal/borrow from the real world or take from even history and use it as inspiration for something in your game.
I'll go first.
1. The Nock Gun. When the Royal Brittish Army didn't want it, the Royal Navy did. Created in the golden age of sailing, in theory you have about twenty of these seven barreled muskets firing at the opposing ship as they borded. In practice you got.
A. A Dislocated shoulder as Muskets at the smallest were about 50 Caliber, a not kidding around round of ammunition (the term overkill for anything not a bear or stronger is not enough). This is also assuming as these were handed to men in the crows nest, the force from the shot didn't send them on their back and potentially to the poop deck.
B. Burning your own riggings. Firearms back in the day lived up to their name more ways than one. It takes slow motion to really sea it with most, but the black powder in the barrel igniting dos produce a cool looking flame. 7 of them could get you 10 feet of them, and if you are close to riggings or sails your own stuff could catch on fire. The ship might be ok, but maybe not the stuff that makes its move.
C. Busted Barrels. There are 7. I know part of the training in the army is to keep you well-oiled enough to reload a long gun properly in the heat of battle, but there are even you have to watch out for. Seven that could have a misfire, or accidentally loaded trice. Lot of pressure building up in there.
As cool an idea as they were, they didn't last long. However, they have enough cool of cool I can see maybe goblins using them as a mobile volley gun that takes a team to set up, load and shoot. I can also see a variation of the ogre wielding them. Either by him lonesome, or with a howdah of goblins constantly reloading spent ones while he grabs another for their next turn.
2. Doom Diver Catapult: My favorite war machine from Warhammer Fantasy/Warhammer the old World. I may play dark elves with also a growing Tzeentchen Warriors of Chaos army, but I love the ridiculousness of the Orcs and Goblins enough to be overjoyed at this return and to want to see a return of the unit filler "Squabble" mini. For those that don't know its a giant sling shot that hurls goblins who have leather wings strapped to their arms and a crash helmet. No they don't survive. Lore says it was intended as a scouting tool, but he only thing the goblin would write before being a bloody smear was "WEEEEEEEEE." Yes, the chance to fly makes them all volunteer. Yes, there are always reseurves. Uses the catapult rules, but can adjust its aim mid flight by D6 inches. Goblin tech at its finest regardless of setting.
3. The lines Grunts say in Halo. Having them speak their alien language in 4 was a mistake. Their funny quips are half the fun in Halo being "We're all going to die!" to "Wait we killed him? WE'LL BE HEROES!" always fun. Will use for Kobold and Goblin NPCs, and my next goblin character.
Effectively we have a few things I would like but that takes going back to way gritty realism of 1-3 e where hay xbows took a shot every other round as you needed a round to reload. Now in reality it took up to a minute to crank those things back ready to fire. The same was true for flintlock muskets etc. a trained musketeer could get off 4 shots a minute or one every 15 seconds so 1 shot every other round in game terms. Rifles were even worse - 3 shots a minute or 1 shot every 20 seconds so every third round. There was one real exception to this - the Ferguson rifle which was a breech loading flintlock capable of 12 shots a minute (at least till the barrel fouling stopped you) that puts on the same tier as the longbow. What would be crazy would be allowing modern (1835+) repeating guns their true rates of fire.
Effectively we have a few things I would like but that takes going back to way gritty realism of 1-3 e where hay xbows took a shot every other round as you needed a round to reload. Now in reality it took up to a minute to crank those things back ready to fire. The same was true for flintlock muskets etc. a trained musketeer could get off 4 shots a minute or one every 15 seconds so 1 shot every other round in game terms. Rifles were even worse - 3 shots a minute or 1 shot every 20 seconds so every third round. There was one real exception to this - the Ferguson rifle which was a breech loading flintlock capable of 12 shots a minute (at least till the barrel fouling stopped you) that puts on the same tier as the longbow. What would be crazy would be allowing modern (1835+) repeating guns their true rates of fire.
Pathfinder 2nd edition may have solved that. Each charecter (PC or NPC) were allowed to make 3 actions. To keep them all from being attacks, they would get a smaller and smaller bonus (so lets say you are kitted up to get+10 on your first attack,, second would be +5, and third would be +3). By that third one you better be making a Hail Marry or finishing off someone. I know i would try intimidation or some other effect. Crossbow uses would spend an action reloading.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
What it says on the tin: Things that you want to steal/borrow from the real world or take from even history and use it as inspiration for something in your game.
I'll go first.
1. The Nock Gun. When the Royal Brittish Army didn't want it, the Royal Navy did. Created in the golden age of sailing, in theory you have about twenty of these seven barreled muskets firing at the opposing ship as they borded. In practice you got.
A. A Dislocated shoulder as Muskets at the smallest were about 50 Caliber, a not kidding around round of ammunition (the term overkill for anything not a bear or stronger is not enough). This is also assuming as these were handed to men in the crows nest, the force from the shot didn't send them on their back and potentially to the poop deck.
B. Burning your own riggings. Firearms back in the day lived up to their name more ways than one. It takes slow motion to really sea it with most, but the black powder in the barrel igniting dos produce a cool looking flame. 7 of them could get you 10 feet of them, and if you are close to riggings or sails your own stuff could catch on fire. The ship might be ok, but maybe not the stuff that makes its move.
C. Busted Barrels. There are 7. I know part of the training in the army is to keep you well-oiled enough to reload a long gun properly in the heat of battle, but there are even you have to watch out for. Seven that could have a misfire, or accidentally loaded trice. Lot of pressure building up in there.
As cool an idea as they were, they didn't last long. However, they have enough cool of cool I can see maybe goblins using them as a mobile volley gun that takes a team to set up, load and shoot. I can also see a variation of the ogre wielding them. Either by him lonesome, or with a howdah of goblins constantly reloading spent ones while he grabs another for their next turn.
2. Doom Diver Catapult: My favorite war machine from Warhammer Fantasy/Warhammer the old World. I may play dark elves with also a growing Tzeentchen Warriors of Chaos army, but I love the ridiculousness of the Orcs and Goblins enough to be overjoyed at this return and to want to see a return of the unit filler "Squabble" mini. For those that don't know its a giant sling shot that hurls goblins who have leather wings strapped to their arms and a crash helmet. No they don't survive. Lore says it was intended as a scouting tool, but he only thing the goblin would write before being a bloody smear was "WEEEEEEEEE." Yes, the chance to fly makes them all volunteer. Yes, there are always reseurves. Uses the catapult rules, but can adjust its aim mid flight by D6 inches. Goblin tech at its finest regardless of setting.
3. The lines Grunts say in Halo. Having them speak their alien language in 4 was a mistake. Their funny quips are half the fun in Halo being "We're all going to die!" to "Wait we killed him? WE'LL BE HEROES!" always fun. Will use for Kobold and Goblin NPCs, and my next goblin character.
What are some you folk want to try out?
Effectively we have a few things I would like but that takes going back to way gritty realism of 1-3 e where hay xbows took a shot every other round as you needed a round to reload. Now in reality it took up to a minute to crank those things back ready to fire. The same was true for flintlock muskets etc. a trained musketeer could get off 4 shots a minute or one every 15 seconds so 1 shot every other round in game terms. Rifles were even worse - 3 shots a minute or 1 shot every 20 seconds so every third round. There was one real exception to this - the Ferguson rifle which was a breech loading flintlock capable of 12 shots a minute (at least till the barrel fouling stopped you) that puts on the same tier as the longbow. What would be crazy would be allowing modern (1835+) repeating guns their true rates of fire.
Wisea$$ DM and Player since 1979.
Pathfinder 2nd edition may have solved that. Each charecter (PC or NPC) were allowed to make 3 actions. To keep them all from being attacks, they would get a smaller and smaller bonus (so lets say you are kitted up to get+10 on your first attack,, second would be +5, and third would be +3). By that third one you better be making a Hail Marry or finishing off someone. I know i would try intimidation or some other effect. Crossbow uses would spend an action reloading.