Long story short: Currently playing a devil that the rest of my party doesn't realize is a devil, in fact two others think he's a god in mortal form. One of said players has a sword that has either the soul or a soul fragment of a dead dinosaur war god in it. Problem is, the sword is using everything the player kills with it to try to regrow and revive itself.
As a devil secretly seeking more power and eventually divinity of his own (and tricking people into thinking he's already a god), I really wanna consume the soul of this sword bound god before it becomes a bigger problem down the line, but I'm also unsure of the current risk it poses to do so. Figured it couldn't hurt to ask random strangers on the internet for their thoughts.
Minor fun fact, the player with the sword is a blood hunter who has wholly bought my bullshit and has sworn a paladin oath to (and signed a devil's contract with) my character.
This is entirely in the realm of homebrew and thus the in-game consequences could be whatever your DM decides. In-game consequences are as infinite as your DM’s imagination - and, therefore, there is really nothing random strangers on the internet can do to predict what they might be. I expect anything that drastically increases one player’s power at the expense of another’s will be punished - several thousand years of literature show how storytellers handle hubris - but your DM could do that in any number of ways… or not punish you at all.
But in-game consequences are not the only risk. You would be destroying an item custom made for one of the other players and destroying it for your own ends. Essentially, you are denying them access to something they might think is fun and trying to do so in a manner that is really for your own interest… but you are trying to paint as in their best interest as well. There is a very high likelihood of this course of action causing table-level drama, rather than only in-game consequences.
Now, perhaps your table would be fine with that - there are groups where you can have that kind of behavior and not have it be an issue. However, in my experience, this would be a problem at the overwhelming majority of tables.
There's this guy named Elric, who had a sword named Stormbringer. Read up on him. You've created a conceit for your game with no real mechanical need to be thoroughly defined. Following the Elric example this tension/drama/subterfuge could last
to the literal end of time.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Long story short: Currently playing a devil that the rest of my party doesn't realize is a devil, in fact two others think he's a god in mortal form. One of said players has a sword that has either the soul or a soul fragment of a dead dinosaur war god in it. Problem is, the sword is using everything the player kills with it to try to regrow and revive itself.
As a devil secretly seeking more power and eventually divinity of his own (and tricking people into thinking he's already a god), I really wanna consume the soul of this sword bound god before it becomes a bigger problem down the line, but I'm also unsure of the current risk it poses to do so. Figured it couldn't hurt to ask random strangers on the internet for their thoughts.
Minor fun fact, the player with the sword is a blood hunter who has wholly bought my bullshit and has sworn a paladin oath to (and signed a devil's contract with) my character.
This is entirely in the realm of homebrew and thus the in-game consequences could be whatever your DM decides. In-game consequences are as infinite as your DM’s imagination - and, therefore, there is really nothing random strangers on the internet can do to predict what they might be. I expect anything that drastically increases one player’s power at the expense of another’s will be punished - several thousand years of literature show how storytellers handle hubris - but your DM could do that in any number of ways… or not punish you at all.
But in-game consequences are not the only risk. You would be destroying an item custom made for one of the other players and destroying it for your own ends. Essentially, you are denying them access to something they might think is fun and trying to do so in a manner that is really for your own interest… but you are trying to paint as in their best interest as well. There is a very high likelihood of this course of action causing table-level drama, rather than only in-game consequences.
Now, perhaps your table would be fine with that - there are groups where you can have that kind of behavior and not have it be an issue. However, in my experience, this would be a problem at the overwhelming majority of tables.
There's this guy named Elric, who had a sword named Stormbringer. Read up on him. You've created a conceit for your game with no real mechanical need to be thoroughly defined. Following the Elric example this tension/drama/subterfuge could last
to the literal end of time.
Jander Sunstar is the thinking person's Drizzt, fight me.