I have personality trait : I watch over my friends as if they were a litter of newborn pups.
And Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
Ideal is: Change. Life is like the seasons, in constant change, and we must change with it.
And here is the situation...I came across a home-brew Wendigo who cursed me with the desire for flesh. Normally it would be simple for a character to shake this off, but this character was abandoned in the wilderness and raised by servants of the Raven Queen.
If I eat flesh I can live forever in spirit type form, or not eat flesh and not live forever, choosing not to requires a saving throw due to the curse.
I was also charmed for the fight and nearly killed my party....
I want to save the character and continue playing but am not quite sure how the RP for this character has to change in order to make this a growing moment instead of a stab myself in the gut and die moment.
I believe your answer is written in your personality. Eat the weakest, save the rest. Just like a mother dog would push out the weakest runt to save herself and the rest of the pups.
I think your ideal says it best "Life is like the seasons, in constant change, and we must change with it." You are a changed person and must move forward. This works for however you want to play your character, eating flesh or not. I think you can easily justify it one way or the other without violating your character's ideal, etc. Besides, if we all strictly followed all our characters' ideals, nearly every rogue would be arrested by the party paladin by now.
If you don't want to become a flesh-eating immortal, maybe your character's new personal quest is to remove the curse and fight the urge. You have no time for the weak, and that applies to yourself. You must be strong, especially mentally, to protect your newborn pups. Maybe you see this curse as unnatural or it violates your pact. Maybe your character is just as conflicted as you are now: he should be thrilled/neutral to this due to his beliefs/upbringing, but is strangely unsettled. If you DO want to become an immortal flesh eater, then your flaw says it all: the weak get no pity and will be eaten.
I agree with the above post, but here's a few ideas:
"I have personality trait : I watch over my friends as if they were a litter of newborn pups." So you obviously care for your friends, making it easier to live with your curse and keep from trying to eat them.
"And Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish." Your friends can obviously save themselves, seeing as you said you "nearly" killed them, seeming to mean that they fought you off. It's nature's way that they can survive, and if you aren't careful, you will perish.
"Ideal is: Change. Life is like the seasons, in constant change, and we must change with it." This is a new chapter in your life, you can either learn to deal with it or find a way to cure it.
Depending on your party, you may want to run off as to not endanger your friends. Of course, this will probably end the existence of your character in that party, but there's potential for that character to return at a later time. Another option would be to embrace the curse fully and continue your adventuring career with your friends. Along the way, you will hunger from the curse, but you can prey on others who are not strong enough to protect themselves. You can feast on commoners in secret when you visit settlements.
In the end, you'll want to talk with your Dungeon Master about all of this. You and the Dungeon Master can come up with code words, like when you visit a settlement, tell the DM you want to "go shopping in the food market". Then maybe the DM says "You see a tasty loaf a bread, and it doesn't cost much." You then "purchase the bread", make a few rolls to see if you successfully lure in your victim, feast on them, and hide any remnants. There's a lot of fun stuff you can do when you work it out with the DM.
Another aspect to take in mind is the Raven Queen - how does she look upon immortality of this kind, and how would your character want to deal with that?
Suggestion - seek out a cleric or the like for a Remove Curse / Restoration spell. Alternatively, stab yourself and let the party resurrect you - that's usually a cure-all for this type of situation.
Yeah I understand how to remove the curse...my issue is primarily the Raven Queen, and whether my character should actual abandon the party until he is uncursed.
Basically at this point I feel that attempting to remain a servant of the Raven Queen is mute which means I lose the ability to level any further in Lock unless I find a new patron.
If he wants to become uncursed (and you want to keep the character in the party), then maybe traveling with a party of skilled adventurers is his best chance. Or, at least better than going off alone without the party's shared resources, anyway. In the meantime, he could view this as a trial to test his values or adherence to the Raven Queen or something. If he doesn't revel in the chance to be immortal, then I don't see the conflict. Maybe your patron continues to let him level to give him the strength to become uncursed and return to her service.
I would ask your DM about ways your character can go about becoming uncursed or if there is a small side quest your group could do (1-2 sessions) to complete the task. As a DM and a player I'd be willing to detract from the main story to do something like that.
Yeah I understand how to remove the curse...my issue is primarily the Raven Queen, and whether my character should actual abandon the party until he is uncursed.
Basically at this point I feel that attempting to remain a servant of the Raven Queen is mute which means I lose the ability to level any further in Lock unless I find a new patron.
Alternatively? Continue leveling as a warlock and take Remove Curse, which is a core warlock spell. You can justify the current adventure as being taught the magic to remove the curse from your Patron.
I think you'll need to discuss options with the DM, as their input is pretty important in this scenario.
In the past when I have introduced character story elements to the game we would schedule one on one RPG sessions to resolve that particular story arc. The players loved it because it really fleshed out their characters. This was way back in high school, and the players were my best friends, so it was easy to do a one on one gaming session. I don't know how familiar you are with your gaming group in order to suggest this kind of game.
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So I am a Raven Queen pact warlock..
I have personality trait : I watch over my friends as if they were a litter of newborn pups.
And Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.
Ideal is: Change. Life is like the seasons, in constant change, and we must change with it.
And here is the situation...I came across a home-brew Wendigo who cursed me with the desire for flesh. Normally it would be simple for a character to shake this off, but this character was abandoned in the wilderness and raised by servants of the Raven Queen.
If I eat flesh I can live forever in spirit type form, or not eat flesh and not live forever, choosing not to requires a saving throw due to the curse.
I was also charmed for the fight and nearly killed my party....
I want to save the character and continue playing but am not quite sure how the RP for this character has to change in order to make this a growing moment instead of a stab myself in the gut and die moment.
Would like suggestions.
I believe your answer is written in your personality. Eat the weakest, save the rest. Just like a mother dog would push out the weakest runt to save herself and the rest of the pups.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
I think your ideal says it best "Life is like the seasons, in constant change, and we must change with it." You are a changed person and must move forward. This works for however you want to play your character, eating flesh or not. I think you can easily justify it one way or the other without violating your character's ideal, etc. Besides, if we all strictly followed all our characters' ideals, nearly every rogue would be arrested by the party paladin by now.
If you don't want to become a flesh-eating immortal, maybe your character's new personal quest is to remove the curse and fight the urge. You have no time for the weak, and that applies to yourself. You must be strong, especially mentally, to protect your newborn pups. Maybe you see this curse as unnatural or it violates your pact. Maybe your character is just as conflicted as you are now: he should be thrilled/neutral to this due to his beliefs/upbringing, but is strangely unsettled. If you DO want to become an immortal flesh eater, then your flaw says it all: the weak get no pity and will be eaten.
I agree with the above post, but here's a few ideas:
"I have personality trait : I watch over my friends as if they were a litter of newborn pups." So you obviously care for your friends, making it easier to live with your curse and keep from trying to eat them.
"And Flaw: Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish." Your friends can obviously save themselves, seeing as you said you "nearly" killed them, seeming to mean that they fought you off. It's nature's way that they can survive, and if you aren't careful, you will perish.
"Ideal is: Change. Life is like the seasons, in constant change, and we must change with it." This is a new chapter in your life, you can either learn to deal with it or find a way to cure it.
Depending on your party, you may want to run off as to not endanger your friends. Of course, this will probably end the existence of your character in that party, but there's potential for that character to return at a later time. Another option would be to embrace the curse fully and continue your adventuring career with your friends. Along the way, you will hunger from the curse, but you can prey on others who are not strong enough to protect themselves. You can feast on commoners in secret when you visit settlements.
In the end, you'll want to talk with your Dungeon Master about all of this. You and the Dungeon Master can come up with code words, like when you visit a settlement, tell the DM you want to "go shopping in the food market". Then maybe the DM says "You see a tasty loaf a bread, and it doesn't cost much." You then "purchase the bread", make a few rolls to see if you successfully lure in your victim, feast on them, and hide any remnants. There's a lot of fun stuff you can do when you work it out with the DM.
A surprise, to be sure, but a welcome one.
Another aspect to take in mind is the Raven Queen - how does she look upon immortality of this kind, and how would your character want to deal with that?
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Suggestion - seek out a cleric or the like for a Remove Curse / Restoration spell. Alternatively, stab yourself and let the party resurrect you - that's usually a cure-all for this type of situation.
Yeah I understand how to remove the curse...my issue is primarily the Raven Queen, and whether my character should actual abandon the party until he is uncursed.
Basically at this point I feel that attempting to remain a servant of the Raven Queen is mute which means I lose the ability to level any further in Lock unless I find a new patron.
If he wants to become uncursed (and you want to keep the character in the party), then maybe traveling with a party of skilled adventurers is his best chance. Or, at least better than going off alone without the party's shared resources, anyway. In the meantime, he could view this as a trial to test his values or adherence to the Raven Queen or something. If he doesn't revel in the chance to be immortal, then I don't see the conflict. Maybe your patron continues to let him level to give him the strength to become uncursed and return to her service.
I would ask your DM about ways your character can go about becoming uncursed or if there is a small side quest your group could do (1-2 sessions) to complete the task. As a DM and a player I'd be willing to detract from the main story to do something like that.
Alternatively? Continue leveling as a warlock and take Remove Curse, which is a core warlock spell. You can justify the current adventure as being taught the magic to remove the curse from your Patron.
I think you'll need to discuss options with the DM, as their input is pretty important in this scenario.
In the past when I have introduced character story elements to the game we would schedule one on one RPG sessions to resolve that particular story arc. The players loved it because it really fleshed out their characters. This was way back in high school, and the players were my best friends, so it was easy to do a one on one gaming session. I don't know how familiar you are with your gaming group in order to suggest this kind of game.