So I'm 3d printing some terrain tiles for combat scenes for the minis to be set in. It's modular system,. With each tile being a 2x2 grid of squares, each one representing 5ft (so in game, the tile would represent a 10ftx10ft square).
Any suggestions for the numbers of tiles that would be good to prepare as a general pool to draw from to make the maps? Some of my considerations:
There are a wide variety of tiles, but generally they come in three varieties - an open tile, a wall tile (one of the four sides has 10ft of wall running along it) and a corner tile (two sets of 10ft walls forming a corner). I'd like to figure out how many of each would be good to have.
There are corridor tiles that have two parallel walls of 10ft, and end pieces that have three walls of 10ft each.
It's not viable to be recreating entire dungeons (a la Wave Echo Cave) at this point. Instead, it's meant for the combat scenes only, so more like individual room with perhaps capacity to account for adjoining spaces, if the fighting spills out over into those.
The setting is for dungeons (specifically, the kind of stone brickwork you'd associate with a castle) rather than caves or houses etc.
So yeah, any thoughts on how many tiles I should make?
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I’m in a similar boat, and curious about what people have to say. I will say that for my printer and resin, I’m finding the cost of the resin is high enough that it’s probably cheaper to just buy unpainted Dwarven Forge. At least, when I start looking at printing walls which use lots of the stuff. But of course, that will be different if you have a different kind of printer. My plan is to focus on minis and just keep drawing on my battle mat. Or maybe get some of the cut wood tiles I saw on Amazon from CZYY. Sorry this doesn’t directly answer your word, but like I said, I’m curious to hear what people have to say.
I attempted this using Printable Scenery and their rampage dungeon tiles system. I rapidly gave up and moved over to using their terrain tinker tool to make dungeon rooms and use them. With access to a 3D printer, you can print out specific rooms as you need them and then re-use them for later dungeon designs. It's much easier in terms of printing, assembly, and even storage.
I suspect you're going to want some half and quarter tiles, but that depends how precise you want to be able to be.
Tile with a wall going down the middle, and with a 90-degree wall bend in the middle.
I started to think about columns, etc, but you probably just want some tiles with slots/peg holes in them, and you can print and plug in interesting features as needed.
So I'm 3d printing some terrain tiles for combat scenes for the minis to be set in. It's modular system,. With each tile being a 2x2 grid of squares, each one representing 5ft (so in game, the tile would represent a 10ftx10ft square).
Any suggestions for the numbers of tiles that would be good to prepare as a general pool to draw from to make the maps? Some of my considerations:
So yeah, any thoughts on how many tiles I should make?
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I’m in a similar boat, and curious about what people have to say.
I will say that for my printer and resin, I’m finding the cost of the resin is high enough that it’s probably cheaper to just buy unpainted Dwarven Forge. At least, when I start looking at printing walls which use lots of the stuff. But of course, that will be different if you have a different kind of printer.
My plan is to focus on minis and just keep drawing on my battle mat. Or maybe get some of the cut wood tiles I saw on Amazon from CZYY.
Sorry this doesn’t directly answer your word, but like I said, I’m curious to hear what people have to say.
I attempted this using Printable Scenery and their rampage dungeon tiles system. I rapidly gave up and moved over to using their terrain tinker tool to make dungeon rooms and use them. With access to a 3D printer, you can print out specific rooms as you need them and then re-use them for later dungeon designs. It's much easier in terms of printing, assembly, and even storage.
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I suspect you're going to want some half and quarter tiles, but that depends how precise you want to be able to be.
Tile with a wall going down the middle, and with a 90-degree wall bend in the middle.
I started to think about columns, etc, but you probably just want some tiles with slots/peg holes in them, and you can print and plug in interesting features as needed.
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Wylochs take.