Just curious to see what other methods of reward splitting others have encountered.
So far I've played in games/campaigns with the following methods:
Down the middle: Example: 250 GP total reward goes 50 GP to each of a party of 5.
One pot: everything in one pot and expenses are discussed amongst players before use
Party Fund: reward total divided by number of players +1: Example 250GP total reward with 50 GP split across 4 players and remaining 50GP goes towards a party fund for ammo, healing potions etc.
Need or Greed: when magic items are included they are factored into the split of rewards.
Step 1: determine the worth of the magic item
Step 2: add that value into the total reward in GP value
Step 3: split the reward evenly across all party members with any difference covered by the item owner
Example1: Sword worth 1k in addition to 3k gold across party of 4. The player that takes the sword doesn't take any gold
Example2: party finds a magic item, party of 4 agrees it's worth 500GP, whoever gets the magic items pays 500 total to the rest of the party for the item.
Over the decades I've seen groups use every division possibility under the sun, from rolling for treasure, to even split.
For the past 20 yrs or so, our groups have settled into an even distribution. If there's 6 in the group, then each person gets 1/6th. If there's a base of operations/manor/ship that needs funding, then there's one additional share (1/7th) with that additional share going to fund that common castle/manor/ship/etc.
Magic items are usually given to whomever can best use them or has the most need of them, but are generally considered to be owned by the group not the individual - at least until the individual has them for a few levels or so.
Back in 1st and 2nd edition, we usually had the thief control party treasure (makes it easier for them to pocket things without others noticing). Now we tend to use Google Sheet to track community treasure, so everyone can see what's in it, and who is carrying which piece of it.
One thing my characters always like to do, is come to a formal agreement with the other characters regardling treasure splits (I had one dwarf who carried extra copies of contracts just for that purpose). He then tried to negotiate the most favorable split for himself (but the group talked him into an even split of equal shares after-all).
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Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
We generally have the individuals take an even share. When it comes to buying something, then either people take it from their share or, if it's of communal interest, everyone chips in. Like, a Wizard would generally be helped out by others because they're gold hogs.
Magic items get given to who can use them the most. As DM, I try to make sure that the items offered are of a nature that they get distributed roughly evenly using that logic.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Distribute as evenly as possible on the currency and then have a party "pool" that anyone can pull from when needed or use that for room / board / drinks / etc. Items go to whomever can benefit from them the most and we'll keep some as spares, sell the rest, and split the profit.
Just curious to see what other methods of reward splitting others have encountered.
So far I've played in games/campaigns with the following methods:
How does your party distribute rewards?
Over the decades I've seen groups use every division possibility under the sun, from rolling for treasure, to even split.
For the past 20 yrs or so, our groups have settled into an even distribution. If there's 6 in the group, then each person gets 1/6th. If there's a base of operations/manor/ship that needs funding, then there's one additional share (1/7th) with that additional share going to fund that common castle/manor/ship/etc.
Magic items are usually given to whomever can best use them or has the most need of them, but are generally considered to be owned by the group not the individual - at least until the individual has them for a few levels or so.
Back in 1st and 2nd edition, we usually had the thief control party treasure (makes it easier for them to pocket things without others noticing). Now we tend to use Google Sheet to track community treasure, so everyone can see what's in it, and who is carrying which piece of it.
One thing my characters always like to do, is come to a formal agreement with the other characters regardling treasure splits (I had one dwarf who carried extra copies of contracts just for that purpose). He then tried to negotiate the most favorable split for himself (but the group talked him into an even split of equal shares after-all).
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
We generally have the individuals take an even share. When it comes to buying something, then either people take it from their share or, if it's of communal interest, everyone chips in. Like, a Wizard would generally be helped out by others because they're gold hogs.
Magic items get given to who can use them the most. As DM, I try to make sure that the items offered are of a nature that they get distributed roughly evenly using that logic.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Magic items to the ones best suited to use them; diamonds to the cleric; regular treasure equal split
Distribute as evenly as possible on the currency and then have a party "pool" that anyone can pull from when needed or use that for room / board / drinks / etc. Items go to whomever can benefit from them the most and we'll keep some as spares, sell the rest, and split the profit.
My groups apportion an even share to cover potions and possible resurrections and the like.