What are enduring spellbooks not the standard? As a common magic items they are worth 100gp. A level 1 wizard has 6 spells in their book plus cantrips. This means your book is worth 300 gold at level 1 and only goes up from their. A y race that lives more then 100 years the time alone should be worth it not to mention water resistance. If you are using that liquid good ink scribing spells I can't see why any wizard would not want this as the standard for all spellbooks
Because it's a pretty crucial part of a class's entire functionality, it's a bit of a catch-22 situation in that typically, DM's don't like to be overly harsh about punishing the Wizard by destroying their spellbook. So... the only time you'll need an Enduring Spellbook is if your DM is the kind of DM who wouldn't think twice about destroying a wizard's spellbook, and if that's the case, will they even make an Enduring Spellbook available for the PC at all?
To be honest, it never even occurred to me to try and destroy a spellbook. Confiscate, steal or otherwise temporarily disable? Yes, but not destroy. It's weird that DMs might think like that. To be honest though, a better way of doing things is to buy a second spellbook. That makes your spells safe not only from fire and water, but also angry town guards and young children with crayons.
Worth noting that spellbooks don't contain cantrips to my knowledge - they're memorised so they don't need tombe written down.
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No, just level 1+ spells. You don't need to write in the cantrips.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
To be honest, it never even occurred to me to try and destroy a spellbook. Confiscate, steal or otherwise temporarily disable? Yes, but not destroy. It's weird that DMs might think like that.
AD&D was rife with this, and other ways to mess with your character. Paladin? Oh you accidentally did something the DM thinks isn't 100% lawful good so goodbye paladin powers. You're a druid that accidentally puts a helmet on? Powers gone for 24 hours (or whatever). Cleric plane travelling? Sorry, your deity's power doesn't extend to the elemental planes so you can't regain spells.
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What are enduring spellbooks not the standard? As a common magic items they are worth 100gp. A level 1 wizard has 6 spells in their book plus cantrips. This means your book is worth 300 gold at level 1 and only goes up from their. A y race that lives more then 100 years the time alone should be worth it not to mention water resistance. If you are using that liquid good ink scribing spells I can't see why any wizard would not want this as the standard for all spellbooks
Because it's a pretty crucial part of a class's entire functionality, it's a bit of a catch-22 situation in that typically, DM's don't like to be overly harsh about punishing the Wizard by destroying their spellbook. So... the only time you'll need an Enduring Spellbook is if your DM is the kind of DM who wouldn't think twice about destroying a wizard's spellbook, and if that's the case, will they even make an Enduring Spellbook available for the PC at all?
To be honest, it never even occurred to me to try and destroy a spellbook. Confiscate, steal or otherwise temporarily disable? Yes, but not destroy. It's weird that DMs might think like that. To be honest though, a better way of doing things is to buy a second spellbook. That makes your spells safe not only from fire and water, but also angry town guards and young children with crayons.
Worth noting that spellbooks don't contain cantrips to my knowledge - they're memorised so they don't need tombe written down.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
There is a Tasha's varent that lets you swap cantrips so they likely are in the book
No, just level 1+ spells. You don't need to write in the cantrips.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
AD&D was rife with this, and other ways to mess with your character. Paladin? Oh you accidentally did something the DM thinks isn't 100% lawful good so goodbye paladin powers. You're a druid that accidentally puts a helmet on? Powers gone for 24 hours (or whatever). Cleric plane travelling? Sorry, your deity's power doesn't extend to the elemental planes so you can't regain spells.