it says you get advantage when using tools (assuming you are proficent with them) if you are proficient in a relevant skill. the only place i can see this is performance and musical instruments. what are skills would generate advantage in 2024 phb?
You specifically get advantage if you would otherwise use proficiency in both the tool and the corresponding skill.
The next-most-common case after thieves' tools is likely making a Charisma (Performance) check by playing an instrument, with proficiency in both Performance and the instrument https://9apps.ooo/.
Generally speaking, in 2024 rules, ability checks that involve a tool also involve a skill. You add your proficiency bonus to the roll if you're proficient with that skill or with that tool. If you are proficient with both, you only add your proficiency bonus once, but you also have advantage on the roll. This is listed in chapter 6 of the 2024 Player's Handbook.
Chapter 6 also has the complete list of tools, and each one lists some things you can do with it. It's up to the DM to decide what, if any, skill applies to a particular ability check.
”A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.”
So, the relevant skill is Sleight of Hand. If you have proficiency with either Sleight of Hand or with Thieves’ Tools, you can add your PB to the Dexterity check; if you have proficiency with both, you have Advantage.
It's largely a DM's call thing; Xanathar's Guide to Everything has some suggestions on circumstances where the knowledge tool proficiency implies would integrate with a skill check. In play, it's a matter of looking for opportunities. If you were sent to some location and find it was unexpectedly attacked by forces you don't immediately recognize, you could for instance see if the DM will allow your Smithing tool prof to apply to checking the arms and armor of the attackers for any distinctive characteristics.
In the 2014 rules, Rogues can have expertise with Thieves' Tools, which implied they were a separate skill.
Artificers similarly got expertise with all tools at level 6.
These are gone in the 2024 rules.
That’s true, though according to the 2024 rules pretty much anything you would use Thieves’ Tools for would use the Sleight of Hand skill, and you can still take Experise in that.
As for the Artificer, that hasn’t been finalized yet, so definitely mention that in the UA survey.
character creator states only proficiencies can be have expertise and jack of all trades now only affects proficiencies not all skill checks ie they nerfed
character creator states only proficiencies can be have expertise and jack of all trades now only affects proficiencies not all skill checks ie they nerfed
I think you mean "skills", rather than proficiencies, but yes, that's true. As I said though, the 2024 rules are generally structured around the idea of using a skill with a tool, and the skill you'd generally use with thieves' tools is Sleight of Hand.
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it says you get advantage when using tools (assuming you are proficent with them) if you are proficient in a relevant skill. the only place i can see this is performance and musical instruments. what are skills would generate advantage in 2024 phb?
You specifically get advantage if you would otherwise use proficiency in both the tool and the corresponding skill.
The next-most-common case after thieves' tools is likely making a Charisma (Performance) check by playing an instrument, with proficiency in both Performance and the instrument https://9apps.ooo/ .
it doesnt state using thieves tools gives advantage 2024 rules changed
Generally speaking, in 2024 rules, ability checks that involve a tool also involve a skill. You add your proficiency bonus to the roll if you're proficient with that skill or with that tool. If you are proficient with both, you only add your proficiency bonus once, but you also have advantage on the roll. This is listed in chapter 6 of the 2024 Player's Handbook.
Chapter 6 also has the complete list of tools, and each one lists some things you can do with it. It's up to the DM to decide what, if any, skill applies to a particular ability check.
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For the Lock:
”A Lock comes with a key. Without the key, a creature can use Thieves’ Tools to pick this Lock with a successful DC 15 Dexterity (Sleight of Hand) check.”
So, the relevant skill is Sleight of Hand. If you have proficiency with either Sleight of Hand or with Thieves’ Tools, you can add your PB to the Dexterity check; if you have proficiency with both, you have Advantage.
It's largely a DM's call thing; Xanathar's Guide to Everything has some suggestions on circumstances where the knowledge tool proficiency implies would integrate with a skill check. In play, it's a matter of looking for opportunities. If you were sent to some location and find it was unexpectedly attacked by forces you don't immediately recognize, you could for instance see if the DM will allow your Smithing tool prof to apply to checking the arms and armor of the attackers for any distinctive characteristics.
In the 2014 rules, Rogues can have expertise with Thieves' Tools, which implied they were a separate skill.
Artificers similarly got expertise with all tools at level 6.
These are gone in the 2024 rules.
That’s true, though according to the 2024 rules pretty much anything you would use Thieves’ Tools for would use the Sleight of Hand skill, and you can still take Experise in that.
As for the Artificer, that hasn’t been finalized yet, so definitely mention that in the UA survey.
pronouns: he/she/they
character creator states only proficiencies can be have expertise and jack of all trades now only affects proficiencies not all skill checks ie they nerfed
I think you mean "skills", rather than proficiencies, but yes, that's true. As I said though, the 2024 rules are generally structured around the idea of using a skill with a tool, and the skill you'd generally use with thieves' tools is Sleight of Hand.
pronouns: he/she/they