I have a character idea that's just a child, who has the power of a god but doesn't fully comprehend how to wield it, and just does whatever. I know I want my race to be elf, but I have no idea a good class.
No class is a "has powers of a god". That's not a D&D thing.
However, Divine Soul Sorcerer has that "blessed by gods" theme. They're not "the power of a god", they're normal spellcaster, but the theme is there and is about the "chosen one" thing.
Also, you put this in Feedback. This forum is for giving feedback regarding the D&D Beyond website, its tools etc. It's not for character ideas. I suspect for that you'd want General. I'll report this to see if a moderator can move it for you.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
As mentioned, there are no "God powers" in any of the classes, but there are Divine powers that are thought of as "God granted powers" as a theme you can go off.
Cleric, Paladin, Divine soul Sorcerer, Celestial pact Warlock, and arguably, Druid could fit.
Ask yourself, what do you want her to do? Then look for mechanics that fit that playstyle.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
In addition to the above posters, I’ll add the whole child thing can be sketchy. It comes up every now and again when people have this idea, but the issues are always the same. Do you want to play an 8-year-old facing death and trauma every day? And does the DM and the rest of the party want to deal with those issues? Often, the other players feel their characters would want to protect the child, and it can really end up with some main character vibes. It’s definitely a session 0 discussion.
Yeah, some session 0 discussion is going to be critically important here. That could be a seed for some interesting roleplay, but I can see that very easily turning into derailing behavior and problematic "but that's what my character would do!" Issues.
If I might suggest an alternative: Alexander Aaron (Phobos) from Marvel's Secret Warriors series from 2009. A god in a child body, but more mature than most of those around him (especially the other members of the team). He had the promise of godhood, but he was basically just a very-mature-for-his-age kid with power to instill fear and some limited knowledge of the future. He didn't graduate into his godhood and powers until he lost a key fight and was killed in the process. His mortal form having died, he left behind mortality and became fully divine - but at the same time stopped being a character in the series because having a god on their side would made certain things too easy. It might be more interesting and allow for better team cohesion to play a character as a divine spark trapped in a mortal shell that grows in power over time but can never access their full divine powers until the mortal shell dies. Take that concept far enough, and when they die they can become a homebrew deity who grants warlock or divine powers to a new character or even assigns quests and such.
That’s actually a really cool concept — a child with divine potential but still limited by their age and understanding. I like the “divine spark trapped in a mortal shell” idea ApplePaladin mentioned — that could balance the godlike theme while keeping gameplay fun and grounded. Maybe start them off as a Divine Soul Sorcerer or Celestial Warlock, then gradually build toward their awakening as part of the story. Handled right, that could make for some truly memorable roleplay moments.
I have a character idea that's just a child, who has the power of a god but doesn't fully comprehend how to wield it, and just does whatever. I know I want my race to be elf, but I have no idea a good class.
Clerics get their power from Gods, Celestials or other immortals. Paladins get their powers from the Outer Planes (similar to when Dr. Strange calls upon the "many Moons of Munnipor" to cast spells).
Obviously this is Homebrew, because it can't survive the Rules, unless it's a Quasi-deity NPC. As a PC? Nope. This is something better suited in a super hero rpg.
I have a character idea that's just a child, who has the power of a god but doesn't fully comprehend how to wield it, and just does whatever. I know I want my race to be elf, but I have no idea a good class.
No class is a "has powers of a god". That's not a D&D thing.
However, Divine Soul Sorcerer has that "blessed by gods" theme. They're not "the power of a god", they're normal spellcaster, but the theme is there and is about the "chosen one" thing.
Also, you put this in Feedback. This forum is for giving feedback regarding the D&D Beyond website, its tools etc. It's not for character ideas. I suspect for that you'd want General. I'll report this to see if a moderator can move it for you.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
As mentioned, there are no "God powers" in any of the classes, but there are Divine powers that are thought of as "God granted powers" as a theme you can go off.
Cleric, Paladin, Divine soul Sorcerer, Celestial pact Warlock, and arguably, Druid could fit.
Ask yourself, what do you want her to do? Then look for mechanics that fit that playstyle.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
In addition to the above posters, I’ll add the whole child thing can be sketchy. It comes up every now and again when people have this idea, but the issues are always the same. Do you want to play an 8-year-old facing death and trauma every day? And does the DM and the rest of the party want to deal with those issues? Often, the other players feel their characters would want to protect the child, and it can really end up with some main character vibes. It’s definitely a session 0 discussion.
Yeah, some session 0 discussion is going to be critically important here. That could be a seed for some interesting roleplay, but I can see that very easily turning into derailing behavior and problematic "but that's what my character would do!" Issues.
If I might suggest an alternative: Alexander Aaron (Phobos) from Marvel's Secret Warriors series from 2009. A god in a child body, but more mature than most of those around him (especially the other members of the team). He had the promise of godhood, but he was basically just a very-mature-for-his-age kid with power to instill fear and some limited knowledge of the future. He didn't graduate into his godhood and powers until he lost a key fight and was killed in the process. His mortal form having died, he left behind mortality and became fully divine - but at the same time stopped being a character in the series because having a god on their side would made certain things too easy. It might be more interesting and allow for better team cohesion to play a character as a divine spark trapped in a mortal shell that grows in power over time but can never access their full divine powers until the mortal shell dies. Take that concept far enough, and when they die they can become a homebrew deity who grants warlock or divine powers to a new character or even assigns quests and such.
That’s actually a really cool concept — a child with divine potential but still limited by their age and understanding.
I like the “divine spark trapped in a mortal shell” idea ApplePaladin mentioned — that could balance the godlike theme while keeping gameplay fun and grounded.
Maybe start them off as a Divine Soul Sorcerer or Celestial Warlock, then gradually build toward their awakening as part of the story.
Handled right, that could make for some truly memorable roleplay moments.
Clerics get their power from Gods, Celestials or other immortals. Paladins get their powers from the Outer Planes (similar to when Dr. Strange calls upon the "many Moons of Munnipor" to cast spells).
Obviously this is Homebrew, because it can't survive the Rules, unless it's a Quasi-deity NPC. As a PC? Nope. This is something better suited in a super hero rpg.
Wild magic sorcerer could be a good option to reflect the uncontrolled nature of the child's powers