I created a new character and I put in his back story the he was married is that something people generally really do when making a character or do most people not have a character in any sort of relationship other than an ally or a mentor etc.,
I've seen players have marriages in their past before.
Because it's difficult to reason why a character would go off adventuring alone when they have a loving family at home, more often than not the husband/wife (and possibly children) have usually died (often by some gruesome or harrowing event). A friend in the last campaign decided his character was off adventuring because his wife had been kidnapped years ago and he's been searching for her ever since. This creates a nice little hook for the DM to weave into the story. Another friend's character's husband had left her for someone else, and the DM wove that in too, letting a clue fall into the character's lap that hinting that her husband hadn't left willingly but had been under the influence of a powerful charm spell.
My last character had a fiance that she had left because she didn't agree with the evil path he was going down so she ran away and the DM had him show up a couple of times to test her faith.
Having a family in your background is a great way to give the DM some info and stuff to work with. There are some cliches to try and avoid, but at the end of the day you should play what you enjoy.
My character ZuZu has a boyfriend that’s an NPC in the campaign I run. It’s actually done much more for the development of the NPC because it gave him motivation. I totes agree with Synieth about a character’s relationship or family being a good thing to propel the roleplaying. The campaign I DM is essentially built around ZuZu’s back story.
Don't forget to take this into account if/when the character dies... ; )
“Momma, when’s daddy comin’ home?” asks little Melna.
“I’m not sure dear. Once he’s finished protectin’ us all, no doubt.” Athla responds.
As the covers are tucked cleanly under Melna’s chin, she mutters, “I sure do miss him.”
Athla kisses her daughter on the forehead and blows out the bedside candles. She doesn’t voice her concerns, but shares the same fears as Melna. What if he never comes back? What if this journey was his last? What if their daughter has to grow up without her father? Athla closes the door to Melna’s room and pours a small cup of wine.
It has been three weeks since her husband left for the hills. He always spoke of such grand events on his travels, singing songs and telling tales of excitement by the fire. Melna was always brought home an exotic gift from afar, relishing her father’s return.
Unfortunately for this small, mountainside family, things will never return to normal. Athla will soon become forced to provide for Melna and herself as head of household. Her best hope will be that another dwarvish male takes her hand and provides for them in return. Melna will learn to endure the biased eyes of her peers and fend for herself while struggling to learn the lessons of life.
Together they must grieve quickly and rebuild their lives, as their beloved husband/father, Berbrek, will not be coming home this winter.
My character is married and has a little girl. He's always worked towards giving them a comfortable life, and recently has spent more time away from home because he's become involved in the effort to stop the return of an ancient evil.
A few sessions ago the party paladin met the daughter, and they became fast friends when the paladin summoned his steed for her to ride.
One of my characters was married, and her relationship with her husband actually became a major driving force for one arc of our campaign. You see, she'd been gone adventuring for so long, people assumed she was dead - so her husband remarried. Returning home and untangling this mess of relationships became an arc unto itself. (We found out that magic, sabotage, and brainwashing were also involved, so it was a proper adventure.)
I'm of the opinion that giving your character relationships and families is a good thing. It provides more hooks for your GM - if they're worth their salt - to hang plots off of.
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"We're the perfect combination of expendable and unkillable!"
As a DM, I would always an intricate backstory, but don't put it in there for the sake of putting it in. I rather see nothing in backstory then a bunch of stuff that is never referenced again.
It's like alignment. Don't say you're Lawful Good, but then run around being a jerk to everyone. If you have kids / wife, you should bring them up, talk about them to other PCs or NPCs, send money home etc..
I created a new character and I put in his back story the he was married is that something people generally really do when making a character or do most people not have a character in any sort of relationship other than an ally or a mentor etc.,
I've seen players have marriages in their past before.
Because it's difficult to reason why a character would go off adventuring alone when they have a loving family at home, more often than not the husband/wife (and possibly children) have usually died (often by some gruesome or harrowing event). A friend in the last campaign decided his character was off adventuring because his wife had been kidnapped years ago and he's been searching for her ever since. This creates a nice little hook for the DM to weave into the story. Another friend's character's husband had left her for someone else, and the DM wove that in too, letting a clue fall into the character's lap that hinting that her husband hadn't left willingly but had been under the influence of a powerful charm spell.
My last character had a fiance that she had left because she didn't agree with the evil path he was going down so she ran away and the DM had him show up a couple of times to test her faith.
Having a family in your background is a great way to give the DM some info and stuff to work with. There are some cliches to try and avoid, but at the end of the day you should play what you enjoy.
My character ZuZu has a boyfriend that’s an NPC in the campaign I run. It’s actually done much more for the development of the NPC because it gave him motivation. I totes agree with Synieth about a character’s relationship or family being a good thing to propel the roleplaying. The campaign I DM is essentially built around ZuZu’s back story.
Don't forget to take this into account if/when the character dies... ; )
My character is married and has a little girl. He's always worked towards giving them a comfortable life, and recently has spent more time away from home because he's become involved in the effort to stop the return of an ancient evil.
A few sessions ago the party paladin met the daughter, and they became fast friends when the paladin summoned his steed for her to ride.
that sounds pretty cool maybe my DM could work my peeps into the story..if I could find some people to play with
One of my characters was married, and her relationship with her husband actually became a major driving force for one arc of our campaign. You see, she'd been gone adventuring for so long, people assumed she was dead - so her husband remarried. Returning home and untangling this mess of relationships became an arc unto itself. (We found out that magic, sabotage, and brainwashing were also involved, so it was a proper adventure.)
I'm of the opinion that giving your character relationships and families is a good thing. It provides more hooks for your GM - if they're worth their salt - to hang plots off of.
"We're the perfect combination of expendable and unkillable!"
As a DM, I would always an intricate backstory, but don't put it in there for the sake of putting it in. I rather see nothing in backstory then a bunch of stuff that is never referenced again.
It's like alignment. Don't say you're Lawful Good, but then run around being a jerk to everyone. If you have kids / wife, you should bring them up, talk about them to other PCs or NPCs, send money home etc..
Those are good points there