In the XGE you can make healing potions for (below amount and time). Now if you decide to sell a supreme healing potion using XGE selling rules (Below for very rare)
you can sell it for 20,000 gp after cost of making the potion nets you 10,000 gp in 5 workweeks this is a huge increase compared to other side jobs. Is this broken or is there something I am not seeing? If you think this is broken how would you fix it?
Well it does require a base investment of 10025gp (possibly more if offers are too low) and 5 workweeks (again, possibly more), and there are possible complications.
Additionally, these downtime rules are all optional and a DM could change them if they are being abused (like increase sell time, cost, and chance of failure).
But yes, per RAW you could easily make 9900-9975 every 5-8 weeks.
Just because it says it's going to cost XX to make doesn't guarantee that you can buy what you need. The supply shop might not have your star moss, eye of newt, or sundew slime.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Also, keep in mind that there would be very few (if ANY) actual in-world buyers for any high priced magic item period especially very rare. Maybe extremely wealthy merchants or nobles on a very occasional moment, but they could want to haggle the price down much lower than you'd anticipate. NPC'S don't carry around a D&D price book which is more of a guideline than a hard and fast rule anyway.
My opinion only: Crafting items is simply a great way to be able to make and obtain items you specifically want or need that otherwise can't be bought or won't be hidden in any shrines or in any dungeon; selling magic items is more of a video game mechanic that isn't very immerse or realistic in what ought to feel like a real world setting.
The rules for selling magic items in Xanathar's Guide to Everything tell you you might not find a buyer, they might undercut the base price by as much as 50% if you fail to persuade them, and each week you spend trying to sell an item comes with the risk of a complication (like your buyer being murdered or someone attempting to steal it.)
So no, this isn't a completely reliable way to make money.
In the XGE you can make healing potions for (below amount and time). Now if you decide to sell a supreme healing potion using XGE selling rules (Below for very rare)
you can sell it for 20,000 gp after cost of making the potion nets you 10,000 gp in 5 workweeks this is a huge increase compared to other side jobs. Is this broken or is there something I am not seeing? If you think this is broken how would you fix it?
HEALING POTIONS
SELLING PRICE FOR VERY RARE
halved for consumables
Well it does require a base investment of 10025gp (possibly more if offers are too low) and 5 workweeks (again, possibly more), and there are possible complications.
Additionally, these downtime rules are all optional and a DM could change them if they are being abused (like increase sell time, cost, and chance of failure).
But yes, per RAW you could easily make 9900-9975 every 5-8 weeks.
Just because it says it's going to cost XX to make doesn't guarantee that you can buy what you need. The supply shop might not have your star moss, eye of newt, or sundew slime.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Also, keep in mind that there would be very few (if ANY) actual in-world buyers for any high priced magic item period especially very rare. Maybe extremely wealthy merchants or nobles on a very occasional moment, but they could want to haggle the price down much lower than you'd anticipate. NPC'S don't carry around a D&D price book which is more of a guideline than a hard and fast rule anyway.
My opinion only: Crafting items is simply a great way to be able to make and obtain items you specifically want or need that otherwise can't be bought or won't be hidden in any shrines or in any dungeon; selling magic items is more of a video game mechanic that isn't very immerse or realistic in what ought to feel like a real world setting.
Boldly go
The rules for selling magic items in Xanathar's Guide to Everything tell you you might not find a buyer, they might undercut the base price by as much as 50% if you fail to persuade them, and each week you spend trying to sell an item comes with the risk of a complication (like your buyer being murdered or someone attempting to steal it.)
So no, this isn't a completely reliable way to make money.
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