So I and my group are about to start a campaign in the new year, it'll be our second attempt at playing a more serious long-term adventure. The first attempt fell through when our DM got sick, and for the past year, we've been playing small adventures that maybe last 3 or 4 sessions, a few one-shots. We've all basically had a turn at DMing at this point, and have really managed to form a solid bond.
My dilemma comes in through with picking my character for this new adventure.
At first, I had it all planned out. I had been working on an idea for a character for a while, She's a Warlock pact of the Raven Queen with intentions of going pact of blade, who's basically either time traveled/ dimension-hopped from our world over to the campaign world. Her backstory inspired a full-blown short story for how she's managed to get to the point of the start of the campaign, and I'm even working on a possible comic. She's been in this new world for a while now before the start of the campaign and she's created this life herself amongst this elven tribe that took her in when she first landed in their forest when she was teleported by the Raven Queen. She's got this new family and has recently proposed to her girlfriend, and it's a lot, but she kinda desires to return to her old life in our world with her family. This character is obviously a lot to take on and I have a specific desire for how her arc goes, and while I really love her and really want to play her I'm wondering if it might just be better to keep her as a protag for the story I've created where I can control all the variables--but I still want to play her. I've just put so much effort and time into making her as a character to play I would hate to pass up this opportunity.
My second character is way looser than the first, she's a 12-year-old water genasi sorcerer. the break down of her backstory:
She's the product of an affair between her mother, a servant, and the noble she worked for. The nobles wife hates this kid, doesn't like the look of her, doesn't like what she represents, and def doesn't like that she can make weird sparks and snowflakes randomly with her hands. So, she kicks them out, paying her mother and her step-dad a large sum of money to live in a cabin out in the woods and never let the child come into town. Plaine put my character get's fed up after a few years of this, she's basically like 'nah imma go on an adventure like big sister does' and heads into town. she meets some creepy dude who's all like 'come see my shop little girl' and she's basically like 'Nah you're a weirdo' because she's not stupid and shocks the man and runs. After getting trapped in a crat full-on El dorado style she finds herself lost in this new city, and she's kinda like 'Shit mama's gonna be mad, but like maybe not so mad if I'm with my sister when I write this letter to her' but she totatlly goes around telling people she's running away from a bad man that killed her family because admittinf you got lost because you got trapped in a crate is super humiliating.
Much easier and simpler, and my DM loves her, and I think it would just be interesting to see how the group dynamic plays out, plus there's the fact that she's got a little more RP wiggle room because kids can be very momentary focus.
I have the full intention of playing the other if the one I pick dies, but I don't really want to go into the game thinking like that ya know. So, who should I play as?
I like both concepts. The only caveat (a very personal one) is that playing kids in any campaign can be challenging / problematic. So if you other party members are the members of the "I spent my gold on ale and whores (aka Binwin Bronzebottom) " type, you might have either a challenge or opportunity...or a head ache.
Having tons of character concepts I could play, and one I very much LOVE, I get the dilemma. But I tend to make my choice based on both the players and the DM's reactions. The DM certainly can make or break the story.
If you are indecisive, I would ask the DM to setup a scenario that has the characters interact as both as NPCs, and then judging on the reaction of the players, jump and play the one that has the best reaction and let the other one fade into the background.
Otherwise, if it were MY choice...I'd be doing the first one because:
It feels like my favorite character already (see my sig line)
I don't like playing kids. Late teens sure, but not kids. I have raised two through the age of 12...I don't want to ACT that way again.
Quote from Nthal>> theOtherwise, if it were MY choice...I'd be doing the first one because:
It feels like my favorite character already (see my sig line)
I don't like playing kids. Late teens sure, but not kids. I have raised two through the age of 12...I don't want to ACT that way again.
Best of luck on this one!
That.
I'm very annoyed by any kid sidekick in most movies and so are almost any players I know. Just don't do it.
Having said that I have to say that I don't fancy that time traveling/ world hopping thing your Warlock has going on either. It just sounds to much for a mere charakter. That kind of thing should happen while playing and not in the background story.
Think of it.
The most epic thing which can possible happen to someone has happen to your charakter in his story already. Tone it down a few notches. Give your DM the opportunity to shine which his campaign and don't outclass his efforts from start.
Being awesome is okey, so is being special but not on this scale. ;)
Quote from Nthal>> theOtherwise, if it were MY choice...I'd be doing the first one because:
It feels like my favorite character already (see my sig line)
I don't like playing kids. Late teens sure, but not kids. I have raised two through the age of 12...I don't want to ACT that way again.
Best of luck on this one!
That.
I'm very annoyed by any kid sidekick in most movies and so are almost any players I know. Just don't do it.
Having said that I have to say that I don't fancy that time traveling/ world hopping thing your Warlock has going on either. It just sounds to much for a mere charakter. That kind of thing should happen while playing and not in the background story.
Think of it.
The most epic thing which can possible happen to someone has happen to your charakter in his story already. Tone it down a few notches. Give your DM the opportunity to shine which his campaign and don't outclass his efforts from start.
Being awesome is okey, so is being special but not on this scale. ;)
Don't mean to derail the thread, but thanks for the feedback.
In my story's case the situation is that the campaign is now functionally over. So the DM isn't going to do anything further, and most of the campaign's plot revolves around a shadowy organization not yet revealed in the writing. The genius of the plot will become clearer over time.
So I am taking time to fill in the gaps of the story (and improving personal writing skills). There was a large amount of material I wrote for the DM to use as hooks per his request. All the story does is expose her hooks. The other characters in the story had these as well, but I don't have access to the materials or secrets there, so I generally stick to my own POV.
HELP!!!
So I and my group are about to start a campaign in the new year, it'll be our second attempt at playing a more serious long-term adventure. The first attempt fell through when our DM got sick, and for the past year, we've been playing small adventures that maybe last 3 or 4 sessions, a few one-shots. We've all basically had a turn at DMing at this point, and have really managed to form a solid bond.
My dilemma comes in through with picking my character for this new adventure.
At first, I had it all planned out. I had been working on an idea for a character for a while, She's a Warlock pact of the Raven Queen with intentions of going pact of blade, who's basically either time traveled/ dimension-hopped from our world over to the campaign world. Her backstory inspired a full-blown short story for how she's managed to get to the point of the start of the campaign, and I'm even working on a possible comic. She's been in this new world for a while now before the start of the campaign and she's created this life herself amongst this elven tribe that took her in when she first landed in their forest when she was teleported by the Raven Queen. She's got this new family and has recently proposed to her girlfriend, and it's a lot, but she kinda desires to return to her old life in our world with her family. This character is obviously a lot to take on and I have a specific desire for how her arc goes, and while I really love her and really want to play her I'm wondering if it might just be better to keep her as a protag for the story I've created where I can control all the variables--but I still want to play her. I've just put so much effort and time into making her as a character to play I would hate to pass up this opportunity.
My second character is way looser than the first, she's a 12-year-old water genasi sorcerer. the break down of her backstory:
She's the product of an affair between her mother, a servant, and the noble she worked for. The nobles wife hates this kid, doesn't like the look of her, doesn't like what she represents, and def doesn't like that she can make weird sparks and snowflakes randomly with her hands. So, she kicks them out, paying her mother and her step-dad a large sum of money to live in a cabin out in the woods and never let the child come into town. Plaine put my character get's fed up after a few years of this, she's basically like 'nah imma go on an adventure like big sister does' and heads into town. she meets some creepy dude who's all like 'come see my shop little girl' and she's basically like 'Nah you're a weirdo' because she's not stupid and shocks the man and runs. After getting trapped in a crat full-on El dorado style she finds herself lost in this new city, and she's kinda like 'Shit mama's gonna be mad, but like maybe not so mad if I'm with my sister when I write this letter to her' but she totatlly goes around telling people she's running away from a bad man that killed her family because admittinf you got lost because you got trapped in a crate is super humiliating.
Much easier and simpler, and my DM loves her, and I think it would just be interesting to see how the group dynamic plays out, plus there's the fact that she's got a little more RP wiggle room because kids can be very momentary focus.
I have the full intention of playing the other if the one I pick dies, but I don't really want to go into the game thinking like that ya know. So, who should I play as?
I like both concepts. The only caveat (a very personal one) is that playing kids in any campaign can be challenging / problematic. So if you other party members are the members of the "I spent my gold on ale and whores (aka Binwin Bronzebottom) " type, you might have either a challenge or opportunity...or a head ache.
Having tons of character concepts I could play, and one I very much LOVE, I get the dilemma. But I tend to make my choice based on both the players and the DM's reactions. The DM certainly can make or break the story.
If you are indecisive, I would ask the DM to setup a scenario that has the characters interact as both as NPCs, and then judging on the reaction of the players, jump and play the one that has the best reaction and let the other one fade into the background.
Otherwise, if it were MY choice...I'd be doing the first one because:
Best of luck on this one!
That.
I'm very annoyed by any kid sidekick in most movies and so are almost any players I know. Just don't do it.
Having said that I have to say that I don't fancy that time traveling/ world hopping thing your Warlock has going on either. It just sounds to much for a mere charakter. That kind of thing should happen while playing and not in the background story.
Think of it.
The most epic thing which can possible happen to someone has happen to your charakter in his story already. Tone it down a few notches. Give your DM the opportunity to shine which his campaign and don't outclass his efforts from start.
Being awesome is okey, so is being special but not on this scale. ;)
Don't mean to derail the thread, but thanks for the feedback.
In my story's case the situation is that the campaign is now functionally over. So the DM isn't going to do anything further, and most of the campaign's plot revolves around a shadowy organization not yet revealed in the writing. The genius of the plot will become clearer over time.
So I am taking time to fill in the gaps of the story (and improving personal writing skills). There was a large amount of material I wrote for the DM to use as hooks per his request. All the story does is expose her hooks. The other characters in the story had these as well, but I don't have access to the materials or secrets there, so I generally stick to my own POV.