Hello, I am very new to actually playing D&D. I have been following certain actual play podcasts and streams for a few years now but have only been actually playing myself for a few months now. My wife and I picked up the essentials kit back in April to play during quarantine. Here's how we have worked it out: my wife has her PC plus a "sidekick" using the sidekick rules in the essential kit. I am DMing her through this campaign but, towards the end of the first book, I decided she would probably need some help with the bigger encounters so I created a PC of my own to tag along.
So long story short, we are nearing the end of the whole campaign provided in the essentials kit. It comes with a physical book, but there are 3 digital follow up books you can play as sequels. We are having TONS of fun playing and want to continue doing so. The problem is my wife doesn't want to just start a new PC from scratch - she wants to keep her character she has which will be at 13th level by the end of the full campaign.
Since I'm so new, I'm not sure I feel comfortable enough or creative enough to create some elaborate homebrew campaign, so I have been looking into other published ones for us to keep playing. The only problem is that most of them obviously start you at a much lower level than 13. So my questions is how easy is it to balance those campaigns to higher levels? Should I just use the same encounters but give the enemies more HP? Should I simply add more enemies to the encounter? Should I find enemies that fit the story but are more powerful? Is there a certain published adventure that might be easier to adapt to higher level PCs?
Any of the above? Most 5e modules comes in sections which are suitable for different level heroes.
Dungeon of the Mad Mage you would just start at level 12 of the dungeon. If she is solo though the earlier levels are probably suitable. That would be the easiest one to do, but its a dungeon crawl
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Hello, I am very new to actually playing D&D. I have been following certain actual play podcasts and streams for a few years now but have only been actually playing myself for a few months now. My wife and I picked up the essentials kit back in April to play during quarantine. Here's how we have worked it out: my wife has her PC plus a "sidekick" using the sidekick rules in the essential kit. I am DMing her through this campaign but, towards the end of the first book, I decided she would probably need some help with the bigger encounters so I created a PC of my own to tag along.
So long story short, we are nearing the end of the whole campaign provided in the essentials kit. It comes with a physical book, but there are 3 digital follow up books you can play as sequels. We are having TONS of fun playing and want to continue doing so. The problem is my wife doesn't want to just start a new PC from scratch - she wants to keep her character she has which will be at 13th level by the end of the full campaign.
Since I'm so new, I'm not sure I feel comfortable enough or creative enough to create some elaborate homebrew campaign, so I have been looking into other published ones for us to keep playing. The only problem is that most of them obviously start you at a much lower level than 13. So my questions is how easy is it to balance those campaigns to higher levels? Should I just use the same encounters but give the enemies more HP? Should I simply add more enemies to the encounter? Should I find enemies that fit the story but are more powerful? Is there a certain published adventure that might be easier to adapt to higher level PCs?
Any advice would be great! Thanks!
Any of the above? Most 5e modules comes in sections which are suitable for different level heroes.
Dungeon of the Mad Mage you would just start at level 12 of the dungeon. If she is solo though the earlier levels are probably suitable. That would be the easiest one to do, but its a dungeon crawl