The rules say "a familiar can't attack." But the stats on familiars give stats that suggest they can attack.
What am I missing?
"
Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
Actions
Attack Restriction. A familiar can't attack, but it can take other actions as normal.
Talons.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Basically, the system makes no distinction it can recognize between which actions are attacks and which aren't. So it puts the "It can't attack" note there for players to make the distinction for it. Some familiars can use non-attack actions that would still be allowed.
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The rules say "a familiar can't attack." But the stats on familiars give stats that suggest they can attack.
What am I missing?
"
Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
Attack Restriction. A familiar can't attack, but it can take other actions as normal.
Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Basically, the system makes no distinction it can recognize between which actions are attacks and which aren't. So it puts the "It can't attack" note there for players to make the distinction for it. Some familiars can use non-attack actions that would still be allowed.