As the encounters within purchased adventures are already set up, is there a reason that Beyond doesn't have an "Auto-populate" function in their campaign builder?
For example, instead of me having to copy across all the data from the purchased campaign, a one-click that would transfer the relevant data, and then allow me to make necessary modifications? This shouldn't be difficult and would make "Beyond" more functional.
this omission feels intentional, but I was wondering if there was a stated explanation for it.
It really depends on the module. If you've already got a homebrew setting, I think the best thing to do would be to use modules for inspiration, rather than running it as-is. Some of the official modules are poorly put together, but still contain some cool ideas and encounters. https://omegle****/https://xender.vip/
More of an inquiry,
As the encounters within purchased adventures are already set up, is there a reason that Beyond doesn't have an "Auto-populate" function in their campaign builder?
For example, instead of me having to copy across all the data from the purchased campaign, a one-click that would transfer the relevant data, and then allow me to make necessary modifications? This shouldn't be difficult and would make "Beyond" more functional.
this omission feels intentional, but I was wondering if there was a stated explanation for it.
thanks
It really depends on the module. If you've already got a homebrew setting, I think the best thing to do would be to use modules for inspiration, rather than running it as-is. Some of the official modules are poorly put together, but still contain some cool ideas and encounters. https://omegle****/ https://xender.vip/