We finally decided to order the starter box, as the one that's done the most research on it I want to try to dm "lost mine of phandelver" for our group, but I'm kinda afraid I might make it unfun by not knowing how to do it the right way
I kinda get the basic rules, but don't understand stuff like end of battle rewards and looting (plus xp rewards), how prepared spells work, if I should prepare myself by printing out some easy monsters and spells cards that might come up in the following sessions (and where to find these cards), also how many dice would we need for a group of 5/6 players and where should we get them since the ones at D&D partners websites are expensive as hell
Sorry for so many questions, any help is appreciated
Oh man that's like... everything lol that's the whole game. I will say that, ideally, each person should have one whole set of dice, but honestly as long as you have one full set, especially for new players, that should be enough for everyone, since you just pass them down from person to person as needed. I think printing out stats for monsters you intend to use would be a good idea... you could use this site to search for monsters, copy their stats down and print them as needed.
If you are looking for dice, they're fairly easy to find. Any hobby shop, comic store, or other similar store near you probably sells them. You can find them online easily... they can get expensive if you're looking for a particular look for each one, but if you just want a bunch of miscellaneous dice you could easily find bags of them on sites like amazon.
A monster's stats tells you how much XP they reward your players... just remember that the XP is split evenly among the party... each individual character doesn't get the full XP. Anything they drop is up to you, but just look at the creature itself and imagine what of value they might have on them. Something like a Goblin would have a ratty old scimitar that would sell more for scrap than it would as a weapon, while a zombie might still have some gold in its pockets from before it died.
If you are following an adventure book it will (should) tell you when to give PC exp or milestone level up.
Prepared spells are explained in the class's spellcasting feature. I recommend checking out the free basic rules on DDB.
Finding monster and spell reference cards will probably cost money unless you make it yourself.
You can get away with only having 1 set of dice for the table, but it would go smoother the more you have. I think 10d6s and 2 of each d4, d8, d10, d12, and d20 will be enough. You can also use online dice rollers (I do).
As long as you understand the basics I wouldn't worry too much! A big part of GMing is improvising, and if you don't know exactly what should happen you can wing it and correct things in future.
You're fine. The Starter Adventure comes with everything you need to play, and everything you mentioned not knowing too much about is in the starter rulebook along with all the monster stat blocks, etc. Without ever playing a game of D&D , I was able to run the whole game out of the box for my friends. Took me about an hour to read the rules like any other board game, and I had to do some page flipping, but as long as your friends are patient for you to check stuff, you have everything you need. We shared the dice our first time playing as well.
As for dice, you can go to Barnes & Noble, or any Game Store (trust me, you most likely have one near by you just never knew about) and buy some Chessex. They're everywhere, but smaller game stores will usually have deals on individual dice (mine sells d20's for 25 cents each).
We finally decided to order the starter box, as the one that's done the most research on it I want to try to dm "lost mine of phandelver" for our group, but I'm kinda afraid I might make it unfun by not knowing how to do it the right way
I kinda get the basic rules, but don't understand stuff like end of battle rewards and looting (plus xp rewards), how prepared spells work, if I should prepare myself by printing out some easy monsters and spells cards that might come up in the following sessions (and where to find these cards), also how many dice would we need for a group of 5/6 players and where should we get them since the ones at D&D partners websites are expensive as hell
Sorry for so many questions, any help is appreciated
Oh man that's like... everything lol that's the whole game. I will say that, ideally, each person should have one whole set of dice, but honestly as long as you have one full set, especially for new players, that should be enough for everyone, since you just pass them down from person to person as needed. I think printing out stats for monsters you intend to use would be a good idea... you could use this site to search for monsters, copy their stats down and print them as needed.
If you are looking for dice, they're fairly easy to find. Any hobby shop, comic store, or other similar store near you probably sells them. You can find them online easily... they can get expensive if you're looking for a particular look for each one, but if you just want a bunch of miscellaneous dice you could easily find bags of them on sites like amazon.
A monster's stats tells you how much XP they reward your players... just remember that the XP is split evenly among the party... each individual character doesn't get the full XP. Anything they drop is up to you, but just look at the creature itself and imagine what of value they might have on them. Something like a Goblin would have a ratty old scimitar that would sell more for scrap than it would as a weapon, while a zombie might still have some gold in its pockets from before it died.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
If you are following an adventure book it will (should) tell you when to give PC exp or milestone level up.
Prepared spells are explained in the class's spellcasting feature. I recommend checking out the free basic rules on DDB.
Finding monster and spell reference cards will probably cost money unless you make it yourself.
You can get away with only having 1 set of dice for the table, but it would go smoother the more you have. I think 10d6s and 2 of each d4, d8, d10, d12, and d20 will be enough. You can also use online dice rollers (I do).
Also, if you're worried about being the DM, try Matt Colville's "Running The Game" playlist on YouTube. Super helpful.
As long as you understand the basics I wouldn't worry too much! A big part of GMing is improvising, and if you don't know exactly what should happen you can wing it and correct things in future.
You're fine. The Starter Adventure comes with everything you need to play, and everything you mentioned not knowing too much about is in the starter rulebook along with all the monster stat blocks, etc. Without ever playing a game of D&D , I was able to run the whole game out of the box for my friends. Took me about an hour to read the rules like any other board game, and I had to do some page flipping, but as long as your friends are patient for you to check stuff, you have everything you need. We shared the dice our first time playing as well.
As for dice, you can go to Barnes & Noble, or any Game Store (trust me, you most likely have one near by you just never knew about) and buy some Chessex. They're everywhere, but smaller game stores will usually have deals on individual dice (mine sells d20's for 25 cents each).