Our group has been debating the implications of long-term revivals from the grave. While a few of us believe that the mechanics provided in the base rules are enough payment for a revival, the rest of us believe that simple coin and spell slots aren't enough sacrifice. We believe that Death should be a thing feared by players, however, it shouldn't be outright banned from the table. To perform a successful revival, there should be a dilemma present, such as the loss of lifespan, or the loss of body parts (FMA reference). Any input? Keep in mind I'm talking about deaths out of reach of the Revivify spell.
If you did feel the need to have an additional cost to revival, you could always create Death as a god-like NPC. Perhaps the party will need to strike some sort of bargain with Death, in exchange for the soul of the dead individual. This could even be a quest hook in and of itself.
Rather than a permanent, unavoidable crippling injury or a reduction of lifespan, consider instead the idea that revival requires a price beyond resource cost. Whatever deities oversee the transition between life and death and the balance of souls require a Service of any who would live on beyond their demise. A quest imposed on the resurrected character that they must see through to completion or risk suffering wasting decay, sudden wounds, or even the eventual return of their soul to where it belongs.
And of course, a character that dies a second time without completing their death quest simply cannot be revived - they were given their chance and they blew it.
Could make for interesting roleplaying opportunities and cool adventures, rather than simply saying "You're back but you're missing your arm. Go to this town and spend five thousand gold to get a bit of Warforged automail that's basically better than your original arm anyways." ...not that Warforged automail is not severely badass, but I feel like that's something best reserved for non-fatal injuries and/or backstory, rather than 'punishing' players for a death.
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Our group has been debating the implications of long-term revivals from the grave. While a few of us believe that the mechanics provided in the base rules are enough payment for a revival, the rest of us believe that simple coin and spell slots aren't enough sacrifice. We believe that Death should be a thing feared by players, however, it shouldn't be outright banned from the table. To perform a successful revival, there should be a dilemma present, such as the loss of lifespan, or the loss of body parts (FMA reference). Any input? Keep in mind I'm talking about deaths out of reach of the Revivify spell.
Kieran McMillan
There is also a 4 day debuff to all rolls. Does that not count?
If you did feel the need to have an additional cost to revival, you could always create Death as a god-like NPC. Perhaps the party will need to strike some sort of bargain with Death, in exchange for the soul of the dead individual. This could even be a quest hook in and of itself.
Rather than a permanent, unavoidable crippling injury or a reduction of lifespan, consider instead the idea that revival requires a price beyond resource cost. Whatever deities oversee the transition between life and death and the balance of souls require a Service of any who would live on beyond their demise. A quest imposed on the resurrected character that they must see through to completion or risk suffering wasting decay, sudden wounds, or even the eventual return of their soul to where it belongs.
And of course, a character that dies a second time without completing their death quest simply cannot be revived - they were given their chance and they blew it.
Could make for interesting roleplaying opportunities and cool adventures, rather than simply saying "You're back but you're missing your arm. Go to this town and spend five thousand gold to get a bit of Warforged automail that's basically better than your original arm anyways." ...not that Warforged automail is not severely badass, but I feel like that's something best reserved for non-fatal injuries and/or backstory, rather than 'punishing' players for a death.
Please do not contact or message me.