im in a game right now playing an aasimar wizard who is like 100 years old
and another player in this game is used to being a DM usually, but he's playing in the game as a dragonborn cleric
and holy crap
he keeps shutting my character down so hard
i led us PERFECTLY safely through a door puzzle without making a single ****up, and he absolutely couldnt listen to me about going through ONE LAST DOOR
he wanted to go through the one he thought was right at the very last second
we end up nearly dying because of it and then we finally go through the door i said was the right one and GUESS WHAT
it was the right one
and then the entire party shut me down when i was attempting to explore this lawn, where if you step on it, it brings you to some random dimension. they WOULD NOT let me explore even though i was 100% sure they were all decently easy puzzles and id get sent back to if i solved them (i was right) and then the same guy who ****ed up the door puzzle refused to let me hand over a magic guitar to a ghost bard, even though i was LITERALLY taking damage from it the longer everyone argued about what to do, and i ended up getting sucked into a pocket dimension and was out of commission for a while until i was spit back out completely unconscious and my character is suffering from some sort of ailment now. im PISSED. my entire party is against me and im literally the only one who hasnt put our party into a shitty situation
like frick dude, let me have some fun. the three rogues can unleash an entire mountain of monsters but i cant frikking give a ghost bard a guitar when the DM was basically BEGGING silently for the party to do it
i literally couldnt hand the guitar over because dragonborn cleric was blocking my path, and the guy i was trying to hand it to was tied up and i needed to untie him, and my ENTIRE party was trying to stop me
for clarification, we have an NPC Kenku in our party who is possessed by 4 bard ghosts, so he has a drawer in his chest that leads to whatever dimension they are in, and since the party wouldnt let me untie him, they decided id just put the guitar back into the drawer, but i got taken in WITH the guitar
all night
so yeah im a little pissed lol
like im okay getting MYSELF killed on accident but if people are literally putting MY character in jeopardy because they are too scared to do anything im going to get pissed like do something dont make me stand there and argue with you while im taking damage
1- How many campaigns/1-shots have each of you been part of? Other players being reluctant could be due to (a lack of) prior experiences.
2- Did you try to discuss this with everyone after the session(s) in question?
3- Did the other players (characters) actively try to help you(rs) after your character was pulled into the pocket dimension? Or did they just move on?
From what you describe, it sounds like either the others are inexperienced, or more used to a different style of play.
1- the dude that is usually the one actively trying to stop me from doing things has played in a lot of campaigns, 1-shot or otherwise, the others havent played before and they seem to just go with whatever he has to say tbh. this is my second campaign, but its the first one where im playing a spellcaster.
2- been trying to talk to the DM, we'll see where that goes
3- and no they did not try to help, they just went back to sleep ????? "we'll deal with that in the morning", and then during the second watch of the night i got spit back out basically, revived, and then they made me take watch instead of letting me get my spell slots back. so ive gone a night without a long rest, and my character has something visibly wrong with him now because he spent a night in a dimension with ghosts
Ok, so, you need a full discussion with the other DM and the other players, because this sounds very problematic.
First, as to the puzzle doors: it sounds as if the inexperienced players were content to let the two of you work things out, which is fine. It also sounds as if the other player(s character) may have wanted to either be contrary, may have been jealous of your success, or may have thought there would be a trick at the end. You need to find out if that situation was player related, or character related, before deciding on a course of action.
Second, regarding the guitar, the inexperienced players may have been misreading the situation there. Did you, in and out of character, explain that your character is being injured by possessing the guitar? If you did, then they were seriously in the wrong, and the other experienced player would definitely be in the wrong.
Third, about the pocket dimension, there is no excuse for their behavior. Either the DM instructed them that their characters were charmed to not care, in which case that is a toxic DM for creating that situation; or they just chose to have their characters be apathetic, in which case they were bad players.
Regardless of the answers, there is some serious misunderstanding going on. Basically, either you have a DM fostering discord amongst players, and you need to find a new game; or you have one or more players who are not really into the game, in which case they may need to find a new one; or you have one or more players trying to run an A-hole characters, which violates the fundamental basis of DND: It is a social game, and A-holes are anti-social.
So, again, I would say have a discussion with everyone about what happened, in place of a session if necessary. If they dont want to have that discussion, then either they arent good for that game, or that game isnt good for you.
Before I say anything else: Thank you btw for helping me out
- the guy in question is playing a character that is apparently pretending to be Lawful Good, when he's actually not????
- i did explain in and out of character that mine was taking damage
- so im basically coming to the conclusion he's running an A-hole character... but he's only been an A-hole to my character specifically so it's getting pretty obnoxious
I'm going to try and bring it up next session, so hopefully I can get it sorted out. And if not I suppose I'll just leave the game
Also, I did some looking, and being that your character is an Aasimer, and his is a cleric, perhaps he is playing as his character views yours to be an abomination of improper celestial contact with mortals? or perhaps assumes celestial origin with a rival deity? or even assumes his deity to be the only true god, and others to be impostors (and thus those connected to them to be corrupters). Regardless, there is a roleplaying conflict there that needs to be addressed soon between you, assuming they are willing.
Further, perhaps the players being rogues are trying to follow stereotypes of sneaky, selfish, backstabbers? If so, that will lead to too much party conflict itself.
Regardless, heres hoping you manage to resolve the situation.
The thing I'm noticing from your post is that you seem to be kind of married to the idea that the party can dictate what your character can and cannot do. The DM is the only person in the group that can tell you that you cannot take a certain action. You wanna hand out ghost guitars? Hand out ghost guitars. They want to try to stop you? Try to force it. My advice (whether you stay with this group or not) is to become resistant to peer pressure and do what you (or your character) want to do. If you're indeed being bullied or singled out you need to assert yourself so that the group is aware that, although you're open to discussion and reason, you have the final say in what you decide to do. It may cause some friction at first but you'll be much happier in the long run.
As for the ex-DM causing you trouble it could be that either his/her character doesn't like yours and they're role-playing very seriously or that he/she doesn't like you personally and is letting that bleed over into their in-game actions. In terms of the former, it could actually be a really cool dynamic for your party with a lot of growth and RP potential. I played a character once who HATED another member of our party for a losing their horse in the first session and would bully him regularly. Eventually the other player, through demonstrations of kindness and trust, won my dude over and they became good friends. The difference between this and your situation is that I made it clear I was RP'ing and it was nothing personal. If the guy just doesn't like you and is being a dick you can either try and squash the issue with them directly or have your DM try to mediate the situation.
I want to offer a personal experience here that may offer insight.
We have a player who seeks to find rules and then execute loopholes and call it creative. He is making characters that are "redemption" stories, he's a bad guy who wants to do good. He got frustrated when the DM asked for a deception check when he shared information with another player. His reaction: "Well that just gives it away."
The challenge the group is having is that he uses these things and seeks player conflict. After 2 months of playing we had a point of order and uncovered that he didn't want to tell anyone the following because it would ruin it. "I'm playing D&D as a semi cooperative"
One challenge I have found with a lot of groups is not understanding everyone's play style. There are a lot of pre-campaign survey's that you can use to make sure everyone is on the same page for "How" each player and the DM want to play the game.
Hope this helps.
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Ok, so, a few questions:
1- How many campaigns/1-shots have each of you been part of? Other players being reluctant could be due to (a lack of) prior experiences.
2- Did you try to discuss this with everyone after the session(s) in question?
3- Did the other players (characters) actively try to help you(rs) after your character was pulled into the pocket dimension? Or did they just move on?
From what you describe, it sounds like either the others are inexperienced, or more used to a different style of play.
1- the dude that is usually the one actively trying to stop me from doing things has played in a lot of campaigns, 1-shot or otherwise, the others havent played before and they seem to just go with whatever he has to say tbh. this is my second campaign, but its the first one where im playing a spellcaster.
2- been trying to talk to the DM, we'll see where that goes
3- and no they did not try to help, they just went back to sleep ????? "we'll deal with that in the morning", and then during the second watch of the night i got spit back out basically, revived, and then they made me take watch instead of letting me get my spell slots back. so ive gone a night without a long rest, and my character has something visibly wrong with him now because he spent a night in a dimension with ghosts
Ok, so, you need a full discussion with the other DM and the other players, because this sounds very problematic.
First, as to the puzzle doors: it sounds as if the inexperienced players were content to let the two of you work things out, which is fine. It also sounds as if the other player(s character) may have wanted to either be contrary, may have been jealous of your success, or may have thought there would be a trick at the end. You need to find out if that situation was player related, or character related, before deciding on a course of action.
Second, regarding the guitar, the inexperienced players may have been misreading the situation there. Did you, in and out of character, explain that your character is being injured by possessing the guitar? If you did, then they were seriously in the wrong, and the other experienced player would definitely be in the wrong.
Third, about the pocket dimension, there is no excuse for their behavior. Either the DM instructed them that their characters were charmed to not care, in which case that is a toxic DM for creating that situation; or they just chose to have their characters be apathetic, in which case they were bad players.
Regardless of the answers, there is some serious misunderstanding going on. Basically, either you have a DM fostering discord amongst players, and you need to find a new game; or you have one or more players who are not really into the game, in which case they may need to find a new one; or you have one or more players trying to run an A-hole characters, which violates the fundamental basis of DND: It is a social game, and A-holes are anti-social.
So, again, I would say have a discussion with everyone about what happened, in place of a session if necessary. If they dont want to have that discussion, then either they arent good for that game, or that game isnt good for you.
Before I say anything else: Thank you btw for helping me out
- the guy in question is playing a character that is apparently pretending to be Lawful Good, when he's actually not????
- i did explain in and out of character that mine was taking damage
- so im basically coming to the conclusion he's running an A-hole character... but he's only been an A-hole to my character specifically so it's getting pretty obnoxious
I'm going to try and bring it up next session, so hopefully I can get it sorted out. And if not I suppose I'll just leave the game
Welcome.
Also, I did some looking, and being that your character is an Aasimer, and his is a cleric, perhaps he is playing as his character views yours to be an abomination of improper celestial contact with mortals? or perhaps assumes celestial origin with a rival deity? or even assumes his deity to be the only true god, and others to be impostors (and thus those connected to them to be corrupters). Regardless, there is a roleplaying conflict there that needs to be addressed soon between you, assuming they are willing.
Further, perhaps the players being rogues are trying to follow stereotypes of sneaky, selfish, backstabbers? If so, that will lead to too much party conflict itself.
Regardless, heres hoping you manage to resolve the situation.
The thing I'm noticing from your post is that you seem to be kind of married to the idea that the party can dictate what your character can and cannot do. The DM is the only person in the group that can tell you that you cannot take a certain action. You wanna hand out ghost guitars? Hand out ghost guitars. They want to try to stop you? Try to force it. My advice (whether you stay with this group or not) is to become resistant to peer pressure and do what you (or your character) want to do. If you're indeed being bullied or singled out you need to assert yourself so that the group is aware that, although you're open to discussion and reason, you have the final say in what you decide to do. It may cause some friction at first but you'll be much happier in the long run.
As for the ex-DM causing you trouble it could be that either his/her character doesn't like yours and they're role-playing very seriously or that he/she doesn't like you personally and is letting that bleed over into their in-game actions. In terms of the former, it could actually be a really cool dynamic for your party with a lot of growth and RP potential. I played a character once who HATED another member of our party for a losing their horse in the first session and would bully him regularly. Eventually the other player, through demonstrations of kindness and trust, won my dude over and they became good friends. The difference between this and your situation is that I made it clear I was RP'ing and it was nothing personal. If the guy just doesn't like you and is being a dick you can either try and squash the issue with them directly or have your DM try to mediate the situation.
I want to offer a personal experience here that may offer insight.
We have a player who seeks to find rules and then execute loopholes and call it creative. He is making characters that are "redemption" stories, he's a bad guy who wants to do good. He got frustrated when the DM asked for a deception check when he shared information with another player. His reaction: "Well that just gives it away."
The challenge the group is having is that he uses these things and seeks player conflict. After 2 months of playing we had a point of order and uncovered that he didn't want to tell anyone the following because it would ruin it. "I'm playing D&D as a semi cooperative"
One challenge I have found with a lot of groups is not understanding everyone's play style. There are a lot of pre-campaign survey's that you can use to make sure everyone is on the same page for "How" each player and the DM want to play the game.
Hope this helps.