Hi all, I've just been delving into the rabbit hole of homebrew monsters, and one thing I noticed is the string of code for making a monster stat block work with virtual dice rolling is a little unwieldy for people who aren't to familiar with that stuff. So I've made a little script to help, if anyone wants to try it out?
This is only version 0.1.1 at the minute, but the idea is you run the script, and it prompts you to fill out the details of the attack:
Attack name
To hit bonus
Range
Average damage
Number of damage die
Type of damage die
Modifier to the damage die
Type of damage
After that it'll ask if you want to add additional damage to the attack, then it'll automatically create the string of text you need and copy it to your clipboard so you can paste it straight into DNDBeyond. If anyone is interested in giving it a try, any feedback is appreciated.
I'm planning to add some extra stuff to it, listed in the upcoming section at the top of the code, but for now you can quickly use it to make a base text string for your homebrew monster's actions.
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Hi all, I've just been delving into the rabbit hole of homebrew monsters, and one thing I noticed is the string of code for making a monster stat block work with virtual dice rolling is a little unwieldy for people who aren't to familiar with that stuff. So I've made a little script to help, if anyone wants to try it out?
GitHub Link - DnD/Create-DnDAttackAction.ps1 at 55aa191a8f55b6954839fe0c493d45bff357b8bb · RoRulon/DnD (github.com) - Right now you can just download the raw code and run it with Powershell.
This is only version 0.1.1 at the minute, but the idea is you run the script, and it prompts you to fill out the details of the attack:
After that it'll ask if you want to add additional damage to the attack, then it'll automatically create the string of text you need and copy it to your clipboard so you can paste it straight into DNDBeyond. If anyone is interested in giving it a try, any feedback is appreciated.
I'm planning to add some extra stuff to it, listed in the upcoming section at the top of the code, but for now you can quickly use it to make a base text string for your homebrew monster's actions.