I know there are reasons for limiting the types of homebrew content you can make, but for my custom campaign I have a lot of things to add in, including things like a custom school of magic. So I'd really appreciate having the ability to create more things with the homebrew options here, just so I can have the convenience of having all the players use this site instead of having to print it all out and not even being able to use this site at all because of this one thing.
School of magic means very little in 5e (a handful of wizard subclass traits care). You can always put your homebrew school in the spell's name and/or description.
Homebrew mundane weapons and armor are planned, magic versions can fill in most of the time.
Homebrew fighting styles, metamagic, invocations, infusions, etc are planned, homebrew feats, items, or subclasses can fill in for these.
Homebrew base classes are planned, no good workaround for this one.
Other than homebrew base classes, everything is either supported or has a workaround. There are still a couple things modifiers can't do, the homebrew tools themselves also have a planned remake.
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I know there are reasons for limiting the types of homebrew content you can make, but for my custom campaign I have a lot of things to add in, including things like a custom school of magic. So I'd really appreciate having the ability to create more things with the homebrew options here, just so I can have the convenience of having all the players use this site instead of having to print it all out and not even being able to use this site at all because of this one thing.
School of magic means very little in 5e (a handful of wizard subclass traits care). You can always put your homebrew school in the spell's name and/or description.
Homebrew mundane weapons and armor are planned, magic versions can fill in most of the time.
Homebrew fighting styles, metamagic, invocations, infusions, etc are planned, homebrew feats, items, or subclasses can fill in for these.
Homebrew base classes are planned, no good workaround for this one.
Other than homebrew base classes, everything is either supported or has a workaround. There are still a couple things modifiers can't do, the homebrew tools themselves also have a planned remake.