Last session our level 7 party fought 3 Pit fiends. We have a party of 6. In one turn the monk fell in one hit, i crit and did roughly 60 damage total with a maul, eldritch smite, and hemocraft die from blood hunter, plus an extra attack. Then the fighter goes. He has a weapon the dm added that does 1d6 fire damage per level so the weapon does 7d6 fire damage, 1d6 slash.(he let the pit fiends not have fire immunity too) In addition, the fighter is taking 5 attacks every turn. When i point out that this cannot happen at level 7 at all people get mad at me. The monk has a staff that does 1d8 per level. My maul does 1d12 and for me to even do half that damage i have to use a warlock spell slot and blood maledict, both of which i have 2 of per day. My previous character got 2 hit by a mimic and she wasnt the one to open it and the other player also almost got one shot. Basically my question is should i just find a new game?
Even if you can't find another D&D game, trust me, it's better to do something else than play D&D with a bunch of power-crazed jerks who (a) don't seem to respect your input and (b) don't want to play by the rules. Heck, what this game is isn't even D&D. Run far, far away. When you find a better game, you'll look back at this and laugh, thinking, wow, people actually did that.
i wouldn't jump ship because of one bad session. unless you know exactly where else you'd like to play.
was the adventure leading to you a fight with a bunch of pit fiends?...or did every other clue in the adventure lead you somewhere else but your party decided to go the exact opposite way the adventure was pushing you?
if i'm DMing and the players really throw caution to the wind and jump in somewhere they know they shouldn't be...despite half a dozen clues they're about to do something stupid...i don't mind killing them outright.
...or it could have just been a bad night for the DM....or a bad night for one player and that player pissed off the DM and the rest of the party was just found guilty by association.
i might be confused by your 'my previous character' comment...if its a recurring problem, yeah, find new group...but if that was the same night...i'd give it another go.
you could also try asking the DM why instead of just not going back...put on your politician's hat... Sometimes a person who stinks doesn't know he stinks until someone says he stinks (but said more constructively).
One, the PCs do not seem to be the same power level as each other. It seems like the DM has allowed one character to be uber and another character to be basic (bare-bones minimum what the rulebook says at that level). That's not something I would allow as a DM. I always try to keep as much parity as possible among the party -- to the extent that (at least in other games, as I have not yet DMed 5e) I will houserule stuff to bring that parity.
Two, the DM seems to be doing unfair things with the monsters -- i.e., attacking certain PCs instead of others, maybe putting you guys up against stuff that will absolutely kill the weaker party members (and again, there should not be noticeably weaker party members, see point one above). DMs should not do this and they way I normally avoid it is to attack people using a combo of "nearest visible target" and random die rolls, unless the monsters are intelligent. Then I have something like a "hit list" of what they do, which is usually some sort of focus fire against a target they perceive as vulnerable. Here again, if that's always the same guy, we have a problem (again, point one above).
Is this DM really inexperienced? Both of these things happen with inexperienced DMs because they aren't able to see where the parity issues may be, and because they may not yet have "control" of the NPCs. By this I don't mean that they don't control what they do, but rather, that the encounter can be complex and get out of hand and upon being swamped, they just have the NPCs do something easy to figure out, without clocking that it's always the same guy getting hit.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
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Last session our level 7 party fought 3 Pit fiends. We have a party of 6. In one turn the monk fell in one hit, i crit and did roughly 60 damage total with a maul, eldritch smite, and hemocraft die from blood hunter, plus an extra attack. Then the fighter goes. He has a weapon the dm added that does 1d6 fire damage per level so the weapon does 7d6 fire damage, 1d6 slash.(he let the pit fiends not have fire immunity too) In addition, the fighter is taking 5 attacks every turn. When i point out that this cannot happen at level 7 at all people get mad at me. The monk has a staff that does 1d8 per level. My maul does 1d12 and for me to even do half that damage i have to use a warlock spell slot and blood maledict, both of which i have 2 of per day. My previous character got 2 hit by a mimic and she wasnt the one to open it and the other player also almost got one shot. Basically my question is should i just find a new game?
Yes.
Absolutely yes.
Even if you can't find another D&D game, trust me, it's better to do something else than play D&D with a bunch of power-crazed jerks who (a) don't seem to respect your input and (b) don't want to play by the rules. Heck, what this game is isn't even D&D. Run far, far away. When you find a better game, you'll look back at this and laugh, thinking, wow, people actually did that.
Wizard (Gandalf) of the Tolkien Club
Find new group
i wouldn't jump ship because of one bad session. unless you know exactly where else you'd like to play.
was the adventure leading to you a fight with a bunch of pit fiends?...or did every other clue in the adventure lead you somewhere else but your party decided to go the exact opposite way the adventure was pushing you?
if i'm DMing and the players really throw caution to the wind and jump in somewhere they know they shouldn't be...despite half a dozen clues they're about to do something stupid...i don't mind killing them outright.
...or it could have just been a bad night for the DM....or a bad night for one player and that player pissed off the DM and the rest of the party was just found guilty by association.
i might be confused by your 'my previous character' comment...if its a recurring problem, yeah, find new group...but if that was the same night...i'd give it another go.
you could also try asking the DM why instead of just not going back...put on your politician's hat... Sometimes a person who stinks doesn't know he stinks until someone says he stinks (but said more constructively).
Guide to the Five Factions (PWYW)
Deck of Decks
I see two issues here.
One, the PCs do not seem to be the same power level as each other. It seems like the DM has allowed one character to be uber and another character to be basic (bare-bones minimum what the rulebook says at that level). That's not something I would allow as a DM. I always try to keep as much parity as possible among the party -- to the extent that (at least in other games, as I have not yet DMed 5e) I will houserule stuff to bring that parity.
Two, the DM seems to be doing unfair things with the monsters -- i.e., attacking certain PCs instead of others, maybe putting you guys up against stuff that will absolutely kill the weaker party members (and again, there should not be noticeably weaker party members, see point one above). DMs should not do this and they way I normally avoid it is to attack people using a combo of "nearest visible target" and random die rolls, unless the monsters are intelligent. Then I have something like a "hit list" of what they do, which is usually some sort of focus fire against a target they perceive as vulnerable. Here again, if that's always the same guy, we have a problem (again, point one above).
Is this DM really inexperienced? Both of these things happen with inexperienced DMs because they aren't able to see where the parity issues may be, and because they may not yet have "control" of the NPCs. By this I don't mean that they don't control what they do, but rather, that the encounter can be complex and get out of hand and upon being swamped, they just have the NPCs do something easy to figure out, without clocking that it's always the same guy getting hit.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.