As a warlock does casting on a creature have any v, s, m components or is it up to the player and dm to come up with something? Also does the recipient of the hex know it was hexed?
Hex does have a V, S, and M component. The material is petrified eye of newt or an arcane focus. The verbal and somatic components you can make up, but must be included.
The spell's effect is not particularly noticable, so a creature may not know it was hexed, but if it could see you cast the spell, it knows you cast something.
And while we are on the subject of hex, be aware that the disadvantage the spell imposes does not apply to attack rolls or saves, only skill, tool, and other ability checks.
From my understanding, any kind of debuff or other effect is not necessarily "felt" by the target, unless the spell specifically states so (such as the "Friends" cantrip, where the target knows it was subject to the spell once the effect completes). If they don't see who cast the spell, they have no way of knowing who cast it on them. Some DMs describe a visual effect tied to the spell (for example... in Critical Role when Percy casts Hex it produces an aura of black smoke), but RAW there's no visual effect to Hex. So if, for example, you wanted to Hex someone to make them worse at Strength Checks so your fighter friend can more easily win an arm wrestling contest, as long as you can stay out of the target's sight you could do it.
Thanks for the quick response. Where did you see hex needs spell components?
On the spell information under "components"...
To be a bit more specific, if a spell has a material component, you should see a small asterisk* next to it. At the bottom of the spell page, it will tell you exactly what that component is. Generally, you don't need to worry about the specifics, since it's either covered by a component pouch or an arcane focus. However, it is important if the material has a specific gold cost attached to it!
For hex though, just have the player pick up a component pouch or an arcane focus. Problem solved!
Warlocks cast hex as an an ability not as a spell. So I still don't believe components or anything is necessary. If I am incorrect please tell where I can find the correct answer. As always thank you all very much.
Warlocks cast hex as an an ability not as a spell. So I still don't believe components or anything is necessary. If I am incorrect please tell where I can find the correct answer. As always thank you all very much.
Nope, hex is a spell. You may be thinking of Hexblade's Curse, which is an ability and in which case you are correct.
Warlocks cast hex as an an ability not as a spell. So I still don't believe components or anything is necessary. If I am incorrect please tell where I can find the correct answer. As always thank you all very much.
As a warlock does casting on a creature have any v, s, m components or is it up to the player and dm to come up with something? Also does the recipient of the hex know it was hexed?
Hex does have a V, S, and M component. The material is petrified eye of newt or an arcane focus. The verbal and somatic components you can make up, but must be included.
The spell's effect is not particularly noticable, so a creature may not know it was hexed, but if it could see you cast the spell, it knows you cast something.
And while we are on the subject of hex, be aware that the disadvantage the spell imposes does not apply to attack rolls or saves, only skill, tool, and other ability checks.
From my understanding, any kind of debuff or other effect is not necessarily "felt" by the target, unless the spell specifically states so (such as the "Friends" cantrip, where the target knows it was subject to the spell once the effect completes). If they don't see who cast the spell, they have no way of knowing who cast it on them. Some DMs describe a visual effect tied to the spell (for example... in Critical Role when Percy casts Hex it produces an aura of black smoke), but RAW there's no visual effect to Hex. So if, for example, you wanted to Hex someone to make them worse at Strength Checks so your fighter friend can more easily win an arm wrestling contest, as long as you can stay out of the target's sight you could do it.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Thanks for the quick response. Where did you see hex needs spell components?
On the spell information under "components"...
To be a bit more specific, if a spell has a material component, you should see a small asterisk* next to it. At the bottom of the spell page, it will tell you exactly what that component is. Generally, you don't need to worry about the specifics, since it's either covered by a component pouch or an arcane focus. However, it is important if the material has a specific gold cost attached to it!
For hex though, just have the player pick up a component pouch or an arcane focus. Problem solved!
Warlocks cast hex as an an ability not as a spell. So I still don't believe components or anything is necessary. If I am incorrect please tell where I can find the correct answer. As always thank you all very much.
Nope, hex is a spell. You may be thinking of Hexblade's Curse, which is an ability and in which case you are correct.
Partway through the quest for absolute truth.
A link to the spell was the very first word of the very first comment. I don't know where you heard that hex was an ability, because the only warlock feature that even mentions hex is 2 invocations that say "hex spell". Hex is a warlock exclusive spell on the warlock spell list.
And in case you missed it again, here is a link to the spell:
https://www.dndbeyond.com/spells/hex
Also, you will notice that the hex spell has the V, S, and M components listed under components on its spell page.
Thanks I stand corrected