I'm deciding between DnD Beyond and World Anvil for me and my players. I love to add homebrew content into my world and my players have fun playing with toys no one else ever had.
My main issue here though, with the was amount of easy to use tools, I dont see a "Create a Class" option, just subclasses. Am I missing a thread or is that not an ability I can obtain here?
It is planned (a lot of things are planned). The homebrew tools aren't very good in their current form (they work but are difficult to use), and they want/need to fix that before adding something as complicated as class creation (they will also need to change how the character sheet and some classes already work to make homebrew classes work better).
If you want to homebrew whole classes you are probably better off using just pen and paper.
A class based RPG system like D&D is just not suited to have a generic digital tool. Just think about the Artificer class and its infusions. There is no generic way to cover something like this in code. They had to adjust the character sheets for it to work and they can't do that for hundreds of homebrewed classes.
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I'm deciding between DnD Beyond and World Anvil for me and my players. I love to add homebrew content into my world and my players have fun playing with toys no one else ever had.
My main issue here though, with the was amount of easy to use tools, I dont see a "Create a Class" option, just subclasses. Am I missing a thread or is that not an ability I can obtain here?
Unfortunately you cannot create homebrew classes on dndbeyond.
Danke, friend
It is planned (a lot of things are planned). The homebrew tools aren't very good in their current form (they work but are difficult to use), and they want/need to fix that before adding something as complicated as class creation (they will also need to change how the character sheet and some classes already work to make homebrew classes work better).
If you want to homebrew whole classes you are probably better off using just pen and paper.
A class based RPG system like D&D is just not suited to have a generic digital tool. Just think about the Artificer class and its infusions. There is no generic way to cover something like this in code. They had to adjust the character sheets for it to work and they can't do that for hundreds of homebrewed classes.