Just resently today had an interesting idea multiclassing, after listening to a d&d story. 10 levels of War Domain Cleric, and 10 levels for Oath of Redemption Paladin.
But what multiclassing ideas do you have? Cant wait to hear your ideas.
I recently played with a melee/ranged focused group that needed help with utility. I threw together a divine soul sorcerer/divination wizard multiclass build. I know they don't appear to mesh together, but it worked surprisingly well.
Pros: lots of extras
1 level of wizard gives access to a spellbook for level 1 rituals instead of needing ritual casting(find familiar, etc)
2 levels of wizard gives portent instead of the lucky feat(making a bad guy fail a save is nasty)
1-2 levels of wizard gives the sorcerer 3-4 extra spells known(mage armor, shield, absorb elements, feather fall)
1 level of sorcerer gives constitution proficiency instead of war caster or resilient con.
Divine soul gives good cleric spells like healing word and spiritual weapon
1 level of sorcerer gives metamagic(twin healing words, guiding bolts, haste, levitate on monsters)
Cons:
Have to pick spells that are good upcasting
Always get new spells 2 levels behind. Was a bit disappointing not having fireball and counterspell until L7
I recently played with a melee/ranged focused group that needed help with utility. I threw together a divine soul sorcerer/divination wizard multiclass build. I know they don't appear to mesh together, but it worked surprisingly well.
Pros: lots of extras
1 level of wizard gives access to a spellbook for level 1 rituals instead of needing ritual casting(find familiar, etc)
2 levels of wizard gives portent instead of the lucky feat(making a bad guy fail a save is nasty)
1-2 levels of wizard gives the sorcerer 3-4 extra spells known(mage armor, shield, absorb elements, feather fall)
1 level of sorcerer gives constitution proficiency instead of war caster or resilient con.
Divine soul gives good cleric spells like healing word and spiritual weapon
1 level of sorcerer gives metamagic(twin healing words, guiding bolts, haste, levitate on monsters)
Cons:
Have to pick spells that are good upcasting
Always get new spells 2 levels behind. Was a bit disappointing not having fireball and counterspell until L7
All and all the pros really out way the cons.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Just resently today had an interesting idea multiclassing, after listening to a d&d story. 10 levels of War Domain Cleric, and 10 levels for Oath of Redemption Paladin.
But what multiclassing ideas do you have? Cant wait to hear your ideas.
I recently played with a melee/ranged focused group that needed help with utility. I threw together a divine soul sorcerer/divination wizard multiclass build. I know they don't appear to mesh together, but it worked surprisingly well.
Pros: lots of extras
1 level of wizard gives access to a spellbook for level 1 rituals instead of needing ritual casting(find familiar, etc)
2 levels of wizard gives portent instead of the lucky feat(making a bad guy fail a save is nasty)
1-2 levels of wizard gives the sorcerer 3-4 extra spells known(mage armor, shield, absorb elements, feather fall)
1 level of sorcerer gives constitution proficiency instead of war caster or resilient con.
Divine soul gives good cleric spells like healing word and spiritual weapon
1 level of sorcerer gives metamagic(twin healing words, guiding bolts, haste, levitate on monsters)
Cons:
Have to pick spells that are good upcasting
Always get new spells 2 levels behind. Was a bit disappointing not having fireball and counterspell until L7
All and all the pros really out way the cons.