I am dealing with an issue as a player. I am trying to come up with a solution to the problem. I joined a campaign in progress. I was told to make a character within the ruleset for 5e, essentially something that can be built within dndbeyond's character builder. 2 sessions in im playing my character and i just keep running out of steam early in the session, i just cant keep up with two of the party members. it just seems like every long rest im struggling with my limited resources at lvl 4.
Here is the issue im dealing with
Of the six characters in the campaign, i find out, two got a boon of a pair of gestalt levels (these are the ones that just seem to keep running). three have really nice magic items. Where i have a vanilla character with starting gear + a hewards spice pouch. And I need to broach the subject diplomatically, as i dont want to offend the dm because they are amazing, i just want to get on the same page as the rest of the party. Magic items not being the main issue, my issue is the two characters with 2 gestalt levels.
Any tips or suggestions on how to broach this?
UPDATE: I broached it with a question about character creation, essentially playing dumb like it was a mistake that i had missed an instruction during character creation.
I didn't get a firm response on any potential changes. just an assurance of "trust me" so im going to trust, let it run a few more sessions and see how it goes since i have provided this feedback. It doesn't help that both the gesalt characters are artificers like my character. (essentially the things i do are the things they get to do)
Update: The old adage is true, no dnd is better than bad dnd. l tried to address the issue multiple times with said dm. Being significantly behind the rest of the party power level wise, i was told there would be an opportunity for gesalt for me as well, of the dm's choice, but all who were present would get the same reward. I have come to the conclusion that power-wise I will constantly be behind the rest of the party. The last session decided it for me, i am out, I won't play with a dm who changes the rules and heavily tips the scale.
Gestalt characters are almost always a bad idea, and ARE always a bad idea if only some PCs have access to them. I’d very politely talk to the DM and point out that it’s creating a significant power imbalance that makes it not much fun to play. If they react poorly to that, or tell you to suck it up, I’d just drop out of the game.
Your only 2 sessions in. If the DM started flooding you with magic there might be offense.
Im not certain what you mean by "if the dm started flooding you with magic there might be offense"
What they mean is the other players might get upset if you are given magic items quickly and freely while they had to work for theirs.
But yeah, just talk to the DM about how you feel left behind by this imbalance.
I have talked to the DM, I think part of it is that both of the G characters are both artificers like my character. With such a significant overlap in abilities it feels really bad.
I understand the concept that they had to "work" for their magic items but, it is completely unreasonable to expect a character to walk into a 4th or 5th level party without magic items. One would assume the character had adventured for 4 levels "off stage."
I could see the new guy having "generic" magic items like a +2 sword, whereas the party might have "named" items like "Jerrod's Sword of Accuracy, +2 to hit, +3 damage" but giving the new guy nothing is unrealistic.
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WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Gestalt characters are almost always a bad idea, and ARE always a bad idea if only some PCs have access to them. I’d very politely talk to the DM and point out that it’s creating a significant power imbalance that makes it not much fun to play. If they react poorly to that, or tell you to suck it up, I’d just drop out of the game.
I actually started crunching the numbers. They are worse than i thought. Currently, one character has full access to the same class features i do,(no wonder i felt like my toes were getting stomped on during today's session(first session with that player)) and those of a sorcerer. And depending on how the spell slots are decided, They either have double (taking best of one class) or triple (via traditional gessalt or by 5e's multiclass rules). Either way, they end up with access to higher-level spell slots at a lower level. And that isn't even counting the additional 2 trained skills, and an additional proficient saving throw. It is just a massive difference in power, and while im not a power gamer, it kills the fun to be rationing abilities for when they are needed when two other players are so flush with resources and abilities that they are able to dominate every scene.
Its a shame because i haven't gotten to play in a long time, and im trying not to step on the toes of a fairly new DM, but im starting to lean towards the old addage of "No dnd is better than Bad dnd".
Gestalt characters are almost always a bad idea, and ARE always a bad idea if only some PCs have access to them. I’d very politely talk to the DM and point out that it’s creating a significant power imbalance that makes it not much fun to play. If they react poorly to that, or tell you to suck it up, I’d just drop out of the game.
I actually started crunching the numbers. They are worse than i thought. Currently, one character has full access to the same class features i do,(no wonder i felt like my toes were getting stomped on during today's session(first session with that player)) and those of a sorcerer. And depending on how the spell slots are decided, They either have double (taking best of one class) or triple (via traditional gessalt or by 5e's multiclass rules). Either way, they end up with access to higher-level spell slots at a lower level. And that isn't even counting the additional 2 trained skills, and an additional proficient saving throw. It is just a massive difference in power, and while im not a power gamer, it kills the fun to be rationing abilities for when they are needed when two other players are so flush with resources and abilities that they are able to dominate every scene.
Its a shame because i haven't gotten to play in a long time, and im trying not to step on the toes of a fairly new DM, but im starting to lean towards the old addage of "No dnd is better than Bad dnd".
Do you know why they were allowed to play Gestalts?
Every reference of the concept I found states, that either the entire party should be Gestalts or no-one.
Anyways, since you already talked to your DM about it and they told you to trust them, maybe wait another session or two and if nothing changes ask them again what their plan for your character is.
And maybe you can change your class so there isn't that much overlap.
Gestalt characters are almost always a bad idea, and ARE always a bad idea if only some PCs have access to them. I’d very politely talk to the DM and point out that it’s creating a significant power imbalance that makes it not much fun to play. If they react poorly to that, or tell you to suck it up, I’d just drop out of the game.
I actually started crunching the numbers. They are worse than i thought. Currently, one character has full access to the same class features i do,(no wonder i felt like my toes were getting stomped on during today's session(first session with that player)) and those of a sorcerer. And depending on how the spell slots are decided, They either have double (taking best of one class) or triple (via traditional gessalt or by 5e's multiclass rules). Either way, they end up with access to higher-level spell slots at a lower level. And that isn't even counting the additional 2 trained skills, and an additional proficient saving throw. It is just a massive difference in power, and while im not a power gamer, it kills the fun to be rationing abilities for when they are needed when two other players are so flush with resources and abilities that they are able to dominate every scene.
Its a shame because i haven't gotten to play in a long time, and im trying not to step on the toes of a fairly new DM, but im starting to lean towards the old addage of "No dnd is better than Bad dnd".
Do you know why they were allowed to play Gestalts?
Every reference of the concept I found states, that either the entire party should be Gestalts or no-one.
Anyways, since you already talked to your DM about it and they told you to trust them, maybe wait another session or two and if nothing changes ask them again what their plan for your character is.
And maybe you can change your class so there isn't that much overlap.
The justification: they did a job and stole some.manuals it's a decision I made for flavor reasons and their reward was ppair of gesalt levels. They were a one time only thing.
It should noted that this extra job was between sessions the dm ran an extra session for them.
Well, since you like the DM (at least that is what the OP sounds like), maybe ask them if they could run a similar job for you and the other players, so the party is on equal footing again? It doesn't have to be Gestalt levels...a free feat or two or some magic items could work as well.
You could also point out that a balanced party makes the DM work much easier, since encounters are easier to balance and it's much easier to come up with interesting content for every character when skill sets don't overlap.
I am dealing with an issue as a player.
I am trying to come up with a solution to the problem.
I joined a campaign in progress. I was told to make a character within the ruleset for 5e, essentially something that can be built within dndbeyond's character builder.
2 sessions in im playing my character and i just keep running out of steam early in the session, i just cant keep up with two of the party members. it just seems like every long rest im struggling with my limited resources at lvl 4.
Here is the issue im dealing with
Of the six characters in the campaign, i find out, two got a boon of a pair of gestalt levels (these are the ones that just seem to keep running).
three have really nice magic items. Where i have a vanilla character with starting gear + a hewards spice pouch.
And I need to broach the subject diplomatically, as i dont want to offend the dm because they are amazing, i just want to get on the same page as the rest of the party. Magic items not being the main issue, my issue is the two characters with 2 gestalt levels.
Any tips or suggestions on how to broach this?
UPDATE: I broached it with a question about character creation, essentially playing dumb like it was a mistake that i had missed an instruction during character creation.
I didn't get a firm response on any potential changes. just an assurance of "trust me"
so im going to trust, let it run a few more sessions and see how it goes since i have provided this feedback. It doesn't help that both the gesalt characters are artificers like my character. (essentially the things i do are the things they get to do)
Update: The old adage is true, no dnd is better than bad dnd. l tried to address the issue multiple times with said dm. Being significantly behind the rest of the party power level wise, i was told there would be an opportunity for gesalt for me as well, of the dm's choice, but all who were present would get the same reward. I have come to the conclusion that power-wise I will constantly be behind the rest of the party. The last session decided it for me, i am out, I won't play with a dm who changes the rules and heavily tips the scale.
Just talk to the DM privatly.
Your only 2 sessions in. If the DM started flooding you with magic there might be offense.
Im not certain what you mean by "if the dm started flooding you with magic there might be offense"
Gestalt characters are almost always a bad idea, and ARE always a bad idea if only some PCs have access to them. I’d very politely talk to the DM and point out that it’s creating a significant power imbalance that makes it not much fun to play. If they react poorly to that, or tell you to suck it up, I’d just drop out of the game.
What they mean is the other players might get upset if you are given magic items quickly and freely while they had to work for theirs.
But yeah, just talk to the DM about how you feel left behind by this imbalance.
I have talked to the DM, I think part of it is that both of the G characters are both artificers like my character. With such a significant overlap in abilities it feels really bad.
I understand the concept that they had to "work" for their magic items but, it is completely unreasonable to expect a character to walk into a 4th or 5th level party without magic items. One would assume the character had adventured for 4 levels "off stage."
I could see the new guy having "generic" magic items like a +2 sword, whereas the party might have "named" items like "Jerrod's Sword of Accuracy, +2 to hit, +3 damage" but giving the new guy nothing is unrealistic.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
I actually started crunching the numbers. They are worse than i thought. Currently, one character has full access to the same class features i do,(no wonder i felt like my toes were getting stomped on during today's session(first session with that player)) and those of a sorcerer. And depending on how the spell slots are decided, They either have double (taking best of one class) or triple (via traditional gessalt or by 5e's multiclass rules). Either way, they end up with access to higher-level spell slots at a lower level.
And that isn't even counting the additional 2 trained skills, and an additional proficient saving throw. It is just a massive difference in power, and while im not a power gamer, it kills the fun to be rationing abilities for when they are needed when two other players are so flush with resources and abilities that they are able to dominate every scene.
Its a shame because i haven't gotten to play in a long time, and im trying not to step on the toes of a fairly new DM, but im starting to lean towards the old addage of "No dnd is better than Bad dnd".
Do you know why they were allowed to play Gestalts?
Every reference of the concept I found states, that either the entire party should be Gestalts or no-one.
Anyways, since you already talked to your DM about it and they told you to trust them, maybe wait another session or two and if nothing changes ask them again what their plan for your character is.
And maybe you can change your class so there isn't that much overlap.
The justification: they did a job and stole some.manuals it's a decision I made for flavor reasons and their reward was ppair of gesalt levels. They were a one time only thing.
It should noted that this extra job was between sessions the dm ran an extra session for them.
Well, since you like the DM (at least that is what the OP sounds like), maybe ask them if they could run a similar job for you and the other players, so the party is on equal footing again? It doesn't have to be Gestalt levels...a free feat or two or some magic items could work as well.
You could also point out that a balanced party makes the DM work much easier, since encounters are easier to balance and it's much easier to come up with interesting content for every character when skill sets don't overlap.
I dunno, from what I'm hearing of this game group, my advice is run for the hills.
Any good DM should see that giving 2 PCs way more power than everyone else is going to lead to trouble and is fundamentally unfair.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.