My friends and I have been having a weeklong ******* argumentheated discussion about which classes would fit into the rock, paper, scissors format so that you might play the game but in a more D&D-themed way. We decided that we didn't want to go just based on the aesthetics of the classes but instead into more technical ways the classes work - so you create a perfect triangle of ****ery that is backed up by at least a few game stats and rules.
Rangers have an advantage against Wizards since they can use arrows to pretty easily tear apart squishy spelcasters at range. Wizards have an advantage against Barbarians, since they can kill a barbarian before the barbarian gets close enough to attack. Barbarians have advantage on rangers since a raging barbarian is going to have resistance to Ranger piercing attacks, and effectively doubling their health as they close the distance for the kill.
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My friends and I have been having a
weeklong ******* argumentheated discussion about which classes would fit into the rock, paper, scissors format so that you might play the game but in a more D&D-themed way. We decided that we didn't want to go just based on the aesthetics of the classes but instead into more technical ways the classes work - so you create a perfect triangle of ****ery that is backed up by at least a few game stats and rules.One selection my friend offered was...
Wizard beats Fighter - Fighter beats Rogue - Rogue beats Wizard.
I am not convinced.
So, who would you have in your Rock, Paper, Scissors selection? Is it EVEN POSSIBLE?!
Ranger > Wizard > Barbarian > Ranger
Rangers have an advantage against Wizards since they can use arrows to pretty easily tear apart squishy spelcasters at range. Wizards have an advantage against Barbarians, since they can kill a barbarian before the barbarian gets close enough to attack. Barbarians have advantage on rangers since a raging barbarian is going to have resistance to Ranger piercing attacks, and effectively doubling their health as they close the distance for the kill.