I'm not sure if it would work well. Normally, when I include sports, they're simple ones where actions are performed sequentially rather than simultaneously (eg like dodgeball or tennis).
You could look at how table top games make it work, like Blood Bowl. I've never played it so I don't know the rules or anything, but it could give you ideas on how to make American football work at the table.
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You can start here for inspiration, if the goal is to make a simple one shot or limited sessions game. There one change I would recommend is have the player characters' class be reflective of the position on the football field.
If the goal goal is to mirror the game in an encounter, then I would suggest have. your party infiltrate a secluded temple and they obtain an object on an alter at the far end. But before they can make an escape, the only entry way is now blocked by the guards. The game works as such, the (N)PC in possession of the object will drop or "fumble" it if they take damage anyone can then pick it up and run with it. I know it sounds more luck rugby, but the one element you can stress to you players is that the strong melee players can move to position themselves in between the guards, and can use the shove action to make seems for the player to run. Along the side of the temple, mention there are symbols and seals etched on the floor the guards are forbidden to stand on. So you the players can run there like it is "out of bounds" and thus allow our party to regroup and reform an offensive formation. It will take a good amount of work to map our this design and strategy, but you might be able to make it work. I just don't think you will pull off an actual game just allude to elements of it.
I'm not sure if it would work well. Normally, when I include sports, they're simple ones where actions are performed sequentially rather than simultaneously (eg like dodgeball or tennis).
You could look at how table top games make it work, like Blood Bowl. I've never played it so I don't know the rules or anything, but it could give you ideas on how to make American football work at the table.
I agree with Link on this: American football is a really hard sport to replicate in D&D, mainly because it's a massive team game that also relies on a coach. So not only do you have to find a team, but one game is much longer than things like one round of pit fighting. That makes it way harder to replicate.
It's definitely doable and I'd use a lot of skill checks and summarization, but I really wouldn't advise trying to bring the sport into the game because that'd be immensely difficult.
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hw shoud i include american football with dnd
I'm not sure if it would work well. Normally, when I include sports, they're simple ones where actions are performed sequentially rather than simultaneously (eg like dodgeball or tennis).
You could look at how table top games make it work, like Blood Bowl. I've never played it so I don't know the rules or anything, but it could give you ideas on how to make American football work at the table.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
You can't. D&D and u.s football are fundamentally different things. It is like asking how do I add crude oil to my ham sandwich.
https://en.wikipedia.org/wiki/King_Arthur_and_the_Knights_of_Justice
You can start here for inspiration, if the goal is to make a simple one shot or limited sessions game. There one change I would recommend is have the player characters' class be reflective of the position on the football field.
If the goal goal is to mirror the game in an encounter, then I would suggest have. your party infiltrate a secluded temple and they obtain an object on an alter at the far end. But before they can make an escape, the only entry way is now blocked by the guards. The game works as such, the (N)PC in possession of the object will drop or "fumble" it if they take damage anyone can then pick it up and run with it. I know it sounds more luck rugby, but the one element you can stress to you players is that the strong melee players can move to position themselves in between the guards, and can use the shove action to make seems for the player to run. Along the side of the temple, mention there are symbols and seals etched on the floor the guards are forbidden to stand on. So you the players can run there like it is "out of bounds" and thus allow our party to regroup and reform an offensive formation. It will take a good amount of work to map our this design and strategy, but you might be able to make it work. I just don't think you will pull off an actual game just allude to elements of it.
Maybe you can get ideas form this new article on DNDB:
The Fantasy League: A Guide to Running Sports in D&D - Posts - D&D Beyond (dndbeyond.com)
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I agree with Link on this: American football is a really hard sport to replicate in D&D, mainly because it's a massive team game that also relies on a coach. So not only do you have to find a team, but one game is much longer than things like one round of pit fighting. That makes it way harder to replicate.
It's definitely doable and I'd use a lot of skill checks and summarization, but I really wouldn't advise trying to bring the sport into the game because that'd be immensely difficult.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.