I'm still pouncing at this idea to be a full Drow vs a Drow Half Elf
- 150ft DarkVision VS 90 (dimlight only, probably outdoor cause indoor will not be as far) (partially useless due to Hardmode rule that Darkvision only applies to Dim Light)
- Meditate 4 hours VS sleep 8 hours (Meditate usefull while you sleep i could craft arrows and make poison arrows)
- proficiencies perception (disadvange light) and athletics (6 prof total) VS perception (5 prof total)
- attack disadvantage light VS normal
- 13 WIS +1 VS 14 WIS +2 (affect DC save and profficiencies)
and if i would remain Half Elf, then same as Half-Elf Drow but i would have 7 prof total instead of 5 but not have the 3 Drow spells
my 2 feats are sharpshooter and pretty sure it will remain metamagic subtle/quicken ....imagine being able to cast silence or darkness or fog cloud without anyone knowing it was you who did it...or durign a fight keep attacking but able to use one spell as a BA....i think that would be nice
I can't find any ways that a Drow would be better than a Drow Half Elf .... but since i'd like to be drow just for the sheer of it....i'm looking at creative ways to get there
Lets say that it is a sunny day and i'm screwed having disadvantage on my attacks and i decide to cast Fog Clouds upscale to lvl 3 and cover the entire area in fog.....(if not windy)...
That would consequently remove my disadvantage to sunlight although give me another one due to heavily obscured. Although being a Gloomstalker, i'm assuming this also means that i am now in "complete darkness" and therefor grant me advantage. Therefor both the advantage and disadvantage would cancel each other out and i would end up having a normal attack. Am i processing this correctly?
Side note, i like that Hail of Thorns spell but they really need to make spells that adds damage without being a concentration....everything is a concentration spells for a hunter...i would rather imbue an arrow with Hail of Thorns for 2 rounds without being a concentration and take the chance on missing my target then screwed with having to cancel a concentration spell if i want to use it... even though that concentration spell will last most likely for that round and you can then cast another concentration instead of being stuck with Hunter's Mark the entire fight...
Fog cloud doesn’t create darkness, and has no effect whatsoever on your gloomstalker feature whereby creatures relying on dark vision can’t see you. Fog cloud does exactly what it says it does - creates fog that makes seeing things harder. Like real fog.
I guess my interpretation that standing in complete darkness and standing in heavily obscured is not the same (well Darkness seem to be a subcategory of being in heavily obscured)....kind of had a little bit of insight on what i would get as an answer...but thanks for clarification :)
Because the spell doesn't say it has any sort of impact on the ambient light level. If you've ever seen it when it's foggy outside but there's no cloud cover, the fog doesn't really do much to impact the ambient light level.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Because the spell doesn't say it has any sort of impact on the ambient light level. If you've ever seen it when it's foggy outside but there's no cloud cover, the fog doesn't really do much to impact the ambient light level.
Wall of Stone does not say it blocks light either. Does that mean it is completely transparent? And if you are inside the cloud bank, it is not direct sunlight. If you, for some reason, looked up at the sun, it would not be as bright or clear as if you were looking at the sun from outside the cloud bank. Just a cloud passing in front of the sun can reduce light levels.
Not enough to downgrade the ambient light level to a lower category. And a cloud that does that is going to be much thicker than a wimpy little 40 foot diameter patch of fog. Clouds and fog lower the light levels based on refracting light based on how dense they are and how large the area is. You're just not getting enough area from a Fog Cloud to meaningfully make things darker, you'd need much more fog to accomplish that.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Fog Cloud creates an area that is heavily obscured. A heavily obscured area--such as darkness, opaque fog, or dense foliage--blocks vision entirely.
You literally answered your own question with the quote you made. If darkness and fog were the same thing then they wouldn’t have been listed separately. It’s like saying light sensitivity doesn’t count if its cloudy because light can’t pass through clouds.
Fog Cloud will make the disadvantage of sunlight irrelevant, but not for the reason the OP proposes -- it's just that it tends to make all forms of advantage and disadvantage irrelevant, because creatures that don't have blindsight have disadvantage on attacks, and attacks against them have advantage, due to being unable to see their target (neither darkvision nor even truesight can see through fog), which means most attacks are already being made with both advantage and disadvantage. Since advantage and disadvantage don't stack, the net effect is no penalty.
So in other words, that would enforced a "no advantage/disadvantage" zone as well as "no opportunity attack" for everyone... except for those with blindsight
Fog Cloud will make the disadvantage of sunlight irrelevant, but not for the reason the OP proposes -- it's just that it tends to make all forms of advantage and disadvantage irrelevant, because creatures that don't have blindsight have disadvantage on attacks, and attacks against them have advantage, due to being unable to see their target (neither darkvision nor even truesight can see through fog), which means most attacks are already being made with both advantage and disadvantage. Since advantage and disadvantage don't stack, the net effect is no penalty.
Yep this. In my first post I didn’t really comment on the effects of the fog itself, so much as just on the fact that it wouldn’t activate the gloomstalker ability to be invisible to creatures using dark vision. But this explains exactly what the fog cloud does.
Normal everyday fog is thick enough to reduce vision to a few feet. On more than one occasion I have been on a car journey where we have had to pull over after driving into a fog bank and having almost no visibility.
Have you ever actually been in fog? Daytime fog can be quite bright for all that you can't see something 20 feet away from you.
In a magical fog literally defined as being thick enough to block line of sight? Never. This is not natural fog that we are discussing.
Yeah, fog cloud is pretty absurd compared to any real world fog (though vision ranges in D&D are generally low). A visibility of 100' is ridiculously dense fog, the less than 5' of fog cloud is thoroughly unnatural.
Normal everyday fog is thick enough to reduce vision to a few feet. On more than one occasion I have been on a car journey where we have had to pull over after driving into a fog bank and having almost no visibility.
It's quite unsafe to drive with a visibility of 100', but fog cloud is literally "You can't see your hand in front of your face".
Hi
To give a little bit of context
I'm still pouncing at this idea to be a full Drow vs a Drow Half Elf
- 150ft DarkVision VS 90 (dimlight only, probably outdoor cause indoor will not be as far) (partially useless due to Hardmode rule that Darkvision only applies to Dim Light)
- Meditate 4 hours VS sleep 8 hours (Meditate usefull while you sleep i could craft arrows and make poison arrows)
- proficiencies perception (disadvange light) and athletics (6 prof total) VS perception (5 prof total)
- attack disadvantage light VS normal
- 13 WIS +1 VS 14 WIS +2 (affect DC save and profficiencies)
and if i would remain Half Elf, then same as Half-Elf Drow but i would have 7 prof total instead of 5 but not have the 3 Drow spells
my 2 feats are sharpshooter and pretty sure it will remain metamagic subtle/quicken ....imagine being able to cast silence or darkness or fog cloud without anyone knowing it was you who did it...or durign a fight keep attacking but able to use one spell as a BA....i think that would be nice
I can't find any ways that a Drow would be better than a Drow Half Elf .... but since i'd like to be drow just for the sheer of it....i'm looking at creative ways to get there
Lets say that it is a sunny day and i'm screwed having disadvantage on my attacks and i decide to cast Fog Clouds upscale to lvl 3 and cover the entire area in fog.....(if not windy)...
That would consequently remove my disadvantage to sunlight although give me another one due to heavily obscured. Although being a Gloomstalker, i'm assuming this also means that i am now in "complete darkness" and therefor grant me advantage. Therefor both the advantage and disadvantage would cancel each other out and i would end up having a normal attack. Am i processing this correctly?
Side note, i like that Hail of Thorns spell but they really need to make spells that adds damage without being a concentration....everything is a concentration spells for a hunter...i would rather imbue an arrow with Hail of Thorns for 2 rounds without being a concentration and take the chance on missing my target then screwed with having to cancel a concentration spell if i want to use it... even though that concentration spell will last most likely for that round and you can then cast another concentration instead of being stuck with Hunter's Mark the entire fight...
Fog cloud doesn’t create darkness, and has no effect whatsoever on your gloomstalker feature whereby creatures relying on dark vision can’t see you. Fog cloud does exactly what it says it does - creates fog that makes seeing things harder. Like real fog.
I guess my interpretation that standing in complete darkness and standing in heavily obscured is not the same (well Darkness seem to be a subcategory of being in heavily obscured)....kind of had a little bit of insight on what i would get as an answer...but thanks for clarification :)
Because the spell doesn't say it has any sort of impact on the ambient light level. If you've ever seen it when it's foggy outside but there's no cloud cover, the fog doesn't really do much to impact the ambient light level.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Not enough to downgrade the ambient light level to a lower category. And a cloud that does that is going to be much thicker than a wimpy little 40 foot diameter patch of fog. Clouds and fog lower the light levels based on refracting light based on how dense they are and how large the area is. You're just not getting enough area from a Fog Cloud to meaningfully make things darker, you'd need much more fog to accomplish that.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You literally answered your own question with the quote you made. If darkness and fog were the same thing then they wouldn’t have been listed separately. It’s like saying light sensitivity doesn’t count if its cloudy because light can’t pass through clouds.
Fog Cloud will make the disadvantage of sunlight irrelevant, but not for the reason the OP proposes -- it's just that it tends to make all forms of advantage and disadvantage irrelevant, because creatures that don't have blindsight have disadvantage on attacks, and attacks against them have advantage, due to being unable to see their target (neither darkvision nor even truesight can see through fog), which means most attacks are already being made with both advantage and disadvantage. Since advantage and disadvantage don't stack, the net effect is no penalty.
So in other words, that would enforced a "no advantage/disadvantage" zone as well as "no opportunity attack" for everyone... except for those with blindsight
Have you ever actually been in fog? Daytime fog can be quite bright for all that you can't see something 20 feet away from you.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yep this. In my first post I didn’t really comment on the effects of the fog itself, so much as just on the fact that it wouldn’t activate the gloomstalker ability to be invisible to creatures using dark vision. But this explains exactly what the fog cloud does.
Normal everyday fog is thick enough to reduce vision to a few feet. On more than one occasion I have been on a car journey where we have had to pull over after driving into a fog bank and having almost no visibility.
Yeah, fog cloud is pretty absurd compared to any real world fog (though vision ranges in D&D are generally low). A visibility of 100' is ridiculously dense fog, the less than 5' of fog cloud is thoroughly unnatural.
It's quite unsafe to drive with a visibility of 100', but fog cloud is literally "You can't see your hand in front of your face".