The game Vaesen from Free League, is a Nordic horror game emphasizing the darker aspects of the folk belief of Nordic cultures. It is awesome. I am looking forward to playing it!
The game has four abilities: • Physique • Precision • Logic • Empathy
I feel this is the optimal format. The four correspond to D&D Strength, Dexterity, Intelligence, and Charisma. Notably, here Physique/Strength handles all of the mobility, including running, jumping, falling, climbing, balancing, tumbling, and so on. Logic via the Investigation skill handles perception, albeit the special senses of animals (eg smell, hearing) are bonuses that are handled separately. A neat thing is there is no such thing as "finesse" since Physique handles everything anyway: large weapons and small weapons, and natural weapons like punching and wrestling. All of this four feels ideal to me. It seems optimally accurate while still maintaining the simplicity necessary for a table game. Each of the abilities are roughly equally valuable to any character. These four solve many of the problems of imbalance and redundancy among the six abilities.
I would love for the DnDBeyond character sheet to allow me to consolidate the abilities in this way!
I can (and will) tweak the skills, such as making Acrobatics key off Strength and Perception key off Intelligence. But I would love to give the Will save to Charisma.
Equally important to character sheet customization is the ability to remove mechanics that are not in use.
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The game Vaesen from Free League, is a Nordic horror game emphasizing the darker aspects of the folk belief of Nordic cultures. It is awesome. I am looking forward to playing it!
The game has four abilities:
• Physique
• Precision
• Logic
• Empathy
I feel this is the optimal format. The four correspond to D&D Strength, Dexterity, Intelligence, and Charisma. Notably, here Physique/Strength handles all of the mobility, including running, jumping, falling, climbing, balancing, tumbling, and so on. Logic via the Investigation skill handles perception, albeit the special senses of animals (eg smell, hearing) are bonuses that are handled separately. A neat thing is there is no such thing as "finesse" since Physique handles everything anyway: large weapons and small weapons, and natural weapons like punching and wrestling. All of this four feels ideal to me. It seems optimally accurate while still maintaining the simplicity necessary for a table game. Each of the abilities are roughly equally valuable to any character. These four solve many of the problems of imbalance and redundancy among the six abilities.
I would love for the DnDBeyond character sheet to allow me to consolidate the abilities in this way!
I can (and will) tweak the skills, such as making Acrobatics key off Strength and Perception key off Intelligence. But I would love to give the Will save to Charisma.
Equally important to character sheet customization is the ability to remove mechanics that are not in use.
he / him